Improved Xen allows you to dive into the original and improved locations of Xen from Half-Life At the moment the mod is supported by Lisovichenko Vladislav (zloikot)

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Hello guys. Today I am finally going to release new "Improved Xen" update. It will be compatible with the last version of Steam Black Mesa. I'll publish the version compatible with old Black Mesa (2012) after few days. Initially, i planned to publish this update on January, but i missed the deadline. Now I am going to release two versions of the mod. The first one is for Steam Black Mesa version, and the second one is for free Black Mesa version (2012). This is a great opportunity to play Improved Xen even for people who doesn't have paid Black Mesa version.

In the new update many abilities of the modified Source Engine are engaged. They are realistic dynamic shadows, advanced static lighting, sun godrays and geometry reflections. I needed some time to sort out with all these things. Moreover, after different Black Mesa updates by Crowbar Collective, some functions had been changing. Fortunately, most of the bugs with lighting were fixed, but still, the developers didn't fix absolutely all the bugs.


I can’t do my Improved Xen as good as official Xen from Crowbar Collective. It is impossible and there is a reason. From the common mod, Black Mesa became a stand-alone game, and the whole team works hard on it through the years, improving all the details. You can understand it after watching their recent trailer. Also, Crowbar Collective has a financial support to release all their ambitious ideas. My own project isn’t as huge as official Xen, but still, it cannot beat official Xen visually.

A long time ago, Black mesa developers said they would do Xen compatible to the old version of Black Mesa (2012), but I am not sure it’s gonna happen. That’s why I decided not to use the content of official Black Mesa Xen in my mod for now. It gives me a possibility to port “Improved Xen” on Black Mesa 2012 without author rights contravention.

I want to admit that building “Improved Xen” on my own content gives me the opportunity to show that I’ve done a lot of work. However, it is impossible not to use some content from original Half Life 1, because I can’t create some similar sounds to Xen environment.

I couldn’t release new version of my mod earlier because of different problems. Crowbar Collective were updating Black Mesa a few times after the day when I published the last version of my mod. Firstly they added a new code linked with Xen, and it spoiled Gonarch. Then they deleted initial code with its character shell. After those updates Gonarch Lair chapter was destroyed, so I fixed and changed Gonarch during the months. This kind of activity gave me the chance to add Gonarch even in old Black Mesa (2012).


In the updated Xen Engine developers rewrote shaders of the materials, so the graphics in “Improved Xen” was crashed. Despite, I fixed it quite fast. I improved some old low-resolution textures. Most of those textures are used on the open space, so in general the graphics is better than in the previous version of my mod.



Also I experimented with Xen water to do it more specific and dynamic such in Half-Life 1. Moreover, I improved and updated some models. New models were particularly created using the photogrammetry. They are the objects such as Xen trees or rocks.


Besides, I added cinematic physics. It was also used in Half-Life 2 Episode 2, and now it’s engaged in Black Mesa. It gave me a chance to show more realistic destructions without using the physical engine, so it will not overload PC.


I knew about some bugs, and about other bugs I was informed later. I tried to fix everything I could. Though there may be some errors in the mod, because fixing old errors could create new ones. Gonarch’s Lair is the most problematic chapter because of the Gonarch’s specialty. Plus, Source Engine was updated and it can cause some new problems. Old (2012) and new versions of Black Mesa use different versions of Source Engine, so there will be some differences between two versions of my mod. After adaptation of Improved Xen on Source Engine 2007, I was ought to change some things. These changes, however, aren’t fatal. For example, old (2012) Black Mesa version will not have advanced shadows, because that version isn’t compatible with them. Also, common headcrabs won’t be included in the 2012 year version. They will be replaced by baby headcrabs, spawning by Gonarch. In addition, I did G-man and Nihilanth russian localization especially for russian players, using my own edited voice. Also I finally added English and Russian subtitles.


Improved Xen was updated to version 0.4.1

Improved Xen was updated to version 0.4.1

News 2 comments

As you can see, I updated the mod to v0.4.1, it was necessary because of the detected bugs in the previous version.

The Reborn Improved Xen. The new mod update v0.4!

The Reborn Improved Xen. The new mod update v0.4!

News 2 comments

This is a significant update of this project for a long time. Gonarch returns to the lair and other changes!

Small update

Small update

News 1 comment

So this is a small update to BM: Xen v0.1, it only adds detail and improved geometry for some maps, etc.

Xen for black mesa

Xen for black mesa

News

Этот мод добавляет Ксен уровни для игры Black Mesa (он не имеет ни какого отношения к Ксену...

