Greetings Warlord!


The 1.02 patch and new nord sield skin released


I am planing, that I will release a 1.1 full version with bug fix and some extra ( I will write it later what kind of). I dont write release date, because nowadays I have little freetime, but I will do it ;) .


My mod is a big single-player mod pack. The basic mod is Tocans Calradia (not my creating, here you can find it: Nexusmods.com), beacause this mod include so many features, that I like and I add new things. I m not programmer and I cant create texture so I used other mods :

  • The basic mod is Tocans Calradia
  • 12th
  • 1429 la Guerre de Cent Ans
  • Crusader
  • Hispania 1200
  • L'Aigle
  • Nova Aetas
  • Perisno
  • Polished Landscapes
  • Sand of Faith
  • Floris
  • A New Dawn
  • A Clash of Kings
  • HD World Map
  • Diplomacy
  • Pre-battle orders & deployment (pbod)
  • Freelancer
  • Better banners
  • More metal sound
  • Improved male faces
  • Historic castles project
  • Arena overhaul mod
  • Warband UI Retexture
  • 15th century weapons v1.1
  • AlphaDelta's Ancient warriors pack v1.0
  • Better Horses Mod v1.2
  • Coloured Lances Project v1.0
  • Crusader Heraldry v0.1
  • Crusader Mail Armour Pack v1.2
  • Deployable Pavise Shield v1.0
  • Eastern Armor OSP v1.0
  • Frell's Khazak Armor Pack v1.0
  • HalfCataphract v2.0
  • Helmets v0.2si
  • Indo-Persian Armor Pack v1.2
  • Indo-Persian Armor II v1.0
  • Indo-Persian Shields v2.0
  • Item Variants v1.6
  • More Warhorses v2.0
  • Narf's Rus Armour Pack v1.3
  • Narf's Transitional Armour Pack v1.3
  • Norman helmet pack v1.1
  • Pino's Armors Pack
  • Pino's Armors Pack 2
  • Spak Items v2.0
  • Standard Weapons Upgrade Project v1.2
  • Viking Model Pack v2010
  • Warband Horses v4.0
  • Weapons v1.0

New features and gameplay changes:

from Tocans Calradia (not my creating):

- dark knight invasion

N
- sea battles, seatrade & seafaring
- bridge battles
- custom troops
- 60 new companions [& the 16 native]
- top-tier-troop to hero

mb28
- new towns + villages scenes
- faces reworked
- "realistic" blood
- new horses and camels [~60]
- some new items
- outposts
- floris bank system
- customizable sparring matches
- duel kit
- improved trade goods
- salt mine [the player can let prisoners work in the mine]

saltmine
- new buildings
- new books
- new npcs in taverns
- new options with the tavern keeper/arena master
- added the 10 quick game heroes into calradia's land
- kings give the player a gift for being a vassal
- new kingdom management option
- troop trees viewer

mb26
- merchant's trade ledger
- lav's companion/inventory management
- companion export/import function
- new cheat options

- reduced lord defecting
- always choose side when joining battles
- the player can end his mercenary contract by speaking to liege
- bonus for player (+ai) troop size in case you are king, marshall and/or hold fiefs
- towns & villages prosperities tuned | fief income/rents changes [to make defending it worth]
- village raids can be aborted | access on inventory during a siege
- the player can besiege castles with neutral relations
- cattle follow player ;-)
- mercenaries now cost 25% more than normal troops [native's 50% are not justified]
- more mercenaries in taverns
- ammo for ranged weapons +4 [to make throwing skill something worth]
- 40% chance to capture an enemy [instead native's 30%]
- tournament win changes [increased bet amount,xp win + relation win]
- prisoner management -> 10/skillpoint [(instead 5) to make it something worth]
- building time 1/2 faster
- the player can always ask the guild master for a new quest
- increased the needed renown to got in service as a vassal [200 instead 150]
- a school increases the loyalty of the villagers to you by +1 every week instead every month
- increased the goods merchants available money

they were helping the tocans of creator:

taleworlds for this fantastic game; windyplains; caba`drin; lumos; arch3r; lav; malik faris; adorno; garnier; jinnai; iboltax; wanderer949; markquinn; lord samuel; ruthven; duh; idibil; martinf; checkmaty; dunde; motomataru; sir kornin; warass; pellagus; soulmata; diplomacy, freelancer, floris + native expansion mod team

I add to mod:

-Every kingdom got strong royal guardsman. The player cant recruit Royal guardsman, but player can release prisoners from bandit. The guardsmen are more expensive as the nomal elit soldiers but very strong.

