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Welcome to Age of Arthur!! Set in the time of the Dark Ages, this mod encompass the right balance of historical realism and light fantasy. Journey 150 years before the events of Brytenwalda, a time when Saxon hordes have arrived in England. See a world lost in transition, moving from a time of Rome to a new world ruled by war and chaos.

features:

  • Total Conversion - Explore the lands of England, Scotland, Ireland and most of France!!
  • Over 45 unique historically accurate factions!!
  • Over 150 unique lords, many historical with their own dialog and family trees.
  • Full Diplomacy
  • Have your own family with children and watch them grow to serve you.
  • Kingdom Management
  • Improved Ai and formations
  • Changing seasons (summer,fall, winter)
  • Special festivals
  • Build forts & upgrade them to castles
  • Build villages and upgrade them to towns
  • Sea travel and combat
  • Ship building & purchasing
  • New items and weapons for the period
  • Fishing and hunting
  • 11 different cultures, each with their own troop tree and special troops
  • Unique quests
  • Light magic and spell cursing
  • random events
  • Work-sites / mining
  • Invasion scripts for Saxon reinforcements
  • Religion
  • Banking and landowners
  • Weather and effects
  • Minor factions
  • Camp entrenchment
  • Ambushing and special raids
  • Mine ownership and mining
  • Many unique scenes
  • Killable lords and kings, (with a chance their deaths will spawn new family members on a mission to hunt you down).
  • More as we develop...
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RSS Articles

New Feature List

News 40 comments

(newest 4.2 full version)

Age of Arthur 4.0

Age of Arthur

Highlights:

  • Full conversion, enter the dark ages and explore England, Pictland, Ireland and France on a massive map
  • Hundreds of new items to chose from
  • Have your choice of starting people, from the desperate Britons, to wild Picts, over 12 different races in game, each with their own benefits, challenges, troops, and special quests
  • Completely redone troop trees and troops to fit period and cultures
  • 44 new quests added, and more being developed as we go
  • Expanded Kingdom management options to help grow your empire
  • Fishing and hunting allows new ways to get food
  • Nearly a hundred random events in game to add challenge and immersion
  • Religion system, choose Pagan or Christian, each with their own advantages
  • Killable lords and kings, with a chance their deaths will spawn new family members on a mission to hunt you down
  • Over 150 unique lords, many historical with their own dialog and family trees
  • An option to play the game with more fantasy and magic, or keep it more historical
  • Light spell casting and magic if fantasy settings are enabled
  • Have children and watch them grow to serve you, eventually becoming lords or companions
  • Arrange marriages for your children to seal alliances and build friendships
  • You may die in battle, but you can continue playing as your first born Son or Daughter

mb41

  • Weather to mach the seasons and cause effects during battle
  • Full changing seasons....

Summer

From summer to fall....

mb7

From fall to winter....

mb44

  • New flora and fauna, completely new scenes and special locations to explore
  • Every scene in game either completely redone or reworked to fit period

mb28

summer

mb33

  • New reports, menus and camp screens
  • New camp options, from fortifying, to sending out scouts and foragers

mb53

  • An option of building towns and villages... Forts and castles; all giving you a more peaceful road to owning your own Kingdom
  • Build ports for your newly built towns if close to water
  • New town & village improvements available, with improvements appearing in scenes

mb35

  • Sea travel and ship combat
  • Ship purchasing and building

mb10

  • A massive amount of new dialog, characters, stories, locations and ambiance
  • Over 51 starting factions in game

mb26

mb24

  • Improved AI and battle formations
  • Enemies that know how to beat you; only improved by their intelligence and tactical skill
  • A death cam & Strategy camera gives you more view of the battlefield

mb57 1

mb56

  • A new ambushing system. You can now set an ambush by hitting Ctrl A and accessing the ambush menu

mb30

  • Tavern Keepers now post bounties and missions
  • Lots of familiar AND newly created mini-games at Taverns.

mb54

  • Freelancer OSP with some changes and expansions

mb32

  • Hire spy's and assassins. Send them off on special missions to hinder your enemies

mb51

  • New Town menus and options

mb50

Also...

  • Fatigue and realistic moral
  • Wound / healing system
  • Messenger system
  • Great Hunts at castle feasts, you can join the hunt (provided the host knows and likes you)
  • Special Traits - unlocked as you play, giving more options in battle
  • Most companions completely reworked
  • Have unique conversations with your companions at camp as they get to know you
  • Each starting gender has one possible romance companion available - try and find them
  • Romance companions now give special quests
  • New advanced siege system and options, including building battering rams and mantles, pillaging farms and demoralizing the enemy

  • ....And.... much, much more....

