THOUGH I'M MANAGING THE MOD WELL ON MY OWN, I WELCOME PEOPLE TO HELP ME WITH THE PROJECT.
ANYONE WHO HELPS WILL OF COURSE BE CREDITED IN THE MOD ITSELF. I NEED THE FOLLOWING PEOPLE:
ANYONE INTERESTED, FEEL FREE TO SEND ME A PRIVATE MESSAGE ON MODDB
CHAPTER 4: ESCALATION - Steven Mills returns to the surface and reunites with his fellow marines. Meanwhile, conflict looms and the war on the surface begins in earnest.
CHAPTER 5: "ELIMINATE FREEMAN!" - Gordon Freeman becomes Hazardous Environment Combat Unit top priority. Steven Mills alongside the rest of the squad members are tasked with tracking him down and eliminating him. The hunt begins.
I also read many comments about my mod and listened to all advice I could get. The main issue the mod had was poorly designed areas in some maps, it's due to the little experience I had with hammer at that time, I'm still not the best but I learned a lot since I started working on this mod. The main complaint was that the rooms were way too big and lighting was not good, I completely agree. Like here for example:
So I carefully analysed those areas, multiple new props were added, rooms were reworked, and lighting was totally overhauled. Here is the result:
It's the same room but working on it once again, significantly improved it's overall quality. It's not perfect I know, but if you played the previous release you will surely notice a difference. There are many areas like the one above that got an overhaul like this.
There are still bugs in the mod and that won't change until I release the final version of the mod, which will surely take a while. I still hope that you will enjoy the mod regardless of it's flaws and have a lot of fun. Some of you may remember that I promised to release three chapters instead of two, but working again on the previous chapters took a lot of time and effort so I delayed chapter 6 for the third release.
To all readers, wish me luck on future updates, and I hope you will continue to enjoy my mod.
Thank you for reading!
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