The Borg have returned! A starship from the future has materialized to warn of the latest Borg threat. You are in charge of the fleets on Federation, Klingon, Romulan, and Borg ships that will wage this epic battle. Build starships, construct space stations, and research special weapons to lead your side to victory. Along the way, you will survive a Klingon civil war, Romulan subterfuge, and the Borg's search for perfection. The future is in your command.
Star Trek: Armada is the first real-time 3-D strategy game set in the Star Trek: The Next Generation universe. In various campaigns, the player assumes command of the fleets of the Federation, Klingon, Romulan, and Borg, using up to 30 starships in dynamic ship-to-ship combat as well as overseeing the construction, repair, and staffing of the ships.
War rages across the Alpha Quadrant. You command four powerful races in a strategic struggle for survival. Who will live? Who will be assimilated? The future depends on your every decision.
You’re probably wondering, what the heck is Armada 4? Is it a mod? The answer: yes and no. We are creating a new standalone app using the industry standard Unity Engine to bring back the glory days of Armada and the Fleet Operations Mod (with our own twists and room to explore of course). After a year and a half working on this project in some form or another, it’s a relief to finally have a Moddb page! I think the best way to catch you folks up is to provide a curated list of our videos.
Back in the first prototype, we got pretty far: a versatile weapons system synchronized across networked players:
We have been fortunate to have the support of the phenomenal Armada 3 and Ages of the Federation team (aka Stellar Parallax). They have cut our workload down by two-thirds, easily, by lending us their models. Still, we occasionally like to dip our hands in design and model creation to get our fix of makin’ cool ships:
Perhaps the biggest setback we’ve faced thus far has been fog. Looking at classic RTS’s and how simplistic it all looks, you may be surprised to hear that. But essentially, you are creating a texture that frequently needs to change and iterate over hundreds of thousands to millions of pixels/points. Doing so in a way that is performant is no easy feat! Thankfully, we’ve taken the time and worked diligently on the task:
Lastly, I’d like to end with a cool fun effect/map object we’ve been playing around with:
Alrighty, thanks for checking us out. Please feel free to comment any questions, or better yet, join us on Discord!
All the best; take care,
This Tutorial will show you how to play Armada on modern systems and what the current online situation is.
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This is a remaster of the ingame videos of Star Trek: Armada. The videos are in 1080p and 30fps. Software Used: DAIN and Topaz Video Enhance AI.
These are the ODF files from Star Trek: Armada, which dictate the stats and abilities of ships, stations, weapons, map objects, techtrees and more. They...
This is the official demo of Activision's Star Trek: Armada.
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