For those looking to support this and future projects, please donate below...

patreon logo


Version 2.66 is here!

Version 2.66 is here!

News 2 comments

Version 2.66 just dropped! Thought I'd take a break from other projects to give this gift to everyone. Happy holidays from Lady Ashwood. See change log...

2.0 Release

2.0 Release

News 8 comments

Age of Arthur - version 2.0 is out! I hope you enjoy, please see change log listed in the below description.

1.0 is LIVE!!

1.0 is LIVE!!

News 7 comments

I'm very happy to announce the Age of Arthur 1.0 is now available for download. I hope you all have as much fun playing it as I did making it.

FAQ

FAQ

News 49 comments

Please refer to this file before emailing, it will be updated as we go...

RSS Files
Age of Arthur modular system

Age of Arthur modular system

Script 6 comments

Note: this is not a mod. I am officially releasing my work to the community! Please download if you would like to add some scripts to your own mods...

Age of Arthur 4.2

Age of Arthur 4.2

Full Version 37 comments

Just a little something to keep you all busy until Bannerlord. :) Also let me know via comments, (or donations) if you'd like to see an Age of Arthur...

Age of Arthur 4.0

Age of Arthur 4.0

Full Version 53 comments

Hey all, please enjoy the latest, and possibly final update of Age of Arthur. I will be getting back to work on another completely different mod for you...

missing texture Hotfix

missing texture Hotfix

Patch

One lonely missing texture file that needs to go into you Age of Arthur textures folder. Simply copy and past.

Age of Arthur 3.2 full version

Age of Arthur 3.2 full version

Full Version 22 comments

For those who haven't downloaded 3.0 yet, here is the full version with 3.2 fixes. Those with 3.0 already can download the 3.2 patch.

AoA 3 2 patch

AoA 3 2 patch

Patch 15 comments

Fixes the last remaining bugs with 3.0 , this is a patch and requires full 3.0 version.

Comments  (0 - 10 of 1,130)
Anromind
Anromind

Question about colonization... is there a hard cap on how many villagse and forts you can create? i mean i just have one fort and one refuge fully upgraded yet the fort option isnt avaivable for it

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gustavoslamarque
gustavoslamarque

The fort option for the fully upgraded refuge should appear. If you're talking with Captain Marcus and the option doesn't appear. Leave the conversations, then the refuge, let pass like, 2 days, then come back.

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gustavoslamarque
gustavoslamarque

For the ones that are searching for the companion wife: It's Matheld, a Caledonian (Pictish) woman, if you want to have the relationship, camp sometimes, and in one of those times she'll want to talk with you. I found her in Scole, up north. And if someone can help me, how do I get a child? Can I have with Matheld, because i'm already married to her.

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Anromind
Anromind

unsure if asked or anserwed anywhere, Perchances Iclingas are around as invader faction? (On futher on that note Essex, hwicca? berniccia?)

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gustavoslamarque
gustavoslamarque

I think not. The time period of the mod is some decades away from their coming to britain. Either they are a feature in the game - that you only see happening if you play for like, 4k days? - or they're not - the latter is more probable -

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Anromind
Anromind

Well Essex and Mercia(middli engli atleast?) would not be that far off from the start, Berniccia in other hand now that kicked off quite late

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gustavoslamarque
gustavoslamarque

Updating: I searched about the game and stuff, and it does have a anglo-saxon invasion during the late game. Just don't know if is the guys that would eventually make Essex and Mercia

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gustavoslamarque
gustavoslamarque

So yeah, I was already at the 70th day on my campaign and the game just crashed. The last time I saved was at the day 54... How to make this campaign destroyer bug not happen?

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ahmadimad027
ahmadimad027

love the mod OwO

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35 votes submitted.

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Highest Rated (3 agree) 10/10

I would pay for this as DLC. It's probably late beta as far as bugs go, but the content is fantastic :) The author started with vanilla. This is not a submod. Want magic? it's in there. Want a dark age era world free of magic, but full of danger and opportunity? it's in there! It seems like there will be further updates, so it can only get better still. So I just want to clarify here my 10/10 review was based on this being an incredible mod in development. The Author seems to have gotten bored with…

Feb 12 2019 by Carniez

Style
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Role Playing
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History
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Single Player
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