Star Trek Armada: Blaze Of Glory is a total conversion taking place during the Dominion War era.
There are always 4 factors which happened to delay the mod's release again and again. If only one gets changed it takes influence on the others for sure. Those factors are:
and new concepts
Canon, canon, canon! That's my goal to achieve. Following this principle the mod's face changed over the years. There are several limitations due to Armada's engine so when a new idea or concept comes up there are two possibilities: 'try and win' or 'try and fail'. Second is the most likely one.
Facing this fact, many ideas were dropped...bringing up new ideas and possibilites.
Many of these new ideas used to come up in the past days.
It all started with the Nova/Miranda dilemma. After changing the Nova Class to the Miranda Class I've noticed that a fact I never liked before still remained:
The Federation Alliance had 3 Shipyards - San Francisco Type, McKinley Type and Nemesis Type.
Now, 3 Federation Yards would build Klingon and Romulan Ships. This sounds wrong all over! But how would I get rid of this problem?
Due to A1's engine limitations there's no other way than building them in shipyards or starbases. Adding Klingon and Romulan shipyards was no option because the Federation construction ship would still have to build those stations. Add Klingon and Romulan construction ships for only one station each? No way!
So here are the new (already built in) concepts:
These are the major changes on the Federation.
There are several changes for the Dominion as well. News coming within the next days or weeks.
Preview on all Federation/Klingon/Romulan vessels buildable in instant action games.
New and final version of the Federation GUI completed.