
Black Mesa: Uplink is the recreation of the Half-Life demo (HL: Uplink) released by Valve in early 1999. The demo featured content that was scrapped from the original storyline. Some might consider it canon with the story, others don't. What matters though, is that many people enjoyed this short episode and that's the reason why I created Uplink for Black Mesa, the long awaited Half-Life remake for the Source Engine.
Black Mesa Uplink was released in december 2012 for the MOD version of Black Mesa. You can download it for free, along with the Source SDK Base 2007 (also free on Steam). You can grab this old version from the files section!
I'm currently working on a new version of Uplink (Uplink: Redux) for the Steam version of Black Mesa, which will feature upgraded graphics and new content!


It's been a while since any news was posted here, so I thought I'd keep you all in the loop on what is going on. Normally I would come with new media every few months but to jump right in: there is nothing new to show. And here is why:
Over the last two years I've been having health issues and they have grown worse over the last months to a point where I can't sit in front of a screen longer than an hour. On good days I can extend that time a little and on bad days I'm plagued with terrible headaches throughout the entire day. As you might expect, this leaves little room for serious dedication to developing a MOD such as BM:Uplink.
Back when I started with the remake of my MOD, I really wanted to push myself and deliver something far more awesome than the 2012 version but this takes a huge effort, lots and lots of hours of designing, redesigning and nitpicking which I'm just not capable of at the moment. I'm still doing some design work for a simple Goldsrc project but there is a far less pressure riding on that, than on BM:Uplink.
So, I'm officially putting the MOD on hiatus. I can't estimate when or if I'll be able to come back to it, since my situation isn't improving much. Let's hope 2020 has something good in stock for me and I'll be able to at least play Black Mesa: Xen when it's finally done. I was thrilled at announcement of HL:Alyx too but I had to realise that wearing VR gear will not be good for me now.
Anyway, thanks for reading and if you like my work (and if you haven't played it yet), be sure to check out Half-Life: Anti-Climax, which I released last May.
It has been a few months since the last update, where I showed you the WIP shots from the transmitter dome. Today we'll be revisiting some earlier parts...
Today's post will be a bit different than you'd normally expect, since I'll be posting some not-polished WIP shots and talk you through on some of the...
With 2018 just around the corner, I'm giving you a look at new screenshots from the Redux version of Black Mesa Uplink! Today I'm reviewing the new area...
New screenshots of the development of Black Mesa Uplink: Redux!
The MOD version of Black Mesa: Uplink (version 1.0) - ZIP archived version. [WILL NOT WORK ON STEAM VERSION OF BLACK MESA!]
The release version of Black Mesa: Uplink (version 1.0) - Installer EXE version. [THIS VERSION WILL NOT WORK WITH THE STEAM VERSION OF BLACK MESA)
Hey what about The Shift? It is also a Half Life 2 mod that uses BM:S content for Blue Shift in Black Mesa.
The Blue Shift remake is currently done by a mapper called skyms2663. If you follow the link in the news post you can read more about it in his forum thread.
Did you read the latest article by the author? It's the first thing you see when you visit this mod page. Gee, come on.
Good job Hezus!
Just a thing:
You should underline that your mod requires Black mesa.
I'm looking forward for more news and hopefully to be a tester of your work.
bye!
Added that to the summary. Thanks! For people wondering: To play Black Mesa: Uplink, you will need the Source SDK Base 2007 (free) and a copy of the Black Mesa (also free!).