Red Alert 3:Corona is a MOD of the original Red Alert 3 by Chinese modders.
It adds a new faction called Celestial Empire, which base on ancient China.
Also, it reforms naval battle, adds new sub-faction, anti-missile system and new units.
The MOD started in 2017 and it's still in development.

You can watch more videos of Corona mod in Youtube or in Bilibili.

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RSS Articles

3 18ANews

Please Make Sure Your Corona Launcher Is Version 3.2 or Higher. Old Launcher Client May Experience Problem When Updating. Visit Cor-games.com for New Version if Needed.

Optimisation

  1. Adjusted and standardised the area of dockyards. Added more distance between the dockyard and rally point. This should reduce the possibility of AI placing the dockyard facing towards shores and causing ships to be stuck.
  2. Replaced all the skill and protocol indicators to multi-layer dynamic indicators.
  3. Added a system to assist AI to evaluate power consumption. This system is expected to optimise the AI’s behaviour on constructing power plants.
  4. Continued to adjust AI strategies to make it more reasonable.
  5. Adjusted the Empire of the Rising Sun faction logo to shift it away from the historical symbol.
  6. Armistice Field can now stop the Sakura Rocket in attacking fly path.
  7. Started to remove RA3 descriptions that intentionally smear the USSR.
  8. Added a weapon for defensive mod Qilin MBT that has closer range and no damage, allowing Qilin to naturally become the frontline under group command but will not charge into hostile formation.

New Contents

  1. New Soviet Campaign Unit: Drift SPAA Gun. Added into random unit crate.
  2. New Soviet Campaign Unit: Salamander IFV. Added into random unit crate.
  3. New Soviet Campaign Unit: Octopus Assault Gun. Added into random unit crate.
  4. New Map: The Suez Channel
  5. New PVE Map: Big Apple
  6. The Celestial miner can be upgraded to a Construction Core after being deployed.

Balance Changes

All:

  1. Adjusted light vehicles and tanks’ movement mechanism. Increased turning speed and acceleration speed.
  2. Decreased the miner excavation efficiency from 300 per cycle to 275 per cycle. (This will emphasise the importance of early game macro and discourage turtle game)

Celestial:

  1. Changed the mechanism of Qilin Breakthrough Tank’s magnetic deflection field. Fixed the incorrect effects before:
    Deflection field will now only deflect physical projectiles. Lighter shells (Small and medium calibre shells and missiles) will be deflected by larger distance. Heavier shells will only be deflected by a small distance. Heavy railgun shells and heavy missiles, as well as diamagnetic projectiles cannot be affected.
  2. Lowered the shell damage of Waverider IFV. Cancelled the dispersion pattern.
  3. Plasma projectile landing location of Baihu Quantum Artillery no longer displayed before firing, instead, it will appear when the projectile was launched.
  4. Lowered Zhuque Attack Aircraft cost to 1400 and build time from 15s to 10s.
  5. Increased Bifang Support Copter cost to 1500.
  6. Lowered Blaze Trooper cost from 300 to 275 and build time from 6s to 5s.
  7. Lowered the Iron Guard build time from 10s to 8s.
  8. Move upgrade Equipment Advancement to Vehicle Workshop. Cancelled the upgrade effect on Wupeng Sub Chaser.
  9. Decreased the main armament loading time of Baihu Quantum Artillery.
  10. Alkaid Sub-Orbital Defence System can now penetrate multiple targets. The penetration damage was reduced but will have multiple hit counts when hitting large units.

Allies:

  1. Orbital strike from Athena Cannon satellites now deals damage to aircraft passing through it.
  2. Increased Guardian Tank movement speed from 80 to 85.
  3. Increased Future Tank X-1 movement speed from 45 to 50.
  4. Decreased Prism Tank movement speed from 60 to 50.
  5. Decreased IFV health pool. Missile turret traverse angle was limited between +/-120 degrees.
  6. Blackhole Missiles no longer created blackhole force field when being destroyed in-flight.
  7. Vindicator gained additional improvement from Advanced Air Combat Command upgrade: Range increased to 300.
  8. When submarines were forced to surface by Cryocopter’s Flash Freeze Missile, they will remain on surface for additional 5 seconds.

Soviet:

  1. Increased Rhino Tank movement speed from 65 to 70.
  2. Increased Apocalypse Tank movement speed from 50 to 55.
  3. Increased Union Heavy Tank movement speed from 45 to 50.

