A new BORG: Incursion project brings many of the things that have been seen in previous mods from the Incursion series, but this time BI moves back to its original roots. Armada 1 is being given a complete overhaul.
Unlike the Klingon side, I have a more round plan of the Romulans. Now some will probably not like this idea, but as the Romulans do play more on deceit, spying and general deviousness they will employ an unusual addition to their structures. More on that a bit later.
Firstly, as with all the sides, the replacement stock units are of far superior quality and many of them coming from my BIVR project. All these play as I would expect them to and as such its time for a further update to the side. Firstly, unlike the previous three sides the Romulans will not have a further 3rd shipyard. The reason for this is that because the rsuperbl is actually a starbase/shipyard in one, there are several slots available to the structure. As such the following will be applied:
- ryard: Planned to have up to 5 additional ships
- ryard2: Planned to have up to 4 additional ships
- rsuperbl: Planned to have up to 5 additional ships
- rbase: 1 Additional construction vessel and 1 additional freighter
The additional construction vessel will grant access to up to 4 additional turrets:
- 1 will be used as a sort of long range radar structure.
- 1 will allow the usage of a type of sensor ping.
- 2 will give access to special weapons turrets.
Now as I mentioned a bit earlier the Romulans will have access to a special selection of up to 6 structures. These will be based of the stock versions but will acts as decoy versions. What this means is that they will have very high armour values (but not indesctructible), and be armed, but the armaments will be very low yield (they will cause very low damage, if any). This means that an enemy player and the AI will have a bit more of a harder time knowing which station is and isn't the real deal. I won't say which structures will have a "decoy" version.
Anyway. Thats it for now. More to come soon.
.....and so ends the Klingon Portion but what a ride!!
The Federation is once again under threat from their most dreaded enemy.
v1.0 of the completed mod. Please read the available readme file in the downloaded zip for full information.
What’s causing the final mission to crash in alpha and the omega part 2 after building the transwarp gate also what numbers do I put to enable all ships and stations to be built in finale6.bzn in the missions folder
can you do an update on this mod for this game like a 2022 version of the mod
This is a cool mod, surprisingly easy to get going. Runs smoothly, the models look fantastic for this game, and it gives you a lot more variety of stuff to use. I don't have any actual complaints, just a few nitpicks. Some of the ships seem a bit redundant and/or unnecessary, and some (galaxy) feel rather underwhelming for what they are. The advanced tech tree is a bit awkward, but nothing game breaking. Overall 9/10. Extremely solid work here, I can't imagine how hard it is to create this level of a mod, let alone have it work so flawlessly.
it keeps crashin on me
Perhaps a little bit more info might be useful.
Did you install the mod as directed by the installation instructions??
What races are you specifically using??
What are you or the AI building at the time of the crash??
Does the game freeze or crash to desktop??
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I've always said that if no-one comments then its a good thing. It means no bugs are needed to be reported etc.etc.etc. I do check this every couple of weeks or so incase theres any posts/replies.
not a single comment?