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Black Mesa: Uplink is the recreation of the Half-Life demo (HL: Uplink) released by Valve in early 1999. The demo featured content that was scrapped from the original storyline. Some might consider it canon with the story, others don't. What matters though, is that many people enjoyed this short episode and that's the reason why I created Uplink for Black Mesa, the long awaited Half-Life remake for the Source Engine.

Black Mesa Uplink was released in december 2012 for the MOD version of Black Mesa. You can download it for free, along with the Source SDK Base 2007 (also free on Steam). You can grab this old version from the files section!

I'm currently working on a new version of Uplink (Uplink: Redux) for the Steam version of Black Mesa, which will feature upgraded graphics and new content!

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It has been a few months since the last update, where I showed you the WIP shots from the transmitter dome. Today we'll be revisiting some earlier parts and taking a peek at some of the newer sections and plans!

Last time I asked for some help from talented modellers to help me out with a few models and I got into contact with FaBer, who is a very talented modeler over at the Azure Sheep remake. He has made a few new props for this mod but he is also an excellent mapper! While I'm working on new parts, he's revisiting my earlier work and adds extra detail to make it look fantastic.

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I've been making maps for Goldsrc mostly, so my natural instinct is to find a good trade-off between detail and performance, so I've never tried to push the engine as far as we've done now. Faber is also adding new lighting and effects to the maps, making them even more lively, as you can see from the screenshots below:

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We'll be revamping more of the earlier parts from here on out, so be sure to check in later for more screenshots!

As said before, the Redux version of Uplink will be slightly larger than the original, so I'd like to share some more future plans with you all. Since the path to the transmitter dome has been extended, the way back through the sewers needs to be extended too. I could just add more sewer, but I'm currently working on some other way to fill up the gap.

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What you see here is an eary WIP of an underground nuclear waste storage facility, right below the transmitter dome. Remember the scientist at the start mentioning high radiation levels coming from the dome? This is where it's coming from. The spillage inside the dome of the original Uplink never made that much sense to me (why would they lead pipes for radioactive sludge through a transmitter facility?), so this scenario seems far more plausable. It's also a perfect place for some jumping puzzles.

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You will reach this underground facility through the elevator shaft on the last screenshot. The way I'm going to set this up, will now also make some more sense than the pipe blowing up in the original Uplink. Hopefully I'll be able to show some more content from the dome and the underground facility after FaBeR and I have done some more detailing magic!

Before I get to the end of this update, some people also commented on the screenshots of my Sven Co-op project, so to those people I can announce that the map has been released with the new release of SC 5.17. Look for the map 'Suspension'!

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Thanks for reading and comments are always very appreciated!

Black Mesa Uplink: Redux Transmitter Dome update!

Black Mesa Uplink: Redux Transmitter Dome update!

News 9 comments

Today's post will be a bit different than you'd normally expect, since I'll be posting some not-polished WIP shots and talk you through on some of the...

Black Mesa Uplink: Redux Update!

Black Mesa Uplink: Redux Update!

News 17 comments

With 2018 just around the corner, I'm giving you a look at new screenshots from the Redux version of Black Mesa Uplink! Today I'm reviewing the new area...

Black Mesa Uplink Redux Media Update

Black Mesa Uplink Redux Media Update

News 18 comments

New screenshots of the development of Black Mesa Uplink: Redux!

Black Mesa Uplink Update

Black Mesa Uplink Update

News 3 comments

A look at the upgraded and new areas of Black Mesa Uplink Redux!

RSS Files
Black Mesa: Uplink - ZIP [2012 MOD version]

Black Mesa: Uplink - ZIP [2012 MOD version]

Full Version 18 comments

The MOD version of Black Mesa: Uplink (version 1.0) - ZIP archived version. [WILL NOT WORK ON STEAM VERSION OF BLACK MESA!]

Black Mesa: Uplink - Installer [2012 MOD version]

Black Mesa: Uplink - Installer [2012 MOD version]

Full Version 20 comments

The release version of Black Mesa: Uplink (version 1.0) - Installer EXE version. [THIS VERSION WILL NOT WORK WITH THE STEAM VERSION OF BLACK MESA)

Comments  (0 - 10 of 176)
tjclifford
tjclifford

tjclifford
Online
tjclifford Nov 2 2018 says:

Good day.

Screen messages in BM - Uplink show as hashtags, not the messages themselves.
They do show in Black Mesa.

The gameinfo.txt files for the two mods were almost identical, but BMS had 2 additional lines:

game+mod bms/custom/*
game+mod bms/custom/bms_misc_dir.vpk

I added those to BMS-uplink, but it did not help.

I found, in the sourcemods/BMS/resource directory, a 'bms_english.txt file that has all the hashtags and messages in it.
sourcemods/BMS-Uplink/resource has the same file, but different messages, but it doesn't appear to be loaded into the game.

Any ideas ? Is there a steampipe fix for BMS-Uplink ?

Thanks....

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markusthegamerdude
markusthegamerdude

This Comment Will Be Old
(If Future People See this Hello)

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andrewbaay
andrewbaay

hello

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jursky214
jursky214

Hey, just stopped by and registered to say hello and praise your work. Looks very promising.

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raziel_zv
raziel_zv

Are you gonna add some Xen flora after the oficial BM Xen release? :)

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CrikeyMate
CrikeyMate

Amazing.

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raziel_zv
raziel_zv

hi. how're you? and how's the progress? o.o

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raziel_zv
raziel_zv

It's a shame the whole Uplink wasn't implemented in the original campaign...

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fooparistics
fooparistics

will this get posted on the workshop?

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raziel_zv
raziel_zv

Nice! :D the Dome looks fantastic! :D

So ... as for the maps, can I say, you´re half-way done with the remake? :) Or is there still lots of stuff left?

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Hezus Creator
Hezus

Probably less than half-way if I had to estimate. Still lots of stuff to do!

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Highest Rated (6 agree) 10/10

Awesome for a remake of a demo.

Dec 17 2012 by TheBoxNoob

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