Black Mesa: Uplink is the recreation of the Half-Life demo (HL: Uplink) released by Valve in early 1999. The demo featured content that was scrapped from the original storyline. Some might consider it canon with the story, others don't. What matters though, is that many people enjoyed this short episode and that's the reason why I created Uplink for Black Mesa, the long awaited Half-Life remake for the Source Engine.
Black Mesa Uplink was released in december 2012 for the MOD version of Black Mesa. You can download it for free, along with the Source SDK Base 2007 (also free on Steam). You can grab this old version from the files section!
I'm currently working on a new version of Uplink (Uplink: Redux) for the Steam version of Black Mesa, which will feature upgraded graphics and new content!
It's been a while since any news was posted here, so I thought I'd keep you all in the loop on what is going on. Normally I would come with new media every few months but to jump right in: there is nothing new to show. And here is why:
Over the last two years I've been having health issues and they have grown worse over the last months to a point where I can't sit in front of a screen longer than an hour. On good days I can extend that time a little and on bad days I'm plagued with terrible headaches throughout the entire day. As you might expect, this leaves little room for serious dedication to developing a MOD such as BM:Uplink.
Back when I started with the remake of my MOD, I really wanted to push myself and deliver something far more awesome than the 2012 version but this takes a huge effort, lots and lots of hours of designing, redesigning and nitpicking which I'm just not capable of at the moment. I'm still doing some design work for a simple Goldsrc project but there is a far less pressure riding on that, than on BM:Uplink.
So, I'm officially putting the MOD on hiatus. I can't estimate when or if I'll be able to come back to it, since my situation isn't improving much. Let's hope 2020 has something good in stock for me and I'll be able to at least play Black Mesa: Xen when it's finally done. I was thrilled at announcement of HL:Alyx too but I had to realise that wearing VR gear will not be good for me now.
Anyway, thanks for reading and if you like my work (and if you haven't played it yet), be sure to check out Half-Life: Anti-Climax, which I released last May.
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