Above post was me... I didn't realise I was signed out...
Above post was me... I didn't realise I was signed out...
Enjoying the mod! I've been playing around with the Unification_New_Races.module and whenever I add a faction that isn't on the list such as the Beastmen, I get a Fatal Scar Error?
Will compatibility be added in the future for the Beastmen?
Thanks :)
Great stuff, I would love to see more of these for the other factions!
Hi, if it's the autoexec that I'm thinking of then the player 1 ai defaults to hard so if you play with all the ai on hard mode it should be a balanced watch but if they are set to insane then player 1 will be destroyed...
It would be great in future versions to be able to remove base races individually. The base Space Marines are very much over shadowed by all the awesome Space Marine chapter mods here. I imagine it will be a similar situation with Eldar and Tau when the additional versions of those mods are released? Just a thought for those who like to use random when selecting a faction. If it would be possible to edit the randomiser to have it not select doubles and select specific team colours that would also be fantastic! Keep up the good work all :)
Will this be a separate race mod or will it replace the base Space Marines? With all the cool Space Marine Chapter race mods I would be fine with having the base marines removed. It is always disappointing getting them on randomisation.
Cool mod! I noticed that when you use them with the Space Marines or Imperial Guard, their colours and banners change and it gets pretty confusing. Also when I was playing destroy HQ the game it not end after I destroyed the enemy HQs with the Angry Marines. Aside from these few issues I had a lot of fun with this.
I noticed that when used with the Imperial Guard, the Imperial Guard base and builders become the same colour as the Vostroyans. Any chance of a fix for this?
Thanks and keep up the good work!
Just wondering how work on the ai is going for this mod? It's great and I would love to be able to battle against them!
Is the ai mod still required to use the Black Templars with this mod?
Is it possible to update this mod to be compatible with the Space Wolves. Whenever they are used together in Unification or Combiner the majority of units are displayed as 'No Key' instead of their names.
Is it possible to use this mod online?
Hi I have noticed an issue with the Space Wolves and Night Lords where the names are displayed as No Key depending on which ones name is first in the unification.module?
Thanks for the info, I will definitely keep an eye out for it. So what is the Tyranid Swarm mod?
I'm curious to know what the Tyranid Swarm mod is and why you are not able to release it? Also any news on when the new Khorne Berserkers will be released as the current version does not seem to be compatible with this mod? Thanks and keep up the good work.
I am definitely still interested in mods for Dawn of War 1 however I'm curious to know what separates this from the combiner mod?
Will we be seeing an update soon for the Night Lords, Praetorian Guard and Legion of the Damned? Thank!
Hi, Can you please confirm which version this list applies to? Thanks!
I noticed in the unit list that there are engineers for both sides but I do not see how you build them? Thanks!
I know this is meant to be a total conversion and all but I would love to be able to mix these with the existing factions. Fantasy Orcs vs 40K Orks!
It worked after I reinstalled 2.0.
Thanks
I use version 2.0 in my combiner however if I update to 2.15 it does not work anymore? Anyone have a fix or a reason this is happening?
Could we see a release of the Tyranid ai from this mod as a patch for the Tyranid mod?
When I tried to install the exe I got the following message:
"WitchHunters 2.10.00 FINAL for Soulstorm has not been totally installed because of the following reason:
Cannot create the following file: Dawn of War Soulstorm \ Witch Hunters \ Data \ Sound \ Speech \ Races \ witch_hunters \ witch_hunters_battle_sister \ ability \ witch_hunters_actoffaith_hand_emperor \ Usaneko_AdeptaSororitasAudiotion_CelestianUnit_ line12.$$A
You will have to run this utility again to completely install WitchHunters 2.10.00 Final for Soulstorm."
This message is displayed every time I try?
I can confirm it is the same on the steam version. It's a shame because Destroy HQ is my go to mode which makes this mod unusable for me...
I am aware of my terribly done concepts and take no offence in you all saying how bad they are as quite frankly they are
by the way nice to finally have another post
will the campagn be like the dark crusade campagn with whole map thing
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