Command and Conquer 3: The Forgotten aims to bring back and tell the story of a fascinating faction. The Forgotten, featured in Tiberian Sun and Firestorm, are an ever-growing group of individuals afflicted with Tiberium-based illnesses. Detested, marginalized, and oppressed by the three superpowers, The Forgotten have begun to rally against GDI, Nod, and the Scrin. Since their story is not featured in C&C 3, the mod aims to tell it in a compelling fashion, through a deep singleplayer campaign, unique faction composition, and engaging gameplay. The Forgotten is also the only mod to feature high-definition Full Motion Videos, just like real C&C games, that advance the story.

Post news Report RSS After v1.2: What's Next?

Announcing the probable end of the v1.2 series of The Forgotten Mod, and asking for input on the next stage

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In case you haven't seen it yet, v1.2.5 of C&C 3: The Forgotten has been released. Barring any serious bugs being discovered, this will be the last of the 1.2 series of releases for the mod, as I'm fairly happy with the mod's current state and I think that the main aims of the 1.2 series (bugfixes and balancing) have been achieved.

What I'm less sure about is where to go from here. My original plan was to see if I could rework the mod's architecture to a more modular form and start work on fixing the campaign. However, I'd heard from many people that they are eager to see a KW port of The Forgotten.

So I'm going to hold an unofficial, nonbinding poll, with two choices:

  1. Continue working on The Forgotten's campaign for the vanilla C&C 3 version of the mod
  2. Make a straight, simple port of The Forgotten for KW

I'm going to take a short break from working on The Forgotten to focus more on other projects (such as Tiberium Secrets), but I'm interested in what others have to say on what the next step should be when I return to working on this mod. Feel free to leave your votes in the comment section.

Post comment Comments
7ty7
7ty7 - - 785 comments

I cast my vote for Campaign!

Those are what drew us in to begin with. From God, to Kane, to Seth.

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Shodar87
Shodar87 - - 359 comments

Personally I would go for KW release, where even campaign could benefit from it.

Anyway really glad to see this going regardless of choice at the end.

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Tleno
Tleno - - 1,048 comments

Campaign tbh, that's like the only CnC3 mod to feature own campaign, even with cinematics, and it feels pretty distinct from vanilla so it comes off like the main attraction of this mod.

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darkyuri
darkyuri - - 1,357 comments

Yes, Kanes Wrath have global conquest mode

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ManimalR
ManimalR - - 108 comments

I cast my vote for a KW version first

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GEN.ZOOL
GEN.ZOOL - - 946 comments

I'd vote on the side of keeping it on Tiberium Wars for now, you can move to Kane's Wrath later on. Besides, keeping it on Tiberium Wars makes the UI for the Campaign a lot easier than for Kane's Wrath. Though, the Forgotten MOD in Global Conquest Mode does sound very appealing, I'll be the second to admit (since it would appear somebody beat me to it, LOL).

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StrategyLover
StrategyLover - - 108 comments

Number 1 .

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Larkuo
Larkuo - - 122 comments

can I say the campaign in KW? also wouldn't it be much more simple to port what you have over then work on it than adding more complexity on top of the port?

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Valherran
Valherran - - 2,443 comments

I vote 2, then you could explore a campaign option for either one afterwards.

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Posterus96
Posterus96 - - 334 comments

I would like to see a port for KW. That could lead towards having three sub factions of the Forgotten as a possible future task like the three other factions have.

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Alex_06
Alex_06 - - 1,126 comments

Fixing the campaign first.

But it’d be fun to have Kane’s Wrath units in the mod. Maybe some could be ported over, like the Slingshot, Spectre and what not? Some of the other units could become upgrades or be spawned through support powers.

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Jaack
Jaack - - 102 comments

I'd say campaign first, saves you having to revisit it again.

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zman6475
zman6475 - - 247 comments

Campaign!

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Radu273
Radu273 - - 1,442 comments

port in kw might be interesting

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doctordestruction
doctordestruction - - 7 comments

Tried to run it but got missing ssleay32.dll. Checked your forums, I tried replacing the file, downloaded the collection launcher made by Medstar, set run as administrator and still get the missing ssleay32.dll error. Any help?

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UnicornsVomit
UnicornsVomit - - 106 comments

Do you happen to be running it on Origin?

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doctordestruction
doctordestruction - - 7 comments

Yes I'm running it on Origin

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TryToKevin
TryToKevin - - 118 comments

I vote for the campaign in TW. The KW port can be done later.
Some voice lines need to be replaced and perhabs even a translation into over languages like german.

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CommieDog Author
CommieDog - - 110 comments

Thanks to all who commented. I see a lot more support for the campaign than I expected. Since that was my original plan, I'm going to be working on the mod's campaign next in the v1.3 series.

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Guest
Guest - - 689,335 comments

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eltater89
eltater89 - - 18 comments

If it's not already, I'd love to have the Forgotten playable by the AI. Also, I'm not sure if this is something you do or can do personally, but some more maps for this mod would be fantastic. Ones that can specifically capitalise on this mods strengths, e.g. the vein hole monsters, and such.
Finally, perhaps some more Tiberium based weaponry and abilities, along with some recommissioned first and second Tiberium War units aircraft and vehicles. I think that would be an incredible insight into where the Forgotten get a lot of their vehicular and aircraft assets, and it would help make the faction seem more scavenger-like too.
Other than that, I really enjoy the mod as a whole so far!

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DaViperDragon
DaViperDragon - - 424 comments

both if possible plz.

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