Dawn of Coalescence is no longer on hold!
Interanlly, work is slowly resuming!
However it remains irresponsible to try and offer a concrete timeframe.


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Slowly the ancient DoC machine-spirit is re-awakening;

However first i must insure that all of it's cogitators (AI) are in working order

While the means for effecting the most basic of AI functionality have been well established there are still many finer points to DoC gameplay i must attempt to address with the AI somehow or another such as:

starting with no hq building as such,

strategizing hq location based on a given map/opposition etc,

managing units operating at different elevations (orbital, bomber, flyer and strafing units)

not to mention managing map structures the AI gains control of during the course of a battle....and so on.

So that is the current first order of business

When the first "properly" functioning AI is finished and tested i will post footage. No timeframe.

When every armies AI is finished and tested there will be a full release but again it would be irresponsible of me to try and offer a timeline.

DoC Discord chat?

DoC Discord chat?

News 7 comments

Considering a more private but also more regular DoC Discord chat for those interested enough to want to at least attempt to offer constructive insight...

Alpha Release

Alpha Release

News 6 comments

DoC is NO LONGER on hold! Expect news and updates to once again be posted here. INTERNAL production has resumed and anyone wishing to help or barter with...

Dawn of Coalescence Overview

Dawn of Coalescence Overview

Feature 9 comments

Summary of what Dawn of Coalescence has to offer. 59 Races Destructible terrain Defensive Structures.

Dawn of Coalescence Frequently Asked Questions.

Dawn of Coalescence Frequently Asked Questions.

Feature 9 comments

Answers some of our community's more pressing enquires about the Dawn of Coalescence mod.

Comments  (0 - 10 of 650)
Millgutz
Millgutz

How goes development, can we expect anything anytime soon?

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sergio95morroni
sergio95morroni

привет,работа ещё по моду идет?

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Tankilormaster
Tankilormaster

Is this still being worked on?
it seems so cool, but the last update was 2 years ago.
did it move to somewhere else?

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IronWarrior42 Creator
IronWarrior42

VERY slowly but yes it is still being worked on.

Reply Good karma+2 votes
Tankilormaster
Tankilormaster

Thank you!

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Doomon15
Doomon15

O____O O, M, double G. cant wait for more progress on this amazing project undertaking as it finally returns. What kinda progress schedule can we expect and are other people brought on board too to help revive this or is it just you?

and also for some memeage: oK, ThIS Is EPIC.

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IronWarrior42 Creator
IronWarrior42

Anyone know how to make a modifier for a unit that is triggered based on wether or not that unit is in motion?

Either via code or SCAR or both?

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Gambit_1
Gambit_1

It is possible both VIA SCaR and AE...
But via AE, it is not THAT good. See, you can use the modifiers when the squad is idle (like the wrenches above the builder when idle). But if the squad fires, captures, or performs any other action... It will not work.

With SCaR, it is 100% possible and easy to achieve. :)

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Gambit_1
Gambit_1

With no SCaR, I CAN think of alternative AE methods, like spawning dummy entities with AOE abilities with the modifiers you want, and a radius of 0.1. This way, moving will NOT allow it to be within AOE. Tricky to code.
It will work, but still not AS effective as SCaR.

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IronWarrior42 Creator
IronWarrior42

ok cuz what i need to do is clean up my Flyer Runs mechanic by finding a way to only allow flyers to fire weapons IF they ARE moving; that's the only remaining bug with the SCAR me and JL and co. worked on years ago in the Relic Forums days

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Gambit_1
Gambit_1

I will PM you for this :)

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Zeidra_Senester
Zeidra_Senester

Doesn't abilities like DE soul gathering / Kroots devouring / IG entrench toggle only when not moving ?

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