This mod is currently using Brytenwalda as it's base.

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Check out, join or subscribe to our Discord, Steamgroup, Youtube Channel and Taleworlds sub-board for more information about the upcoming updates! (1.5)


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Hello and welcome back, to the 4th developers blog! In this blog we will be talking about the progress on
version 1.5!


Content:
I. Custom Battles
II. Character Creation
III. Scening
IV: Bug Fixing

V: Follow us!



I. Custom Battles
For version 1.5, work has began on overhauling the custom battle in Bellum Imperii. The naval combat is removed out of it and instead we will be returning back to the land battles and sieges. With up to +10 different unique factions to pick with new unique characters to lead them! New scenes will also be made for you to fight on!


(1.5 Custom Battle WIP)


II. Character Creation
In 1.5 I've also expanded on the character creation. Many of you have asked for the option to start with your own faction, or with an own fief. This will be possible in 1.5! Furthermore there are more different people to choose from and different starting options.

(1.5 Character Creation WIP - Roman Legatus starts with his own fort)

III. Scening
As some of you might have seen between the previews, there has also been made some progress on overhauling all the scenes in BI. Focus with the creation of new towns has been moved to making smaller compact scenes centered around the town center to improve performance and improve the atmosphere!

(1.5 Scene previews)


IV. Bug Fixing
Next to all the new stuff, there is of course the bug fixing on which I've been working. A big thanks to all of you who have reported the issues that were in 1.4/.1. There has been made some good progress on getting it all sorted for 1.5! Be sure to keep on reporting anything that should be adjusted for future versions! Thanks!

V: Follow us!
Follow us and spread the word on one of the following platforms! It is highly appreciated!

- Youtube
- Steamgroup
- Facebook
- Taleworlds

- Discord


That was the developers blog! Thanks for reading and stay tuned for more news and previews on 1.5!

- BI Head Developer

Bellum Imperii, Dev Blog III "1.4 & Future updates"

Bellum Imperii, Dev Blog III "1.4 & Future updates"

News 6 comments

Hello and welcome to the 3rd developers blog! In this blog we will be talking a bit about the coming update (1.4) and further updates in the future.

Bellum Imperii: 1.4 Release Date!

Bellum Imperii: 1.4 Release Date!

News 11 comments

There it is lads! The release date of Bellum Imperii 1.4

Bellum Imperii: 1.4 to be Released soon (Changelog)

Bellum Imperii: 1.4 to be Released soon (Changelog)

News 12 comments

Welcome back lads, the recovering process has taken a long time, but I managed to do it finally. 1.4 Will be released soon, here is the changelog which...

Bellum Imperii, Dev Blog II "Recruitment"

Bellum Imperii, Dev Blog II "Recruitment"

News 17 comments

Dev blog II! Talking about a major change that will be represented in 1.4.

RSS Files
Bellum Imperii 1.41 (Mini Hotfix)

Bellum Imperii 1.41 (Mini Hotfix)

Patch 15 comments

Mini hotfix for Bellum Imperii 1.4, fixing the tournament, troop trees and a missing scene.

Bellum Imperii: 1.4 (Full Version)

Bellum Imperii: 1.4 (Full Version)

Full Version 32 comments

Here it is! The newest version of Bellum Imperii! Check the changelog for more details about the changes!

Bellum Imperii 1.3 [Full Version]

Bellum Imperii 1.3 [Full Version]

Full Version 107 comments

There we have it then! 1.3 Released! Check the changelog for the latest changes and please take note to what's being said below the changelog. Not every...

Bellum Imperii 1.21 (Hotfix)

Bellum Imperii 1.21 (Hotfix)

Patch 35 comments

Been having a break from modding in general, but here a small hotfix-patch that should solve some of the current issues that can be encountered in 1.2...

Bellum Imperii 1.2

Bellum Imperii 1.2

Full Version 50 comments

1.2 Released! A Standalone update! No previous installations are required in order for this to work. Simply unpack in your warband/modules folder and...

Bellum Imperii 1.11 (Hotfix)

Bellum Imperii 1.11 (Hotfix)

Patch 9 comments

Worked my way around the current Ai shield using bug. The ai will use shields again but the formations won't all work at the moment. This was the only...

Comments  (0 - 10 of 1,691)
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Kuty2
Kuty2

Also the troop trees are still broken. I can't train Praetorian - that unit doesn't exist at all in my game... :(

This mod is otherwise oncredible! Thanks a lot for this! :)

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gokiller Creator
gokiller

We're aware of this issue, but thanks for reporting it!

Glad you like it!

Reply Good karma+3 votes
Kuty2
Kuty2

Hi! :) the texture of (thick) Praetorian Segmentata is buged. Do'nt know how it's supposed to look, but I can see it just kind of white and blury, which sucks as hell since it's type of armor you'll very probably want to use in some part of the game.

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sheogorath333
sheogorath333

I have a question because I don't really know history well, where the B Bulgarians a nation back then in this time(I am a Bulgarian)

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Stuyb
Stuyb

lol might not of been slavic folks there 2000 odd years ago but Thracians, Dacians and Scythians are inevitably among the ancestors/'precursors' of modern Bulgarians through conquest and assimilation...

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Akathir
Akathir

The earliest possible mention of the Bulgars is from Armenia in the late 4th century, at this time their territory would have been north of the Caucasus.
Before that, we don't know if the Bulgars existed as a tribe or not.

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Tar-Edain
Tar-Edain

They were nomads.

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grimlock0418
grimlock0418

Thats a big no

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Highest Rated (13 agree) 8/10

8 because it's a alpha but it's very promissing :)

Jan 7 2014 by aldodf

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