textmilitarymod2

THOUGH I'M MANAGING THE MOD WELL ON MY OWN, I WELCOME PEOPLE TO HELP ME WITH THE PROJECT.

ANYONE WHO HELPS WILL OF COURSE BE CREDITED IN THE MOD ITSELF. I NEED THE FOLLOWING PEOPLE:

====================================================================================================

  • SOUND DESIGNER: FOR CUSTOM MUSIC MAINLY
  • NPC DESIGNER: I NEED CUSTOM BLACK OPS NPC'S IN THE MOD WHO ACT LIKE HECU MARINES
  • SCRIPTS: SOMEONE WHO CAN IMPLEMENT NIGHTVISION INSTEAD OF FLASHLIGHT
  • WEAPON MODDELER: BUT ONLY FOR SPECIFIC WEAPONS, LIKE KNIFE ETC. I WANT TO KEEP MOST GUNS ORIGINAL


ANYONE INTERESTED, FEEL FREE TO SEND ME A PRIVATE MESSAGE ON MODDB




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It took me a while to make finish this update but it was worth it. Now you can play two additional chapters, they are about the lenght of first release giving the player about 50% more gameplay then before.

The new following chapters are:

CHAPTER 4: ESCALATION - Steven Mills returns to the surface and reunites with his fellow marines. Meanwhile, conflict looms and the war on the surface begins in earnest.

CHAPTER 5: "ELIMINATE FREEMAN!" - Gordon Freeman becomes Hazardous Environment Combat Unit top priority. Steven Mills alongside the rest of the squad members are tasked with tracking him down and eliminating him. The hunt begins.

Black Mesa Military Part 2 (Chapters 1-5)


Latest Version:

Black Mesa Military Part 2 (Chapters 1-5) PATCHED


I also read many comments about my mod and listened to all advice I could get. The main issue the mod had was poorly designed areas in some maps, it's due to the little experience I had with hammer at that time, I'm still not the best but I learned a lot since I started working on this mod. The main complaint was that the rooms were way too big and lighting was not good, I completely agree. Like here for example:

oldmap

So I carefully analysed those areas, multiple new props were added, rooms were reworked, and lighting was totally overhauled. Here is the result:

20190917195014 1

It's the same room but working on it once again, significantly improved it's overall quality. It's not perfect I know, but if you played the previous release you will surely notice a difference. There are many areas like the one above that got an overhaul like this.

There are still bugs in the mod and that won't change until I release the final version of the mod, which will surely take a while. I still hope that you will enjoy the mod regardless of it's flaws and have a lot of fun. Some of you may remember that I promised to release three chapters instead of two, but working again on the previous chapters took a lot of time and effort so I delayed chapter 6 for the third release.

To all readers, wish me luck on future updates, and I hope you will continue to enjoy my mod.

duskpanorama

20190917201133 1

nighttimephoto

Thank you for reading!

hecumarine

Black Mesa: Military Chapters 1-3 released!

Black Mesa: Military Chapters 1-3 released!

News 12 comments

Hello everyone! I am happy to announce that the very first version of my modification for Black Mesa is complete and released! It took me a while to make...

About the mod

About the mod

News 2 comments

Hello everyone, I'm hecumarine and today I would like to introduce you all to my new modification called Black Mesa: Military.

RSS Files
Black Mesa Military Part 2 (Chapters 1-5) PATCHED

Black Mesa Military Part 2 (Chapters 1-5) PATCHED

Demo 2 comments

ATTENTION! OPT OUT OF PUBLIC BETA (XEN UPDATE) TO AVOID BUGS LIKE PINK GUNSHOTS. The second version of my mod is released. It covers the five chapters...

Black Mesa Military Part 1 (Chapters 1-3)

Black Mesa Military Part 1 (Chapters 1-3)

Demo 6 comments

The first version of my mod is released. It covers the first three chapters of the upcoming full release. The following playable chapters are: Arrival...

Comments  (0 - 10 of 43)
Ericmichael1
Ericmichael1

Realized I wrote on your page earlier. Ill rewrite here

Playing your Military mod for Black Mesa. Start of chapter 4, I was spawned in the back wall of the elevator. Have a look into the spawn of that chapter!

Ill keep writing my findings here in this post, while playing the game.

I believe it was end of chapter 4, where you enter a tunnel with a blast door, I spawned inside the next blast door after the loading, causing me to freeze. Have a look at this spawn too. (I did run up to the door before it started to load)

Once at the elevator part later in the chapter, I noticed if you hug the wall, you can get stuck on the lamps and clip through the elevator and ontop. You may fall off it and die if you jump early. If not you will have to kill yourself in another manner, or reload. (I simply used noclip) As im in the level, I noted that it was map m1a3d

Finished the mod.

It was fun. I really enjoyed seeing Freeman moving through the levels as in the original game. Good luck with the future of the mod.. I forgot to opt out of xen beta, so I didn't get the 100% optimal experience, but it was still good!

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Guest
Guest

Oh wooow

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Fan4eG
Fan4eG

when it ~release? 2020?

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hecumarine Creator
hecumarine

I don't know.

Reply Good karma+1 vote
andrew280390
andrew280390

рус: сделай новый интерфейс, вместо показателя жизней зелёный плюс а вместо человечка зелёный значок щита
eng:make a new interface, instead of a life indicator green plus and instead of a man a green shield icon

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hecumarine Creator
hecumarine

I will consider it.

Reply Good karma+1 vote
Armored_Ork
Armored_Ork

Looks very promising! Well done.
I hope this mod won't be too short.

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hecumarine Creator
hecumarine

A NEW GAMEPLAY VIDEO FROM PART II OF MY MOD IS RELEASED IF ANYONE IS INTERESTED.

Reply Good karma+2 votes
andrew280390
andrew280390

рус :разработка модификации продвигается? какие главы уже готовы?
eng:is modification development progressing? which chapters are ready?

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By_X_RaY
By_X_RaY

Not bad, keep it up the progress

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