
Black Mesa: Uplink is the recreation of the Half-Life demo (HL: Uplink) released by Valve in early 1999. The demo featured content that was scrapped from the original storyline. Some might consider it canon with the story, others don't. What matters though, is that many people enjoyed this short episode and that's the reason why I created Uplink for Black Mesa, the long awaited Half-Life remake for the Source Engine.
Black Mesa Uplink was released in december 2012 for the MOD version of Black Mesa. You can download it for free, along with the Source SDK Base 2007 (also free on Steam). You can grab this old version from the files section!
I'm currently working on a new version of Uplink (Uplink: Redux) for the Steam version of Black Mesa, which will feature upgraded graphics and new content!


It's been a while since any news was posted here, so I thought I'd keep you all in the loop on what is going on. Normally I would come with new media every few months but to jump right in: there is nothing new to show. And here is why:
Over the last two years I've been having health issues and they have grown worse over the last months to a point where I can't sit in front of a screen longer than an hour. On good days I can extend that time a little and on bad days I'm plagued with terrible headaches throughout the entire day. As you might expect, this leaves little room for serious dedication to developing a MOD such as BM:Uplink.
Back when I started with the remake of my MOD, I really wanted to push myself and deliver something far more awesome than the 2012 version but this takes a huge effort, lots and lots of hours of designing, redesigning and nitpicking which I'm just not capable of at the moment. I'm still doing some design work for a simple Goldsrc project but there is a far less pressure riding on that, than on BM:Uplink.
So, I'm officially putting the MOD on hiatus. I can't estimate when or if I'll be able to come back to it, since my situation isn't improving much. Let's hope 2020 has something good in stock for me and I'll be able to at least play Black Mesa: Xen when it's finally done. I was thrilled at announcement of HL:Alyx too but I had to realise that wearing VR gear will not be good for me now.
Anyway, thanks for reading and if you like my work (and if you haven't played it yet), be sure to check out Half-Life: Anti-Climax, which I released last May.
It has been a few months since the last update, where I showed you the WIP shots from the transmitter dome. Today we'll be revisiting some earlier parts...
Today's post will be a bit different than you'd normally expect, since I'll be posting some not-polished WIP shots and talk you through on some of the...
With 2018 just around the corner, I'm giving you a look at new screenshots from the Redux version of Black Mesa Uplink! Today I'm reviewing the new area...
New screenshots of the development of Black Mesa Uplink: Redux!
The MOD version of Black Mesa: Uplink (version 1.0) - ZIP archived version. [WILL NOT WORK ON STEAM VERSION OF BLACK MESA!]
The release version of Black Mesa: Uplink (version 1.0) - Installer EXE version. [THIS VERSION WILL NOT WORK WITH THE STEAM VERSION OF BLACK MESA)
Hmmm, this conflicts with Surface Tension Uncut, and seems that will conflict with On a Rail Uncut (in the future) too, in the future. The reason for the conflict with the soundcache. Any ideas or maybe plans to mix with the maps in the future?
I already pointed this out on the BM forums, but the problem is that these MODs use common BM files (that will overwrite each other). I've added a tool to revert to the original files, so people can install other MODs. That's the best I can do. The only real way to fix this is to make MOD's stand-alone. However, ethically, I feel I shouldn't publish files that aren't mine.
If you have any clever idea's on how to fix this in another fashion, I'm all ears. However, my current life doesn't really leave much room for game development and I hear the Source SDK is a mess since the 2013 update, so do not expect any updates anytime soon.
Is it possible to program some kind of "compatibility patch" so that people can use these mods together? I'm sure if you contact the creator of the Uncut project they'd happily assist you or even do it for you if you don't have the time yourself. :)
EDIT: I don't know, give them permission to redistribute your mod as part of some kind of "Black Mesa: Deleted Scenes" mod or something? These mods are just too good not to go together.
hezus are you still improving your mod?
I hate randomly asking for help in comment sections. But this really needs to be addressed. I am unable to find detailed instructions on how to install and how to play uplink. I really feel like the way you play this is a$$backwards, since it is not just listed in my steam games library. I'm not trying to sound like a douche or and a$$hole but help me on this someone.
It's mentioned in the download desciption and the readme, but I'll just give you the answer here for future reference.
To play Uplink you need a working copy of Black Mesa (and Source SDK Base 2007). The installer will place Uplink into the Black Mesa folder, or you can do so manually by downloading the ZIP version. Now load up Black Mesa in Steam and click New Game. You'll notice there is a new chapter (1st) called "Uplink". Click that and launch!
Hope that helps you!
Hi, thank you for this mod but I can't see it on steam, please help!
It's not available on Steam. You have to download it right here.
This comment is currently awaiting admin approval, join now to view.
Very cool mod. Loved the easter egg near the end with the purple top hat. Thought for awhile I was going to find a "call Apogee and say Ardvark" sign...
Aardwolf
Is there any way that you will make this mod compatibile with surface tension uncut ?