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Is there a mod that expands the base races that I can use with unification? I asssume that UA and Titanium won't work, so any other besides those?
Because the Dogs of War were an actual tabletop army and the Border Princes weren't. They occupy roughly the same place in fluff anyway.
This mod was in production much before the new Skitarii and Cult Mechanicus armies were released for 40k, so most of the stuff here is based on the bits of fluff that were available before those. So units like the Warrior of the Omnissiah and the Visitors are probably based on the old fluff on the Legio Cybernetica.
Even so, the army in this mod represents the Adeptus Mechanicus "scouting" forces, a very small portion of the AdMech's military focused on locating STCs.
Can't wait to lead the Huts' criminal empire. Zann and the Black Sun are just posers :D
Ey Nomada, he oído que vais a incluir facciones de Legacy (como el Imperio Fel o el Imperio de Krayt) y a los Vong. Es eso verdad?
Awesome, nomada! Keep the good work!
For the warp is dark, and full of terrors.
Champion of Rhllor, the chaos god of... fire?
I'm getting a crash with the Renegade Guardsmen every time a intro stronghold cutscene ends and the base spawns, in every stronghold mission.
You're even doing warbands for non-canon Chaos Gods. You are awesome, sir.
SPOILERS (maybe, if you havent played morrowind in your entire live): What's the music that plays during the battle against Almalexia?
If I'm allowed, I'll awnser him in Spanish:
Dijeron ya hace bastante que las voces no las van a cambiar, ya que fue un trabajo dificil ponerlas tal y como estan en Aleman y revertir el cambio seria complicado ahora mismo. Lo ha preguntado mucha gente antes y les han dicho igualmente que no. Espero que esto responda a tu pregunta.
I'd like to know about Angmar next, they seem the ideal evil faction to have walls, since they were known to have the heavily fortified citadel of Carn Dum. Just dropping my two cents. And I think the same of Lothlorien, they don't seem right with walls, so they should have the evil faction type of base.
The first Musashi render looks a lot like the Federation cruisers from Gundam 0079, or probably battleship Yamato. That's a nice reference.
What about new factions? An Evil Men faction in the style of BFME1... that would be... heaven.
Teasing us with all of this. You're so evil, Warsmith.
Someone with the complete download seed this please, it's getting stuck at 90.8 for a lot people.
Hey nomada (I'm Spanish too, BTW), is would be possible to make a "free for all" ahistorical scenario? Where you can play as Rebels, Empire, Black Sun, Separatists and Republic. Lets say each one starts with 3 planets and the rest is the Neutrals or the other small factions.
Any progress? Come on, the AdMech needs some love.
Are the Adeptus Arbites a possibility? Here's a homemade codex if you need one: Es.scribd.com
I tought about the Squats too. Long have they been forgotten by GW, so it would be nice of us to pay them homage. I vote them too.
Yeah I know, but I was talking about that, the lost and damned are general traitors and scum that follow abbadon to the black crusades, I remember I read it somewhere. Keep the name for the subfaction if you wish, but I think that the black legion should have some traitor human auxiliaries like the other legions have.
I have a suggestion, why not rename the lost and the damned to "renegade guardsmen" or "traitor guard" and make the actual LatD a (or various squads) squad for the Black Legion faction, like you've done with the Ferratus and the corsair reavers. Of the undivided facions, the black legion is of the ones that need most love.
nope, singleplayer works nice and well, it's just MP, the only one that loads is the host, the other players get kicked after a time, they don't load, an the host gets frozen at 100% in the loading screen. I'd like to know if it's a problem with our installations of BFME2 or Edain or it's a general bug.
EDIT: I realized you meant vanilla BFME2 :P
MP works nice there, so it can't be that problem I guess, We'll run more tests on vanilla tonight, I guess.
Me and a couple of friends are trying to play mp vs AI, but the game only loads for me, the host, and not for them, they get kicked out and I stay at the loading screen forever. We have made tests on various maps, and always we do a human vs comp match in mp with 2 humans or more, it doesn't load for the ones that aren't hosting. Please devs, help us with this!
Will this mod go further than the one year war? At least to Z Gundam, you know, the AEUG, the Titans and Axis.
So they're not adding Z/ZZ factions? Titans, AEUG and Neo Zeon?
Well, at least we got this one completed.
Good. I really didn't like Arnor as new faction either, because it's basically just Gondor in the North, it was just a random guess.
And about the Generic thing... I couldn't make up any names in that moment so I just put that there... :D
When did they say that they will add new factions? I don't remember reading that.
I think that the Evil Men is a must. That they aren't described enough isn't problem for the Edain team (take a look at Angmar, it's awesome how many units they imaginated with so little lore). They can always make them like the Goblins: have 3 commanders, let's say, Suladan, generic Rhun leader and generic Khand leader, and use them as "mini-factions", for example, Mumakils with Suladan built, and so on.
I don't suggest making Mirkwood (too many elves, maybe), but there aren't many other options either (Arnor? The Shire?).
It would be nice to have some kind of manual, I would like to know how to raise Mordor's command points without having to build additional fortressess.