
Black Mesa: Uplink is the recreation of the Half-Life demo (HL: Uplink) released by Valve in early 1999. The demo featured content that was scrapped from the original storyline. Some might consider it canon with the story, others don't. What matters though, is that many people enjoyed this short episode and that's the reason why I created Uplink for Black Mesa, the long awaited Half-Life remake for the Source Engine.
Black Mesa Uplink was released in december 2012 for the MOD version of Black Mesa. You can download it for free, along with the Source SDK Base 2007 (also free on Steam). You can grab this old version from the files section!
I'm currently working on a new version of Uplink (Uplink: Redux) for the Steam version of Black Mesa, which will feature upgraded graphics and new content!


It's been a while since any news was posted here, so I thought I'd keep you all in the loop on what is going on. Normally I would come with new media every few months but to jump right in: there is nothing new to show. And here is why:
Over the last two years I've been having health issues and they have grown worse over the last months to a point where I can't sit in front of a screen longer than an hour. On good days I can extend that time a little and on bad days I'm plagued with terrible headaches throughout the entire day. As you might expect, this leaves little room for serious dedication to developing a MOD such as BM:Uplink.
Back when I started with the remake of my MOD, I really wanted to push myself and deliver something far more awesome than the 2012 version but this takes a huge effort, lots and lots of hours of designing, redesigning and nitpicking which I'm just not capable of at the moment. I'm still doing some design work for a simple Goldsrc project but there is a far less pressure riding on that, than on BM:Uplink.
So, I'm officially putting the MOD on hiatus. I can't estimate when or if I'll be able to come back to it, since my situation isn't improving much. Let's hope 2020 has something good in stock for me and I'll be able to at least play Black Mesa: Xen when it's finally done. I was thrilled at announcement of HL:Alyx too but I had to realise that wearing VR gear will not be good for me now.
Anyway, thanks for reading and if you like my work (and if you haven't played it yet), be sure to check out Half-Life: Anti-Climax, which I released last May.
It has been a few months since the last update, where I showed you the WIP shots from the transmitter dome. Today we'll be revisiting some earlier parts...
Today's post will be a bit different than you'd normally expect, since I'll be posting some not-polished WIP shots and talk you through on some of the...
With 2018 just around the corner, I'm giving you a look at new screenshots from the Redux version of Black Mesa Uplink! Today I'm reviewing the new area...
New screenshots of the development of Black Mesa Uplink: Redux!
The MOD version of Black Mesa: Uplink (version 1.0) - ZIP archived version. [WILL NOT WORK ON STEAM VERSION OF BLACK MESA!]
The release version of Black Mesa: Uplink (version 1.0) - Installer EXE version. [THIS VERSION WILL NOT WORK WITH THE STEAM VERSION OF BLACK MESA)
Ummm.... Is anyone else getting this bug? I start the level, but the scientist and guard just stand there, so I can't continue.
Im getting a crash with this mod. I am at the dome and the scientist says "wait a moment and I'll let you in". The door opens and I hit a loading point. It crashes here every time. No explanation, just hl2.exe has stopped working and must close.
I installed with the exe first and thought it may be a problem with the instal so I used the rar file the second time and still get it.
Anyone else got this and any suggestions?
Hey guys, I found a bug:
Steamcommunity.com
Steamcommunity.com
Soda Vending Machines are unusable in this chapter.
Very nice
Is there supposed to be anything after you align the satellite? I just get infinite waves of enemies, can't find a way out or anything to interact with.
There's a hatch that opens up by some steamy pipes, look around that area.
It just occurred to me: This is a mod of a mod of the sequel to a game, which was recreated by fans as the second aforementioned mod, and the first aforementioned mod is a recreation of the demo of the second aforementioned game.
Wrap your head around THAT.
I would suggest a name change because Uplink seems like an old title. It could be Black Mesa: Lambda Transmission. It still has the Black Mesa title which means it uses assets from BM, and Lambda Transmission for the satellite that sends the transmission to open the door to Lambda Complex. I think this can be right since all Half-Life remakes are changing their names too like Operation Black Mesa and Guard Duty. Besides, the name I gave seems to be cool.
Iam the only one to think this project need more work? Lot of work! The mapping is without any inspiration and the progression is boring...
We are far far far away of original Black Mesa!
What you mean is an adaptation. This is a remake. Therefore it stays close to the original, also with the gameplay kept intact as much as possible. Compared to today's standard, that gameplay isn't the most innovative.
I got people scolding me for changing small things on one hand, others scolding me for not changing enough on the other. With a remake you can never please everyone.
yes but the people scolding you for changing small things should be ignored, thats the thing about criticism, its best to have selective hearing when people give you bad reasoning behind their criticism. You should expand the levels greatly.
Black Mesa Hazard Course is doing just that, also Black Mesa itself has a few new areas. You shouldn't be afraid to give your own interpretation either.
this is not black mesa, but black mesa uplink wich is a remake of the demo of half life uplink