This mod is currently using Brytenwalda in the 1.4 version as it's base.

- Check Brytenwalda out! -



Information:



Youtube ChannelTaleworldsSteamdiscord icon


Check out, join or subscribe to our Discord, Steamgroup, Youtube Channel and Taleworlds sub-board for more information about the upcoming updates! (1.5)


  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Post article RSS Articles

Welcome back to our next developers blog!
In this blog we'll be talking and showing you some of the progress we've made in the past weeks.

Before we go into specifics, We would like to make you all aware that from 1.5 on, we've started on a complete fresh Module System. This means that all the features, the good and the bad from Brytenwalda are removed. We did this to get rid of the various game breaking bugs that we couldn't fix ourselves.


Content:
I. Troops
II: Scening
III: Features

IV: What's left?
V: Follow us!



I. Troops

Starting off, we've been working hard to overhaul all the troops, updated all the equipment, adding new troops, fixing troop trees and more! Progress to completing this is towards a solid 90% with only some minor edits still required in order to have it complete done.

20190605151410 120190605151447 1

(Previews of the Sarmatian and Dacian Troop trees)


II. Scening

Besides the troops we've also made some great progress on the scening front, thanks to our new addition to the team, Karantukki. Who is helping us with both scening and making scene props to complement the new scenes.

At this point we have new scenes for all the cultures / factions towns, castles and villages. Including a couple of unique scenes for cities like Rome, Carthago, Alexandria, Jerusalem and more!

20190520221010 1 120190605135928 1

(Previews of a Parthian village and Sarmatian town)


20190605152400 120190605152510 1

(Previews of Alexanria and Ravenna)


III. Features

As mentioned before, we've started from scratch in terms of features with our move to a fresh native module system. This meant also that all the features have been removed as well. We're currently working on re-integrating various "Main" features that we deem to be important for our mod.

These features being the following:

- Freelancer (Already integrated)

- Troop Trees (Already integrated)

- Formations (Already integrated)

- Diplomacy


Beside these features we'll obviously look to add more features in the future, but for the first upcoming version, 1.5 we find these to have priority. Thus others will be postponed, as we find that a new stable version is far more important.

IV. What's left?

Like you can see, we've made some steady progress and nearing the end of our development to the 1.5 version. So what is there actually left to be done? First of all, all the previous mentioned points still need to be finished up, besides that we still want to overhaul all the 2D art in the mod something what still has to be done. After that the only thing left is testing everything for bugs, optimize the module and we're good to go!

Therefore our release aim for 1.5 is between the months July and August!

V. Follow Us!

Follow us and spread the word on one of the following platforms! It is highly appreciated!


Follow us!

Youtube ChannelTaleworldsSteamdiscord icon


That was the blog, If there are any questions, feel free to ask them and we will l try to answer them all as soon as possible!

Best regards!
BI Dev-team

Dev Blog V: "Looking for 2d Artists!"

Dev Blog V: "Looking for 2d Artists!"

News

Welcome back after a long period of silence to our latest developers blog: V!

Bellum Imperii, Dev Blog IV: "1.5 Progress Report"

Bellum Imperii, Dev Blog IV: "1.5 Progress Report"

News 10 comments

Bellum Imperii, Dev Blog IV: "1.5 Progress Report".

Bellum Imperii, Dev Blog III "1.4 & Future updates"

Bellum Imperii, Dev Blog III "1.4 & Future updates"

News 6 comments

Hello and welcome to the 3rd developers blog! In this blog we will be talking a bit about the coming update (1.4) and further updates in the future.

Bellum Imperii: 1.4 to be Released soon (Changelog)

Bellum Imperii: 1.4 to be Released soon (Changelog)

News 12 comments

Welcome back lads, the recovering process has taken a long time, but I managed to do it finally. 1.4 Will be released soon, here is the changelog which...

RSS Files
Bellum Imperii 1.41 (Mini Hotfix)

Bellum Imperii 1.41 (Mini Hotfix)

Patch 25 comments

Mini hotfix for Bellum Imperii 1.4, fixing the tournament, troop trees and a missing scene.

Bellum Imperii: 1.4 (Full Version)

Bellum Imperii: 1.4 (Full Version)

Full Version 38 comments

Here it is! The newest version of Bellum Imperii! Check the changelog for more details about the changes!

