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Features

* RELIVE THE MOMENT OF CHOICE
Go back to the final moments of Gordon Freeman's encounter with the mysterious G-Man but this time turn down his work offer and face the "battle you have no chance of winning".

* PREPARE FOR THE CHALLENGE
Anti-Climax is aimed for the veteran Half-Life player, therefore it features a Normal, Hard and Very Hard mode. Winning the final battle is as much a sign of combat prowess as it is clever adventuring and making good choices.

* CIRCULAR GAMEPLAY
Choose your own path to find your way to win the final battle. Paths you take and choices you make might affect the outcome.

progression



* MULTIPLE ENDINGS
Will your choices lead to freedom? Or maybe even to a worse alternative?

ending


* RANDOM ENVIRONMENTS
Encounters in certain areas will be randomly generated, so you can never be quite sure of the enemy's spawn locations on your next playthrough.

* SMALL MOD, EXTENDED PLAYTIME
The MOD only consists of seperate 3 BSP (maps) files but your first initial playthrough could span between 45 minutes and 1 hour. However, because of the random environments, the multiple difficulty levels and the alternative endings, there is a lot of replay value, which means you'll be playing this a few more times before you finaly manage to reach the good ending on the Very High difficulty level! Can you achieve the Gold Challenge Award?

awards

* OLD ASSETS, NEW LOOK
Anti-Climax uses assets taken directly from the original Half-Life, Opposing Force and Blue Shift campaigns for that nostalgic feeling. The game supports both LD and HD models, which can be toggled in the menu. Many familiar areas and objects have been redesigned for a better look!

comparisments2

* PINK XEN PODS
An incredible feature are pink Xen Pods, they ... wait.. what? Pink Xen pods?

pod
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Post article RSS Articles

Hi there and welcome back to Anti-Climax! I hope you all are having or hard fun playing the MOD and found all the secrets and managed to beat the challenges!

Right off the bat: This will be the last new post I'll write for the mod, since I think I've adressed enough of the reported issues and the MOD feels really finished and done to me at this point. I'm really happy with all the positive reviews and constructive critism I've received so far. The community rating stands at an 8.5, which is really great and there have been nearly 2000 downloads in total. So thanks to everyone who has participated in some fashion along the way to the release!

Source Files

As you've seen from my articles and tutorials, I enjoy sharing what I do so others might learn from it, so I'm releasing all sources to Anti-Climax. If you are a mapper and want to check out some of the sequences, brushwork or entity setups I've used, please feel free to do so!

Anticlimax:scr1

Anticlimax2:
scr2

Anticlimax3:
scr3

Longjump:
scr4

If you decide to use any of it, refer to the included readme for the rules! Source files are available for download here:

Half-Life Anti-Climax RMF Sources


So if any pressing issues arise, I'll still release hotfixes for the MOD, so make sure to report stuff you encounter. But for now this seems to be the last article I'll write concerning this MOD! Thanks for reading!

Half-Life: Anti-Climax 1.1 update out now!

Half-Life: Anti-Climax 1.1 update out now!

News 8 comments

Half-Life: Anti-Climax was released on March, 15th and today I'm releasing the first update to fix some issues reported by players.

Half-Life: Anti-Climax Released!

Half-Life: Anti-Climax Released!

News 15 comments

I'm pleased to announce that Half-Life: Anti-Climax is done and released to the public!

Half-Life: Anti-Climax Update #8

Half-Life: Anti-Climax Update #8

News 15 comments

Ant-Climax is getting close to release.. a last look at new features!

Half-Life: Anti-Climax Update #7

Half-Life: Anti-Climax Update #7

News 5 comments

Beginnings, endings and the centerpiece in the middle! All in today's update of Half-Life: Anti-Climax!

Add file RSS Files
Half-Life Anti-Climax RMF Sources

Half-Life Anti-Climax RMF Sources

Other 5 comments

Source RMF's for Anti-Climax. You can use these for inspiration or if you want to know how certain events/sequences work. If you decide to use any sequence...

Half-Life Anti-Climax Version 1.11 [ZIP]

Half-Life Anti-Climax Version 1.11 [ZIP]

Full Version 1 comment

Half-Life Anti-Climax Version 1.11 Zip version Hotfix for the Version 1.1 release. Look at the changelog for details!

Half-Life Anti-Climax Version 1.1 [ZIP]

Half-Life Anti-Climax Version 1.1 [ZIP]

Full Version 5 comments

Updated version of the MOD (Version 1.1). Please see detailed description below of the changes. Installation: Unzip into ../Steam/steamapps/common/Half-Life...

Half-Life Anti-Climax Version 1.0 [ZIP]

Half-Life Anti-Climax Version 1.0 [ZIP]

Full Version 13 comments

Half-Life Anti-Climax Version 1.0 [ZIP] First release version of Half-Life Anti-Climax. Please refer to the description below for the installation guide...

Half-Life Anti-Climax Walkthrough v1.0

Half-Life Anti-Climax Walkthrough v1.0

Script

Stuck? Don't know what to do or where to go? Can't seem to win the final battle no matter what? Here's the full Walkthough and Strategy Guide!

Random Trigger Example RMF

Random Trigger Example RMF

Tutorials

Example map file for the random trigger entity setup. Please refer to the tutorial thread for in-depth explanation.

Comments  (0 - 10 of 109)
zherean
zherean

This is a game you have no chance of beating.

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Guest
Guest

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Notegun
Notegun

This needs a sequel for this games ending! This feels like an offical Half-Life game!

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doitall
doitall

Here is a complete playthrough of this mod, feel free to use the footage for whatever!

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GrubasSidor
GrubasSidor

Where should I put the files?

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monster_urby
monster_urby

Read the readme. Unzip the files in your Half-Life directory. e.g steam/common/half-life/

The two directories included should appear in the half-life directory. Restart steam and the mod should appear in your Steam library.

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knb128pl
knb128pl

Nice but short

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franus765
franus765

this mod makes me go yesss

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Guest
Guest

Awesome mod

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Taras_F97
Taras_F97

It would be phenomenally awesome to see this as an add-on for Black Mesa :D

Imagine someone actually doing this or have such plans, especially when Definitive Edition is already out and game is quite polished and has full workshop support.

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Taras_F97
Taras_F97

Yeah i noticed that mod, it appeared few days after i posted my comment lol
No Regrets looks pretty good, but author himself says that work isn't final and may change in future, but nevertheless that's what i was thinking about - to play exactly that part of map with a bunch of enemies but a bit more extented, and here we have it.

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