TESTOROK

(Sarranid, Nord, Khergit, Rhodok, Vaegir)

-new bows, crossbows and bolt(~20-30)

jjak

-HD world map

map

- new landscape from lot of mods (not only polished landscape)

-Rhodok and sarranida got horsmen fighters with spear.

- more ladder in siege

m

- bigger badit group and caravan

bandit

. add Khergit new stronger horsearcher

- add more armor, weapon, horse, camel

- new map border (~10-15)

m

- add swandia longbow archer

-better moral system, the player have to not every day fight with big army, that the moral is not decrease.

. The player can buy bigger meat pack (useful with big army)

- the many towns and castles got new sceneojt

mb16

(siege of Praven )

- more sky scenes

- Ronin bandit with more variables unit

samurai

-bigger looters group

-new music (medival, viking, mongol...)

-more reinforcement/attacking waves (and I recommend the battlesizer program)

-new mercenary spearman

spearman

new shield skins

mb10

Mod works with 1.153-1.173 (I tried with 1.153, 1.161,1.166,1.171, 1.173)



And my plans from Wars for Calradia's expansion:


Now I plan two big update. The firts update's title is „Lost Zendar” and the second's „Storm from other side”. They will include lot of new things (new items, troops, castle, town, better landscape, music ect. I cant tell released date, because I dont know how many free time will I have in future, but when i have, I will create it, and share some new details with you.


Lost Zendar:

The Zendar was burning, and many zendarian is dead. Just few zendarian stay alive. They were beging the wandering in Calradia. The Zen archer clan was joining in army of Miura Tang. The Nord bandit leader, Sverre captured some zendarians and he is trading with the slave zendarians. Some zendarians live in towns, like homeless, outlaw. And someone is waiting for a big leader, who help her, and together will revenge for Zendar…

Storm from other side:

The nomad horde came back, theirs revenge is cold like steel. The north rocks didnt stop them, they found new gate from north steppe to Calradia. They are here again in Calradia and all village will be full of scream. They want rule all Calradia's lands. Who will stop them, who will bring the peace in our home?...

(I started create the Lost Zendar update. I will share more details soon.😉)


Good fighting Warlord!

(sorry for my bad english)

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Post article RSS Articles

options

News 1 comment

Hello everyone!


I start fix the bug in my mod, but I need more time, that the update will be done, until then I thought, I would give you some advice to the game. (you can download it, here: Moddb.com)

  • The mod have a hidden opcion. You can click camp menu –> diplomacy & Tocan’s Calradia preferences –> PBOD Mod Preferences –> and you can configure, that the enemy AI uses Formations Battle AI (a little more formation use as the native AI) and Enable AI to use Special Orders (for example: the enemy Ai try strike only the player's archers with the horsemen.)
  • "What wonder that a certain person, being asked what were the things necessary for war, should reply that there were three, to wit, money, money and money." ( R.Montecucculi) - The player can be making lots of money, if lead captive the enemy and the plyer takes the prisoners to salt mine. the salt mine gives 10 denar/ prison every week. 10 denar is not to much, but if you are skillful, you can collect 200-300 captive, after then you can pay weekly budget of big army (with lot of elit fighters).
  • Every kingdom got strong royal guardsman.The guardsmen are more expensive as the nomal elit soldiers but very strong.These fighters have not upgrade path, they have not troop tree. The factions can recruit these warriors and they do not need upgrade for a long time The player cant recruit Royal guardsman, but player can release prisoners from bandit. Many bandits have royal guardsman prisoners, you defeat the badits and you can collect big elit army. Zaira (badit hero) usually has most prisoners, but also one of the strongest armies.

  • In tavern are heroes skillful (enginner, healer, pathfinder, ambassador with 10 skill) search everyone and your army will be effective.
  • If you haven't castle or town yet in game, then you can build outpost( camp --> take an action --> construct an outpost), where your warriors can be stationed at outpost. the adveced outpost have market too.
  • You can build school in your village and a school increases the loyalty of the villagers to you by +1 every week instead every month. (more recruit or better fighter immediately, prosperity)
  • tournament win changes [increased bet amount,xp win + relation win] - great risk, lot of money.
  • you can configure the dark knight invasion. You can click camp menu –> diplomacy & Tocan's Calradia preferences –> Set when the dark knights invasion begins and you see that:

mb19VDFB

  • In diplomacy & Tocan's Calradia preferences can you configure many option too.


