Bellum Imperii is an complete overhaul modification for M&B: Warband. It represents ancient Europe and parts of Africa and Asia during Marcus Aurelius reign of the Roman Empire.

Post news Report RSS Dev Blog VI: "1.5 in sight!"

Welcome back to our next developers blog, "1.5 in sight!"

Posted by on

Welcome back to our next developers blog!
In this blog we'll be talking and showing you some of the progress we've made in the past weeks.

Before we go into specifics, We would like to make you all aware that from 1.5 on, we've started on a complete fresh Module System. This means that all the features, the good and the bad from Brytenwalda are removed. We did this to get rid of the various game breaking bugs that we couldn't fix ourselves.


Content:
I. Troops
II: Scening
III: Features

IV: What's left?
V: Follow us!



I. Troops

Starting off, we've been working hard to overhaul all the troops, updated all the equipment, adding new troops, fixing troop trees and more! Progress to completing this is towards a solid 90% with only some minor edits still required in order to have it complete done.

20190605151410 120190605151447 1

(Previews of the Sarmatian and Dacian Troop trees)


II. Scening

Besides the troops we've also made some great progress on the scening front, thanks to our new addition to the team, Karantukki. Who is helping us with both scening and making scene props to complement the new scenes.

At this point we have new scenes for all the cultures / factions towns, castles and villages. Including a couple of unique scenes for cities like Rome, Carthago, Alexandria, Jerusalem and more!

20190520221010 1 120190605135928 1

(Previews of a Parthian village and Sarmatian town)


20190605152400 120190605152510 1

(Previews of Alexanria and Ravenna)


III. Features

As mentioned before, we've started from scratch in terms of features with our move to a fresh native module system. This meant also that all the features have been removed as well. We're currently working on re-integrating various "Main" features that we deem to be important for our mod.

These features being the following:

- Freelancer (Already integrated)

- Troop Trees (Already integrated)

- Formations (Already integrated)

- Diplomacy


Beside these features we'll obviously look to add more features in the future, but for the first upcoming version, 1.5 we find these to have priority. Thus others will be postponed, as we find that a new stable version is far more important.

IV. What's left?

Like you can see, we've made some steady progress and nearing the end of our development to the 1.5 version. So what is there actually left to be done? First of all, all the previous mentioned points still need to be finished up, besides that we still want to overhaul all the 2D art in the mod something what still has to be done. After that the only thing left is testing everything for bugs, optimize the module and we're good to go!

Therefore our release aim for 1.5 is between the months July and August!

V. Follow Us!

Follow us and spread the word on one of the following platforms! It is highly appreciated!


Follow us!

Youtube ChannelTaleworldsSteamdiscord icon


That was the blog, If there are any questions, feel free to ask them and we will l try to answer them all as soon as possible!

Best regards!
BI Dev-team

Comments
AbominablePeasant
AbominablePeasant

This is looking pretty good! Love how you guys are taking time with this mod and making sure the bugs would be sort out. But as for the questions, the only one I have so far is this: With diplomacy, will the senate feature be included within it as of 1.5? Because I remember there was a screenshot concerning the senate for this module and I was wondering if this would be included either in 1.5 or in a future update after it.

Reply Good karma Bad karma+5 votes
gokiller Author
gokiller

The feature is unfortunately for now off the table, the person who developed it left, with his work included. We do however still have the scene, which we will most likely put to use for at least visitation

Reply Good karma+4 votes
AbominablePeasant
AbominablePeasant

Ah well... Still looking forward to this new update.

Reply Good karma Bad karma+3 votes
gokiller Author
gokiller

Got that sorted ^

Steamuserimages-a.akamaihd.net

Steamuserimages-a.akamaihd.net

No special feature around it though, just a couple of NPC's with some dialog is the best we can do at this point.

Reply Good karma+3 votes
AbominablePeasant
AbominablePeasant

It's fine. The mod is already decent enough with the features, the scenes, and of course...

The Roman fvcking Empire. lol

Reply Good karma Bad karma+2 votes
isa0005
isa0005

Glad to hear things are progressing smoothly!

It's a shame that the person who made the Roman senate stuff left and took his work with him... whatever his reasons were...

Reply Good karma Bad karma+4 votes
Drax70
Drax70

If a modder/codder can understand python, then everything is possible...
The person who made the Roman senate knew how to do it and he did it. No one needs HIS/HER idea to make an other Senate mechanic in the mod!!! The only deference would be that it won't work like it was. Maybe it will work better or worse noone knows, but I think in the end all will move out in Bannerlord (fingers-crossed), and all will be perfect!!!

Thanks!

Reply Good karma Bad karma+1 vote
Ettenrocal
Ettenrocal

That is a good blog: the scenes are great ! That will bring much to the mod !

Reply Good karma Bad karma+1 vote
cristiroth
cristiroth

This dev blog is more useful than 1000 bannerlord dev blogs. Why? Becasue the mod will really be released, and it will really be good.

Reply Good karma Bad karma+2 votes
moonelord
moonelord

and release date given

Reply Good karma Bad karma+1 vote
Corbul
Corbul

Here's a few things I noticed in the current release:
1) The Sarmats are using Germanic culture, although they're supposed to be a confederation of Iranic peoples.
2) Some companions change their identity once you make them lords - for example, the Dacian (forgot his name) starts using Roman gear and comes to be referred to by some different name (in the Reports section, for example), which makes keeping track of him somewhat difficult and confusing.
3) Sea Raiders are all naked (save for some shoes and helmets), ride around on horses, and can generally be found in-land. Why are they called SEA Raiders then?
4) Is there a way to change my character's culture?
5) If I choose Roman culture at game-start, and get my own court, there's a Christian Roman priest. Why? Christianity was widely persecuted in the Roman Empire until Constantine decriminalized it in the early 4th century. The mod is set in ~2nd century. If anything, the priest should be pagan as well.
6) When I have my own court, and hire officials, they all have invisible gear - mesh error, I believe.
7) Still don't get the point of those 'Mystic Merchants'.

Reply Good karma Bad karma+1 vote
gokiller Author
gokiller

Thanks for your report, but none of these points will be relevant to the new version. Like is mentioned we've stepped on to a fresh module system. Everything will be different in 1.5 :)

Reply Good karma+2 votes
Corbul
Corbul

Ah, ok. Cool!

Reply Good karma Bad karma+1 vote
Carniez
Carniez

Anyway Bannerlord won't be that great until the modders have time to get their mods out anyway. . I guess I will buy it right away and play vanilla but...

Reply Good karma Bad karma+1 vote
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Follow Report Profile
Icon
Mount & Blade: Warband
Contact
Send Message
Homepage
Facebook.com
Release date
Mod watch
Follow
News
Browse
News
New
Post news
Report
Report
Share
Related Games
Mount & Blade: Warband
Mount & Blade: Warband Role Playing
Related Groups