Rising Sun:

  1. Decreased Tsunami Tank movement speed from 90 to 85.

Bug Fixes

  1. Continued to fix the crashes caused by capital ships. No crash occurred during closed testing. Multiplayer desync issue is still under investigation.
  2. Fixed the bug that multi-turret capital ships are unable to come close to open fire when command is issued outside the range.
  3. Fixed the crash caused by some type of shells.
  4. Fixed the bug that Qilin Breakthrough Tank skill will disable the Cryoshot protocol.
  5. Fixed the bug that Qilin Breakthrough Tank skill will periodically make surrounding units immune to damage.
  6. Fixed the crash caused by Qinglong Combat Core Ship.
  7. Fixed the bug that unit will be instantly destroyed when being chronosphered to the centre of Armistice Field.
  8. Optimised the target acquisition logic of Poseidon Cruiser main battery. The first shot will no longer hit the location of a moving target seconds ago.
  9. Fixed the crash caused by T4 level MCV after re-establishing connection with Boot Camp.
  10. Fixed the bug that Power Tribute may block the Celestial Construction Core.
  11. Fixed the bug that using Centurion protocol on frozen unit will immediately raise the stack to maximum level.
  12. Fixed some bugs caused by defrosting via Bifang Copter or Armilla.
  13. Fixed the bug that Qinglong CCS’s UAV can be release on neutral building but with no effects. (Now cannot target neutral building)
  14. Fixed the bug that Honourable Discharge protocol can upgrade Shogun Battleship’s main batteries.
Corona Mod Launcher Ver 3.2 Update Patch Notes

Corona Mod Launcher Ver 3.2 Update Patch Notes

News

Corona Launcher v3.2.8100.41762 Update Patch Notes

Corona Mod 3.15A Update Patch Notes

Corona Mod 3.15A Update Patch Notes

News 7 comments

Corona Mod 3.15A Update Patch Notes. Includes multiple bugs fix and Alkaid rework.

Corona Mod Launcher Ver 3.1 Update Patch Notes

Corona Mod Launcher Ver 3.1 Update Patch Notes

News 4 comments

Corona Mod Launcher Update Patch Notes Version 3.1.8040.38698. Reinstallation recommended.

Developer's Diary - T4 Techs and other adjustments

Developer's Diary - T4 Techs and other adjustments

News 9 comments

T4 Techs and other adjustments (Allies, Soviet and Empire).

RSS Files
CoronaLauncher Setup 3.1.8040.38698

CoronaLauncher Setup 3.1.8040.38698

Patch 32 comments

Launcher Version 3.1.8040.38698. As the 3.0 version could have trouble in automatic update, it is recommended to download and install this version.

Red Alert 3 Corona

Red Alert 3 Corona

Server 98 comments

RA3 Corona is in Open Beta Testing! This is a .zip launcher file with mod 3.14A. You can open it directly.

Sunsetting Billows

Sunsetting Billows

Wallpapers 7 comments

The background/wallpaper of the MV Sunsetting Billows

Comments  (0 - 10 of 270)
-Svarog-
-Svarog-

One of the best mods. And the greatness of China is shown here perfectly. Why are the grades so low?

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HQ_Proselyte
HQ_Proselyte

Just look at the tab bar…

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ZackTErlandor
ZackTErlandor

I have a problem installing update,cannot continue but alrwady 100% anf said internet problem but my internet fine,also it said need ly file but I dont habe it to either,please fix immedietly!!

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50009artur
50009artur

this mod is amazing, could you tell us about your plans for the future development of this mod?

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peterlau719
peterlau719

i don't know how to said...but i will...why the AI mode easy like a normal and the normal like hard and the hard like a super hard AI....i play 3 AI mode...and all like steal a cookie from a baby..but now like baby steal a adult bank...

lol...

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HQ_Proselyte
HQ_Proselyte

Ha,ha,ha,ha…😄

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arthurmenethil
arthurmenethil

can anyone advise if it is possible to play this mod on a retail version of RA3?

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slowfiat83
slowfiat83

Should be. Just make sure it's patched to v1.12 before you start.

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Ta_Hun_Hoang_Kwai
Ta_Hun_Hoang_Kwai

Guy, how to repair this?
Mail.google.com

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LordMaus
LordMaus

Nice mod gj friend,

Will you add new factions, like Turkey Turkish faction? thank you.

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bm_killer10
bm_killer10

might need start a github project for that lol

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