Good fighting!

Add file RSS Files
Wars for Calradia 1.0

Wars for Calradia 1.0

Full Version 1 comment

1.0 is the full version, but later I will create a new invasion, where the nomad horde are coming.

Wars for Calradia 1.02 patch and new nord shields

Wars for Calradia 1.02 patch and new nord shields

Patch 1 comment

Greetings Warlord! Here is the 1.02 patch. The 1.02 patch included the 1.01 patch's things. 

Wars for Calradia 1.01 patch

Wars for Calradia 1.01 patch

Patch 5 comments

Greetings Warlord! Here is the 1.01 patch. I fixed some item bugs and some item got new names (bows and arrows). I fixed the own fort’s texture, but...

Comments  (0 - 10 of 95)
Guest
Guest

This comment is currently awaiting admin approval, join now to view.

gulfishan
gulfishan

hi bro please add a family mod in Warband

Reply Good karma Bad karma+1 vote
markfamily
markfamily

Hi great mod really enjoying it through has a few issues. Your inventory can disappear for some reason lose half your inventory, there is a few icons missing on items and the npc autoloot seems to be broken whenever I use it they all lose there horses, other than that great mod.
Would like to see a few more towns, castles and cities, perhaps a few more factions, minimap in battle, kill count for yourself and companions.
many thamks for your time and effort.

Reply Good karma Bad karma+1 vote
Guest
Guest

This comment is currently awaiting admin approval, join now to view.

smcvillame
smcvillame

CANT WAIT FOR THE UPDATE..

Reply Good karma Bad karma+1 vote
smcvillame
smcvillame

CAN I ASK? WHERE DO I PUT THE PATCH FILES? DO NEED TO DELETE SOME OF IT? AND ADD THE NEW FILE?

Reply Good karma Bad karma+1 vote
MIKENL2000
MIKENL2000

Hey man, really like this mod, here you have some bug reporting:
- Mesh error: the mesh 'kutya' could not be found. Might want to double check the brf files which have the meshes for the items 'Vaegir war lance' and 'Khergit war lance'
- Animation/bow animation problem:
The bow 'arrowsong' has a minor issue: When drawing it back, the arrow does not quite sync up with the drawing animation. Might want to look at it's animations or fix it by implementing new/other animations (Recommend Combat Animation Enhancement myself)
-'Khergit torony sisak'
(Worn by high tier mercenaries) will appear with a white texture in battles, when the soldiers wearing it approach from afar. You might want check out it's LOD texture/mode;.
- The fort near Dhirim
This seems to be pretty buggy, don't know if it's working as intended/still being developed.

And a suggestion: Perhaps add a ingame way to customize the player's kingdom troops. Currently found no way to do it, just used Morgh's for it to edit them.

Furthermore, I have no complaints, you've succeeded in making a mod which truly made me want to play Warband again, even tho I tried so many(!) other modules. Keep up the good work friend!

Reply Good karma Bad karma+1 vote
Guest
Guest

This comment is currently awaiting admin approval, join now to view.

DonOmet
DonOmet

Hey! I was wondering if you could make it so that we can recruit Vaegir Bear Fighters, and Lords of Pravens from the Recruiters? Thanks!

Reply Good karma Bad karma+2 votes
ExAker
ExAker

Hey about mercenary camps, I don`t know how to code but i found this : Forums.taleworlds.com This might be helpful.

Reply Good karma Bad karma+2 votes
Guest
Guest

This comment is currently awaiting admin approval, join now to view.

Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Follow Report Profile
Icon
Mount & Blade: Warband
Creator
Contact
Send Message
Release date
Mod watch
Follow
Share
Community Rating

Average

9

6 votes submitted.

You Say

-

Ratings closed.

Style
Genre
Role Playing
Theme
History
Players
Single Player
Tags

Wars for Calradia has not been tagged yet.

Embed Buttons
Link to Wars for Calradia by selecting a button and using the embed code provided more...
Wars for Calradia
Statistics
Last Update
Watchers
49 members
Files
3
Articles
1
Reviews
4