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Firstly, make sure you have a working install of Medieval II: Total War with the Kingdoms expansion. Also make sure none of your kingdoms expansions have been changed in any way(so if you run a mod by renaming say the Americas campaign you will have issues) Both Steam and retail versions work. If you have a pirated version or cracked version of the game, go and purchase medieval 2 with the kingdoms expansions.

Step 1: Download the latest version of Beginning of The End Times on this page (the 1.5 Beta).

Step 2: Unrar the mod using either WinRar, 7zip, or an equivalent extraction program able to handle .rar files. You should end up with a folder named BOTET containing more folders and the files warhammer.bat and configuration.cfg. If it contains another folder called BOTET, use the one that contains the warhammer.bat and configuration.cfg files.

Step 3: Drag that folder into your Medieval II Total War/mods folder, so it ends up Medieval II Total War/mods/BOTET.

Step 4: (Steam only) If you don't have a kingdoms.exe in your medieval 2 folder, copy medieval2.exe and rename the copy kingdoms.exe(do not put .exe in the name, the files are already an executable)

Step 5: Open the 4GB Patch (you have the link to download the file below this own message, simply scroll down the installation video) and direct it to your medieval2.exe in your Medieval II: Total War folder. If it patches correctly it will create a backup file in the same folder. Do the same thing for kingdoms.exe. Make sure you run the program as administrator.(right click on the patch, properties, compatibility and at the bottom you will see "run this program as an administrator" If you get an error trying to launch the game, delete the .exe files and rename the backup files to medieval2.exe and kingdoms.exe, then try "Large Address Aware" instead. It's the same as the 4gb patch, but might not cause that error.

Step 6: Run the game by double clicking warhammer.bat(it will just be called warhammer) in the BOTET folder. If you want, you can right click on warhammer.bat and make a shortcut to put anywhere you want, so you don't have to navigate to the mod folder everytime.

Excessive campaign map lag: Some with older system might find the campaign map very laggy now, if you find it is far worse then before we have a fix for you to try. In the mods folder you will see a configuration.txt. open in notepad. find the line that says

disable_file_cache = true (make it like this, look down)

;disable_file_cache = true (the ; makes the game ignore the line)

next you will need to rebuild the map.rwm. The game does this on its own but you have to delete the old one and start a new campaign to get it to rebuild. So, go to the BOTET folder. navigate to data/world/maps/base and you will see the map.rwm (delete this or drag to desktop(just in case)

then reload the mod start a campaign and the map.rwm will rebuild. might take a while dont worry this is normal the first time. See if that helps your excessive lag issues scrolling around the campaign map.

Advice: Play only Long campaigns, not Short ones.

Advice: To play sieges in Custom Battles first select fort, then the culture level, then the settlement level.

Advice: If you find old totalwar games give you poor fps for your system this might be why, go to your medieval2.exe and kingdoms.exe right click and go to properties/compatibility you will see a check box for "disable display scaling for high DPI settings" Make sure this is checked(or try it to see if you get an FPS gain) made a huge difference for me with ALL totalwar games.

Possible issues: Many settings that affect the game are found in the configuration.cfg file, which can be edited like a text file. If you want banners on or off, change show_banners = false to true, or true to false. Also make sure the log line looks like this: [log]
to = logs/M2TW.system.log.txt
#level = * trace
level = * error
#level=*script* trace

----------------------------------------------

Installation video tutorial thanks to Stan (WarhammerWeekendTimes):

4GB Patch Link: Ntcore.com

Advice: If you get an error 0xc000142 while applying the patch, that means you must update your .Net Framework. If you still can't apply, then use LARGE ADDRESS AWARE: Techpowerup.com

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Comments  (0 - 10 of 9,447)
West612
West612

Hi,sorry for my English,When will the update be released? I thought and hoped that you will release not only pictures of the generals but also their new models that were shown earlier in the screenshots for High elves(Or what was in the discord is a small part of the whole update?)

