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Hello and welcome back, to the 4th developers blog! In this blog we will be talking about the progress on
version 1.5!


Content:
I. Custom Battles
II. Character Creation
III. Scening
IV: Bug Fixing

V: Follow us!



I. Custom Battles
For version 1.5, work has began on overhauling the custom battle in Bellum Imperii. The naval combat is removed out of it and instead we will be returning back to the land battles and sieges. With up to +10 different unique factions to pick with new unique characters to lead them! New scenes will also be made for you to fight on!


(1.5 Custom Battle WIP)


II. Character Creation
In 1.5 I've also expanded on the character creation. Many of you have asked for the option to start with your own faction, or with an own fief. This will be possible in 1.5! Furthermore there are more different people to choose from and different starting options.

(1.5 Character Creation WIP - Roman Legatus starts with his own fort)

III. Scening
As some of you might have seen between the previews, there has also been made some progress on overhauling all the scenes in BI. Focus with the creation of new towns has been moved to making smaller compact scenes centered around the town center to improve performance and improve the atmosphere!

(1.5 Scene previews)


IV. Bug Fixing
Next to all the new stuff, there is of course the bug fixing on which I've been working. A big thanks to all of you who have reported the issues that were in 1.4/.1. There has been made some good progress on getting it all sorted for 1.5! Be sure to keep on reporting anything that should be adjusted for future versions! Thanks!

V: Follow us!
Follow us and spread the word on one of the following platforms! It is highly appreciated!

- Youtube
- Steamgroup
- Facebook
- Taleworlds

- Discord


That was the developers blog! Thanks for reading and stay tuned for more news and previews on 1.5!

- BI Head Developer

Bellum Imperii, Dev Blog III "1.4 & Future updates"

Bellum Imperii, Dev Blog III "1.4 & Future updates"

News 5 comments

Hello and welcome to the 3rd developers blog! In this blog we will be talking a bit about the coming update (1.4) and further updates in the future.

Bellum Imperii: 1.4 Release Date!

Bellum Imperii: 1.4 Release Date!

News 11 comments

There it is lads! The release date of Bellum Imperii 1.4

Bellum Imperii: 1.4 to be Released soon (Changelog)

Bellum Imperii: 1.4 to be Released soon (Changelog)

News 12 comments

Welcome back lads, the recovering process has taken a long time, but I managed to do it finally. 1.4 Will be released soon, here is the changelog which...

Bellum Imperii, Dev Blog II "Recruitment"

Bellum Imperii, Dev Blog II "Recruitment"

News 17 comments

Dev blog II! Talking about a major change that will be represented in 1.4.

RSS Files
Bellum Imperii 1.41 (Mini Hotfix)

Bellum Imperii 1.41 (Mini Hotfix)

Patch 8 comments

Mini hotfix for Bellum Imperii 1.4, fixing the tournament, troop trees and a missing scene.

Bellum Imperii: 1.4 (Full Version)

Bellum Imperii: 1.4 (Full Version)

Full Version 30 comments

Here it is! The newest version of Bellum Imperii! Check the changelog for more details about the changes!

Bellum Imperii 1.3 [Full Version]

Bellum Imperii 1.3 [Full Version]

Full Version 107 comments

There we have it then! 1.3 Released! Check the changelog for the latest changes and please take note to what's being said below the changelog. Not every...

Bellum Imperii 1.21 (Hotfix)

Bellum Imperii 1.21 (Hotfix)

Patch 35 comments

Been having a break from modding in general, but here a small hotfix-patch that should solve some of the current issues that can be encountered in 1.2...

Bellum Imperii 1.2

Bellum Imperii 1.2

Full Version 50 comments

1.2 Released! A Standalone update! No previous installations are required in order for this to work. Simply unpack in your warband/modules folder and...

Bellum Imperii 1.11 (Hotfix)

Bellum Imperii 1.11 (Hotfix)

Patch 9 comments

Worked my way around the current Ai shield using bug. The ai will use shields again but the formations won't all work at the moment. This was the only...

Comments  (0 - 10 of 1,653)
furrylegion
furrylegion

So far the only bugs i have run into in 1.41 is missing skullcap some missing script for court lady and village errors that pop up while traveling.

Also may just be my own incompetence but how do you recruit roman auxiliary? The troop tree says roman levy can either be legionnaire or auxiliary. But only the legionnaire upgrade is available.

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migdeu19
migdeu19

Is the egyptian troop tree arranged?

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arrahik
arrahik

Ugh I can't waaait haha

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tsnkbhbgfb
tsnkbhbgfb

Hello guys,
Do this mod contain new fighting animations? especially for spear-shield units?
Will AI use battle tactics?
Is it balanced mod? (too many mods have more than 200 sword-twohanded... skill units destroying all playability).

Thanks for answers.

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Guest
Guest

200 sword-two handed op? have you played pendor? units have over 400 and its great.

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GruenerTeufel2
GruenerTeufel2

Are greek troops still in the mod?
I heard they where once

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gokiller Creator
gokiller

Aye they are! Unfortunately with the hotfix something went wrong and the recruiters dialog got messed up. They will for sure be available again in the next version.

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GruenerTeufel2
GruenerTeufel2

I think its the corinthina helmets they have somehow no mesh at least in the showcase.
Well they have a mesh its just off place

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GruenerTeufel2
GruenerTeufel2

excellent

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jefffacil
jefffacil

it would be interesting to be able to rescue lost civilizations, for example, Greeks, Egyptians. Once I tried to make a save, with the idea of ​​restoring greece, there are tracianos and hoplitas, but with time I got discouraged, because it became limited, to be able to bring these cultures or others more in the option to choose what the culture of the kingdom would be FANTASTIC, :)

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Highest Rated (13 agree) 8/10

8 because it's a alpha but it's very promissing :)

Jan 7 2014 by aldodf

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