Command and Conquer 3: The Forgotten aims to bring back and tell the story of a fascinating faction. The Forgotten, featured in Tiberian Sun and Firestorm, are an ever-growing group of individuals afflicted with Tiberium-based illnesses. Detested, marginalized, and oppressed by the three superpowers, The Forgotten have begun to rally against GDI, Nod, and the Scrin. Since their story is not featured in C&C 3, the mod aims to tell it in a compelling fashion, through a deep singleplayer campaign, unique faction composition, and engaging gameplay. The Forgotten is also the only mod to feature high-definition Full Motion Videos, just like real C&C games, that advance the story.

Description

The first patch for the award-winning The Forgotten mod. See the change log for details. The patch requires version 1.0 to play.

Preview
C&C 3: The Forgotten 1.1 Patch
Comments
Gregthegen
Gregthegen

thanks for the patch and the awesome mod!

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shekdog
shekdog

Isn't there any more balance changes?

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SоrataZ
SоrataZ

I'm not quite sure about this changelog. Isn't there something missing? And are you telling me Powerplants got their health REDUCDED? O.o

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MogenarZ
MogenarZ

I am currently in the middle of campaign mission four. Will installing this patch render my save file unusable?

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Cncforever
Cncforever

I am also in the middle of a campaign and installing this update didn't cause any problems or render my save useless. I wouldn't expect it to though.

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501General
501General

making the engineer's repair ability automatic, by right clicking on the vehicle with the engineer would be awesome as clicking on the ability during battle and then choosing unit is quite a hassle.

thats my opinion though

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Tehkrad
Tehkrad

yay I hope some good balance changes in this one :D the mutants need some rocket troops ;/

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Galacticruler
Galacticruler

please make balance changes to the Scrins over powered units,with a devastator warship they annihilated my base,ONE WARSHIP!

their tier 2+3 aircraft are too laong range,they can destroy you from well out of range of most AA units and structures

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Hollow4thewat
Hollow4thewat

They are not going to touch the Scrins, they are only focused on their army, which is only and exclusivelly the Forgotten.

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Pinc3r
Pinc3r

But they could balance out the AA guns, or include more anti-air attack abilities to other units.

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SiriusPayne4U
SiriusPayne4U

Besides, GDI and Nod are also highly vulnerable. Because the Devastators are artillery, they will outrange any AA defense, not just Forgotten.

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paradox1903
paradox1903

any chance for desura support of this patch?

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brandonvortex1
brandonvortex1

the patch requiers version 1.0 to play? okay im confused here etheir older 1.0 mods or the c&c 3 v1.0

i did say patch 1.1

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Wicker-G041
Wicker-G041

You do need the full version to play patches with, because if you don't have the full version you miss a lot to play this

I had this mod and am about to download it again, fav mod ever <3

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Wicker-G041
Wicker-G041

Wait we can actually control visceroids? O.o

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