Welcome to the Night Lords Modification for Soulstorm!*
This mod appeared one day on the Team Thudmeiser developer forums, I believe mostly the work of Torzel with models from WarSmith and so knowing nothing about the Night Lords, I had to have a look. Night Lords are fascinating, but also an example of where Games Workshop makes cool lore that leads to lackluster TT adaption, their one great power being that if you for some reason set a match at night then your men can see better - woo!
This mod add a new race to skirmish and multiplayer and emphasizes stealth and ambush through use of cover modifiers, the likes of which DoW3 will likely never see, alas!
Embrace the Night Haunter! Own the Darkness and the Shadows!
Friends.. the project has hit a milestone and needs testers to ensure quality.
This is our progress so far.
Overall Build - 100%
AI - 100%
CODE - 100%
UCS/Info Text - 75% (still not cleaned up or organized yet)
ICONS - 75% (placeholders for now but generally well situated)
UI Bar - 90% (may need a tweak but is pretty good for now)
3D - 75% (Project uses mostly custom NL assets while others are more.. Undivided)
Sound - 100% (Although admittedly uses mostly vanilla CSM sources)
Speech - 0% (All Night Lord voices are scripted AND voiced but not put into the project.. YET!)
Music - 100% (Full Main Menu and In-Game is done and quite spectacular!)
You'll find the general gameplay feel suits a mash of both vanilla SM and CSM with a hint of its own style.
Testers are welcome.. please go HERE and register: new NL specific forums are now in place so the Beta can be conducted.
Thank you everyone for your participation!
The release of the Night Lords Modification for Dawn of War : Soulstorm, which adds the Night Lords as a playable race to skirmish and multiplayer!
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A new map set in Svarog Sector. I hope you enjoy. Hold the bridge at all costs!
The supplementary Objective_Points mod version 2018.05.14 for DoW:Dark Crusade and DoW:Soulstorm. This mod is vital for running any other mod(s) with...
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