Bellum Imperii 1.3 [Full Version]

Bellum Imperii 1.3 [Full Version]

Full Version 107 comments

There we have it then! 1.3 Released! Check the changelog for the latest changes and please take note to what's being said below the changelog. Not every...

Bellum Imperii 1.21 (Hotfix)

Bellum Imperii 1.21 (Hotfix)

Patch 35 comments

Been having a break from modding in general, but here a small hotfix-patch that should solve some of the current issues that can be encountered in 1.2...

Bellum Imperii 1.2

Bellum Imperii 1.2

Full Version 50 comments

1.2 Released! A Standalone update! No previous installations are required in order for this to work. Simply unpack in your warband/modules folder and...

Bellum Imperii 1.11 (Hotfix)

Bellum Imperii 1.11 (Hotfix)

Patch 9 comments

Worked my way around the current Ai shield using bug. The ai will use shields again but the formations won't all work at the moment. This was the only...

Comments  (0 - 10 of 1,859)
for4teens
for4teens

Just wanted to know if the stuttering fast forward in the campaign map is a thing of my laptop or the mod. Either way is there anything I can do with my laptop to at least mitigate it? It is a pain in the *** when I roleplay at the start as a german enlisted man then instead of making things run faster the fast forward almost made it slower. Nice mod by the way, can't believe it is old yet still kicking.

Reply Good karma Bad karma+1 vote
gokiller Creator
gokiller

Aye it´s because of several factors that do some major damage to the performance. Unfortunately there is little to be done about it in 1.4 we made some major changes in 1.5 that should fix this.

Reply Good karma+1 vote
for4teens
for4teens

Man if the mod wasn't this good I wouldn't be able to put up with the lag. Having fun trying to fight a loosing battle with the Romans. By the way, if it ain't too much to ask, can you add the upward stabbing with the spear in the future? I pretty much get owned by a shield-less enemy as a Spear Noble since they are either too close for the spear to be effective or they simply block it nonchalantly.

Reply Good karma Bad karma+1 vote
gokiller Creator
gokiller

I can't promise anything, but I'll definitely look into it!

Reply Good karma+1 vote
Guest
Guest

Should ask the guys from march of rome if you can use they're armor mesh and textures for the romans because it looks awesome. Or maybe you are updating it yourself, food for thought.

Reply Good karma Bad karma0 votes
gokiller Creator
gokiller

Haven´t asked no, but they already made it clear that for now the don´t want to share their assets with other projects.

Reply Good karma+1 vote
Guest
Guest

This comment is currently awaiting admin approval, join now to view.

coolasianinja
coolasianinja

good to see that this mod is still being worked on and improved. ive followed the development of this mod for several years now and im glad i still do. cant wait to play v1.5!

Reply Good karma Bad karma+1 vote
arrahik
arrahik

Thank you for the new devblog!I'm very excited to try it out. The scenes look absolutely amazing. This is gonna be the best Rome mod!

Reply Good karma Bad karma+1 vote
Guest
Guest

You all keep teasing me. Im seeing this mod bumped up with updates every few days but there is never an update.

Reply Good karma Bad karma0 votes
THE_Carl_Crux??!
THE_Carl_Crux??!

Don't complain, it means the mod is still alive!

Reply Good karma Bad karma+1 vote
moonelord
moonelord

they already said new version out within july/august

Reply Good karma Bad karma+1 vote
Guest
Guest

I know but the mod keeps getting bumped so its like ohhh early christmas and then its oh no they added another screenshot or dev update ModDB needs to change how mods are bumped up in the list

Reply Good karma Bad karma+1 vote
wings0fcalamity
wings0fcalamity

I agree. I hate that too

Reply Good karma Bad karma+1 vote
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Follow Report Profile
Icon
Mount & Blade: Warband
Contact
Send Message
Homepage
Facebook.com
Release date
Mod watch
Follow
Share
Community Rating

Average

8.5

223 votes submitted.

You Say

-

Ratings closed.

Highest Rated (13 agree) 8/10

8 because it's a alpha but it's very promissing :)

Jan 7 2014 by aldodf

Style
Genre
Role Playing
Theme
History
Players
Single Player
Embed Buttons
Link to Bellum Imperii by selecting a button and using the embed code provided more...
Bellum Imperii
Statistics
Last Update
Watchers
1,477 members
Files
19
Articles
12
Reviews
118