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kallaikoi Creator
kallaikoi

The mod is constantly worked on and progressing, and we release the successive builds on Discord so people can have a taste of them. Tomdoof and QueenOfGore have been busy working in another areas of the mod like animations, mapping, fixes or improving current stuff.

Reply Good karma+1 vote
ParthianShotz
ParthianShotz

Hello, I've got my hands on the mini update posted on Discord. I gotta say, the Skaven are even better than before! The new models look really awesome and the new catapults are sick!

The only thing that I dislike is their watchtower on the campaign map. The tower's model is so bulky and large, I find it really unpleasant to look at. Is there a way for me to assign another faction's tower model to the skaven? The dwarf stone turret or the default wooden one looks so much cooler :)

It's a very minor thing.... the mod is amazing! Great work.

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tomdoof Creator
tomdoof

yeah thats just a place holder for now as the other tower was all bugged out and never even showed up on the map. also a few factions share that culture so I would need a tower that is gonna work with tk/skaven visually. Glad you like the new skaven a **** ton of work went into redoing all of that and getting proper anims in to match the models.

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danimadrid1984
danimadrid1984

Hi,
I have seen a new version on discord. Where can I find the changelog?

Thanks!

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Stimpy_stimperson
Stimpy_stimperson

mod still going strong i see haha
thats awsome !! i may jump back in as i havnt played in while :P

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hoang_hitle
hoang_hitle

Have you guy ever get an alliance around the first 30 turns in VH/VH and keep it up? Trade was the only my diplomat can get. Look like everyone hate my factions, lol, DarkElf even rejected 1000k gift from My Skaven diplomat although I didnt touch them.

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QueenOfGore Creator
QueenOfGore

On VH campaign difficulty all relations slowly degrade. That's a main part of what separates campaign difficulties in vanilla and pretty much every mod. On top of that, in BOTET there's a lot of built in low relations from the start, so nobody starts liking Skaven, and as time goes on grow to hate them even more. It's something always subject to more balance tweaking to get just right, but in the Warhammer Fantasy setting, interfactional relationships are far more defined by who hates each other than who gets along. In the tabletop, Dark Elves and Skaven in particular actually had special rules about how incredibly untrustworthy they are, to the point where in a game with allies, every turn they had to roll to see if they betray their allies and start attacking them yet. But like I said, it's a balance thing that's tricky to get perfect. Ideally temporary alliances wouldn't be impossible, and certain factions would generally lean on the side of friends rather than enemies, like Empire factions and Dwarfs, but going just a little too far makes it so High Elves happily welcome their new Skaven neighbors into Ulthuan in a bond of eternal friendship.

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hoang_hitle
hoang_hitle

Thank you, I really didnt expect a long reply with more explanation like that, lol. Since you are here, I get another questions:
1. What is the all different between N/H/VH campaigns. I only know AI get bonus money via script file (Im not expert)
2. I respect your mod focus on lore-wise and I dont request change anything, just asking. Which file i need to edit (like remove the hating script) to make AI more friendly?
Sometimes, I just want have an alliance deal and military accept to help empire faction bashing some invasion troop :v

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QueenOfGore Creator
QueenOfGore

1. The relations degrading, less money for the player, more money for the AI, AI closer to you being more active and targeting the player more, and the AI generally being more of an intelligent active threat to the player.
2. data/descr_faction_standing.txt, and data/world/maps/campaign/imperial_campaign/descr_strat.txt, the lines near the bottom starting with "start of diplomacy section"

Reply Good karma+3 votes
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Highest Rated (33 agree) 10/10

Excellent mod. Can't wait to see what the devs will do next!

May 24 2016 by WillTheFirst

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Latest tweets from @cow_botet

Some new Chaos Herald models for Beginning of The End Times. T.co

Jan 23 2017

Onward and upward, it's only getting better from here! T.co

Jan 1 2017

RT @ModDB: Congratulations to Call of Warhammer: Beginning of The End Times our editors pick for Creativity Award Moddb.com

Dec 31 2016

One is an ancient Champion of Khorne resurrected to serve Nagash, the other is an insane Master Necromancer. Togeth… T.co

Dec 31 2016

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