* RELIVE THE MOMENT OF CHOICE
Go back to the final moments of Gordon Freeman's encounter with the mysterious G-Man but this time turn down his work offer and face the "battle you have no chance of winning".
* PREPARE FOR THE CHALLENGE
Anti-Climax is aimed for the veteran Half-Life player, therefore it features a Normal, Hard and Very Hard mode. Winning the final battle is as much a sign of combat prowess as it is clever adventuring and making good choices.
* CIRCULAR GAMEPLAY
Choose your own path to find your way to win the final battle. Paths you take and choices you make might affect the outcome.
* MULTIPLE ENDINGS
Will your choices lead to freedom? Or maybe even to a worse alternative?
* RANDOM ENVIRONMENTS
Encounters in certain areas will be randomly generated, so you can never be quite sure of the enemy's spawn locations on your next playthrough.
* SMALL MOD, EXTENDED PLAYTIME
The MOD only consists of seperate 3 BSP (maps) files but your first initial playthrough could span between 45 minutes and 1 hour. However, because of the random environments, the multiple difficulty levels and the alternative endings, there is a lot of replay value, which means you'll be playing this a few more times before you finaly manage to reach the good ending on the Very High difficulty level! Can you achieve the Gold Challenge Award?
* OLD ASSETS, NEW LOOK
Anti-Climax uses assets taken directly from the original Half-Life, Opposing Force and Blue Shift campaigns for that nostalgic feeling. The game supports both LD and HD models, which can be toggled in the menu. Many familiar areas and objects have been redesigned for a better look!
* PINK XEN PODS
An incredible feature are pink Xen Pods, they ... wait.. what? Pink Xen pods?
Hi there and welcome back to Anti-Climax! I hope you all are having or hard fun playing the MOD and found all the secrets and managed to beat the challenges!
Right off the bat: This will be the last new post I'll write for the mod, since I think I've adressed enough of the reported issues and the MOD feels really finished and done to me at this point. I'm really happy with all the positive reviews and constructive critism I've received so far. The community rating stands at an 8.5, which is really great and there have been nearly 2000 downloads in total. So thanks to everyone who has participated in some fashion along the way to the release!
As you've seen from my articles and tutorials, I enjoy sharing what I do so others might learn from it, so I'm releasing all sources to Anti-Climax. If you are a mapper and want to check out some of the sequences, brushwork or entity setups I've used, please feel free to do so!
If you decide to use any of it, refer to the included readme for the rules! Source files are available for download here:
So if any pressing issues arise, I'll still release hotfixes for the MOD, so make sure to report stuff you encounter. But for now this seems to be the last article I'll write concerning this MOD! Thanks for reading!
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Half-Life Anti-Climax Version 1.11 Zip version Hotfix for the Version 1.1 release. Look at the changelog for details!
Stuck? Don't know what to do or where to go? Can't seem to win the final battle no matter what? Here's the full Walkthough and Strategy Guide!
Example map file for the random trigger entity setup. Please refer to the tutorial thread for in-depth explanation.
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Highest Rated (7 agree) 8/10
The mod was pretty alright! Pros: I like the level of detail and design of the maps. The randomized parts of a map is also neat. The no linear navigation is different and I liked the idea of it. Multiple endings is always a plus! Cons: The difficulty is a bit too high right off the bat with what feels like not enough resources to get through the mod correctly. The teleport to different areas is a neat idea like I said above, but feels too much like a waiting game, and could be more than just a singular…
Mar 18 2019 by Magic_Nipples