Glad to introduce a new project with new playable race - Adeptus Mechanicus Explorators.

Mod Team:

Karandras - Project Leader, 3D-content, OE-code, FX, textures, AE-code.
Warboss_Rus - lead AE-coder.
Archon - 2D (menu design, old taskbar design)
Skinnie - FX, 2D-content (new taskbar, icons, etc.)
MonkeyXXL - textures (teamcolors and reflection maps).
Dante Inferno - textures (teamcolors and reflection maps).

Thanks to:

Thudo for support and coordinating of voice recording.
GoldenHorde for soundscript writing and valuable suggestions.
Andrei354 for his awesome Knight model.
FoK team for their content, modified parts of which we use.
Elysian Legends Mod team for their content.

The mod is for Soulstorm.

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RSS Articles

All hail the Omnissiah!

The public Beta of the Adeptus Mechanicus Mod is available now for download containing a fully playable new race for Dawn of War Soulstorm with a very unique playstyle!


admechss


The priests of Mars, followers of the Cult Mechanicus have arrived on the battlefields. Driven by their quest for knowledge rather than for conquest, the Explorators are here to recover lost technology, but will fight to the death in this cause. Their love of the machine means that the Tech-priests utilise advanced technology in their weapons and automatons and revel in upgrading the weak flesh with mechanical augmentations.

Arriving in a mobile base, which is both production plant and fortress they use powerful automatons to assist them, however these must have their databanks refreshed by coming into contact with a listening point, or being rebooted by a leader else they will grind to a halt and need to be recovered.

admechss 1


Explorators are highly mobile, moving from site to site and do not use more than the minimum of buildings, so their listening posts are unique in that they can be used for research or defence. Further, they can convert incoming requisition into power with their matter converters.

Truly, the Adeptus Mechanicus have arrived!

Download now

Hail the Omnissiah!

Hail the Omnissiah!

News 10 comments

Important news regarding the Adeptus Mechanicus Modification for Dawn of War : Soulstorm.

Race Modification guide for Soulstorm

Race Modification guide for Soulstorm

Feature 19 comments

There are a number of Soulstorm race modifications available on Moddb, so I've put together a quick guide of the available ones, as well as the Unification...

RSS Files
Adeptus Mechanicus Exporators - RC 1.1

Adeptus Mechanicus Exporators - RC 1.1

Full Version 22 comments

This mod brings Adeptus Mechanicus Explorators faction into Soulstorm. After the 1st Public Beta, this is now the Release Candidate version.

DoW Community Map Pack 1-4

DoW Community Map Pack 1-4

Multiplayer Map 1 comment

The most known community map pack of the past decade, age of glory of DoW modding. Uploaded 17-11-2006 on DownOfWar.FileFront.com. Now saved on Moddb.

Adeptus Mechanicus Exporators. Public Beta 0.99

Adeptus Mechanicus Exporators. Public Beta 0.99

Full Version 59 comments

This mod brings Adeptus Mechanicus Explorators faction into Soulstorm. The 1st Public Beta. --- OBSOLETE VERSION --- !!!!! Download RC 1.1 instead.

Streets of Magerion DOW:SS map

Streets of Magerion DOW:SS map

Multiplayer Map 4 comments

Here is one of my(Skinne) old maps that was kinda popular. I(Skinne) decided to put it on Moddb, since most of the old links are no longer available...

Objective_Points mod v2018.05.14 for DC and SS (OBSOLETE)

Objective_Points mod v2018.05.14 for DC and SS (OBSOLETE)

Patch 43 comments

The supplementary Objective_Points mod version 2018.05.14 for DoW:Dark Crusade and DoW:Soulstorm. This mod is vital for running any other mod(s) with...

Comments  (0 - 10 of 374)
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KanulTaar
KanulTaar

Oui c'est compréhensible, merci pour la réponse!

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KanulTaar
KanulTaar

POurquoi ne pas utiliser et modifier le modèle du Tech Engineer de la Garde Impériale pour les unités d'infanterie ou les commandeurs? Il ressemble beaucoup aux skitarii actuels (en changeant la tête notamment)

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Gambit_1 Creator
Gambit_1

Well there were some thought on that, but we decided to exclusively use the models of the original team...

Note also that I DO have a later version, but it is not ready yet and at this time we are working on DA/IDH/WH and Unification...

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doritoburrito
doritoburrito

Quick question, can this be merged with ultimate apocalypse? That would truly be the icing on the cake because thats truly the only race really missing in that mod. Just curious if it could be merged. It might cause desync issues or stat padding issues but I'm willing to take the risk.

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Gambit_1 Creator
Gambit_1

Ultimate Apocalypse is a total conversion mod, and introduces a larger-scale gameplay. So a vanilla mod (like AdMech) would be really under-balanced.
More to this, if you try to combined them you will definitely encounter problems (like SCaR issues).
If you know some coding and modding, it can be done.

But you better leave this to brother Cylarne...

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Nobelissimos
Nobelissimos

Does anyone know what the "Visitor" unit is? I can't find any mention of it online whatsoever, is this some really old admech lore?

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Nobelissimos
Nobelissimos

Oh and the "warrior of the mechanicus" is another unit that doesn't seem to be in the lore or tabletop army and wondering where the heck that comes from too.

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Gambit_1 Creator
Gambit_1

Honestly... I do not know!
Both models were in the project when we took over, so...
Any fluff expert able to answer?

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Highest Rated (8 agree) 10/10

I forgot how I usually write reviews so I'll just keep this short and to the point. This mod is cool! Adds a new faction and absolutely different from everything else. Military focused and no base building. - While the idea is nice, I'm not feeling the gameplay. I believe in the past the drones lose morale and stuff then die off and are unable to attack... Loss of morale happens way too easily then the unit becomes useless. Yuck. - Improvements were made. Very good improvements. - Faction is underpowered…

Jun 28 2017 by Lord_Cylarne

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