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Black Mesa: Improved Xen v0.5

Black Mesa: Improved Xen v0.5

Full Version

Improved Xen is now compatible with Black Mesa (2015) Steam version. Here you can download the mod version 0.5

Black Mesa: Xen v0.4.1

Black Mesa: Xen v0.4.1

Full Version 17 comments

Here you can download the mod version 0.4.1 This is the full version, does not need to install Xen v0.1 v0.11 and v0.4 Attention! This mod is compatible...

Black Mesa: Xen v0.4

Black Mesa: Xen v0.4

Full Version 7 comments

Here you can download the mod version 0.4 This is the full version, does not need to install Xen v0.1 and v0.11 Attention! This mod is compatible with...

Hi-Def Gman HL1 "Wisely done Mister Freeman"

Hi-Def Gman HL1 "Wisely done Mister Freeman"

Audio 13 comments

A bit of clever editing with some Michael Shapiro lines to re-create the final words spoken in the canon ending of Half-Life, spoken by the gman: "Wisely...

Black Mesa: Xen v0.11

Black Mesa: Xen v0.11

Patch 27 comments

This is a small update to BM: Xen v0.1, it adds detail and improved geometry for some maps, etc.

Black Mesa: Xen v0.1

Black Mesa: Xen v0.1

Full Version 45 comments

Here you can download is not yet the final version of Xen (alpha 0.1) for game Black Mesa.

Comments  (0 - 10 of 132)
KillerLex
KillerLex

Охренительный мод! Красава! Даже по стилю не отличается от основной игры. И озвучка русская хорошая.

Наконец-то я полностью прошёл Half Life 1.

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Dieagamer101
Dieagamer101

Can't wait for source mod version!

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hecumarine
hecumarine

Congratulations on the new update Vlad ! It's me BattleRealmsBigFan. I will download ASAP!

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andrew280390
andrew280390

когда уже выложишь?

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MR.SUPERIOR
MR.SUPERIOR

Update when ?

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Gordonfreeman42
Gordonfreeman42

if you haven't heard, he wasn't able to meet the deadline, he said something about releasing it on February 16.

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tjclifford
tjclifford

I saw this and installed it according to instructions, and when I try
to load the first zen map, it crashes to the desktop.
I did notice that in gameinfo.txt, you say to add the line:

game+mod bms/improved_xen.vpk

...to the file above the 'game+mod bms/bms_textures.vpk' line, which I
did. But, there is no improved_xen.xpk file in the archive:

04/17/2017 07:39 PM 4,132 gameinfo.txt
04/17/2017 03:41 PM 25,057 improved_xen.vpk.sound.cache
04/17/2017 03:19 PM 256,377,617 improved_xen_000.vpk
04/17/2017 03:19 PM 250,105,648 improved_xen_001.vpk
04/17/2017 03:19 PM 209,875,418 improved_xen_002.vpk
04/17/2017 03:19 PM 32,876,213 improved_xen_003.vpk
04/17/2017 03:19 PM 40,747 improved_xen_dir.vpk
7 File(s) 749,304,832 bytes

...should I use the 'improved_xen_dir.vpk filename instead ?
Also, does the sound.cache file go in the same dir as the vpk files?

Thanks for your hard work on this.

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tjclifford
tjclifford

I did try adding the existing files to the gameinfo.txt:

game+mod bms/improved_xen_000.vpk
game+mod bms/improved_xen_001.vpk
game+mod bms/improved_xen_002.vpk
game+mod bms/improved_xen_003.vpk
game+mod bms/improved_xen_dir.vpk

...but it crashes to the desktop when loading the xen maps.

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tjclifford
tjclifford

I also notice in the console when the game loads:

Steam config directory: C:\bin\Steam\steamapps\common\Black Mesa\platform\config

Also, each map has it's own 'Chapternn.cfg' file under
bms\cfg. Would we need to add one of these for each xen
map, starting with Chapter20 (the last regular BlackMesa
map, 'credits') for xen_c4a1, up to Chapter28.cfg for
map xen_c5a1, then add Chapter29.cfg for 'credits' ?:

Chapter20.cfg - xen_c4a1
Chapter21.cfg - xen_c4a1a
Chapter22.cfg - xen_c4a1b
Chapter23.cfg - xen_c4a1cd
Chapter24.cfg - xen_c4a1e
Chapter25.cfg - xen_c4a1f
Chapter26.cfg - xen_c4a2
Chapter27.cfg - xen_c4a3
Chapter28.cfg - xen_c5a1
Chapter29.cfg - credits

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tjclifford
tjclifford

I believe I downloaded the 0.4.1 version and my BMS, I
believe, is the 2015 version. I'm trying the 0.4 vers...

still crashing.

console log: looks like some DX_errors:
WorldVertexTransition is not supported anymore.
Use Lightmapgeneric instead.
No render states in shader WorldVertexTransition_DX9

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PRinceBhai
PRinceBhai

improved_xen_dir.vpk

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