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a new beginning

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BoTET is alive!

We know it has been quiet here for a long time. Development of a new version is going well and we are happy to announce that a version 3.0 is on the horizon.
There is no ETA, it will be shipped when it's done. But in case it comforts you: There is more work behind than ahead of us.
Take this as a promise that BoTET has not been abandoned and there is more to come!

Version 3.0 will be a massive update that will not turn the mod on its head, but rather add more of what people liked, fix the bugs & quirks and optimize the campaign experience as much as possible. In many ways, the focus is on polishing existing content.

Let's get right to the meat and potatoes of the upcoming version. You can expect:

  • 4 new factions: Beastmen, Dukedom of Mousillon, Clan Pestilens & Vampire Coast
  • new, more AI-friendly campaign map
  • new units
  • visual reworks of many older units
  • new animations & animation fixes (giants, chariots, zombies, gunners, dual wielded swords/axes, horses, demigryphs, steam tank, black orcs, trebuchet, hellcannon, fixed mounted animations, bouncy squigs, wolves, mammoths, rat ogres & much more)
  • voice overhaul with about 7,000 new voice lines (in total there will be more custom voice lines in BoTET than all vanilla voices combined)
  • new campaign AI & diplomacy rework (fewer pre-set wars & alliances, the logical ones tend to happen naturally as the game progresses. Empire factions will cooperate a lot more, Skaven are treacherous etc.)
  • all gameplay aspects of the campaign built from the ground up (will still feel familiar, but updated with the newest modding intel)

A brief rundown of some other features:

  • new skyboxes
  • hotseat compatibility
  • hundreds of new ancillaries based on tabletop items
  • cleaner UI and many interface reworks (event art, buildings, resources, ancillaries & more)
  • lots of unit-related sound effects
  • Dogs of War reverted to Border Prince Confederacy (AoR mercs will stay)
  • in game background lore
  • new name lists for all factions (total number of names increased from ~3,000 to ~15,000)
  • gameplay scripts (e.g. empire liberation, re-emerging factions, dwarf grudge system)
  • rework of the infamous garrison script (fewer units, random composition, cooldown, only for capitals)
  • optional free-for-all campaign mode (no pre-set wars & diplomatic biases)
  • 2147483647 bug fixes and performance improvements

faction list 3 0


And now for some preview screenshots. The Discord people will have already seen some of those.

New units (just a selection, NOT a complete list):

Blood Knights on Hellsteedshellsteeds

Necrofex Colossusnecrofex colossus

War Wagonswar wagons

Casket of Soulscasket of souls


Athel Lorenathel loren

Empireempire

Kislevkislev

Lustrialustria1lustria2

Sylvaniasylvania

Ulthuanulthuan


New Arachnarok Spiderarachnarok

Various reworked Beastmen unitsbeastmen variousbestigors

New Bretonnia (including custom trebuchets)bretonnia various

New Dwarfen Artillerydwarfen artillery

Leaping Rat Ogre animationjumping rat ogre

New Screaming Bellscreaming bell

Various reworked Tomb King unitstombkings catapult scorpiontombkings various

New Wild Riderswild riders


And finally, we'd like to invite you to join our Discord where you'll find many like-minded people to talk about the mod or have a chat with the developers:

Discord Invite Link

(The version we currently host on Discord is NOT the promised version 3.0. However, it is more stable than the version hosted here on moddb and includes some of the new units)

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BoTET on Youtube & Discord

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1.5 BETA RELEASED!

1.5 BETA RELEASED!

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Enjoy, its still a beta so don't suspect a totally finished product but compared with 1.01 you all should be happy with the progress.

RSS Files
Access Direct Icon for Warhammer mods & loading cursor

Access Direct Icon for Warhammer mods & loading cursor

Graphics Tool 15 comments

This minimod will install an icon in your Warhammer's mod now, showed in the preview pic & one animated cursor for loading's processes. The cursor is...

BOTET 1.5+ (Discord version)

BOTET 1.5+ (Discord version)

Full Version 83 comments

Beginning of The End Times 1.5+ Discord release from Summer 2018

(OUTDATED) 1.5 Beta

(OUTDATED) 1.5 Beta

Full Version 120 comments

Here you guys go, still in beta so lot left to add and finish up. But compared to 1.01 you guys should be happy with the progress.

Comments  (0 - 10 of 10,046)
lordvos
lordvos

i have a question where is stirland nordlord and why are there less specific units en locaties then before?

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Guest
Guest

Good sire, when will you add up Cathay Empire?

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OverLord252525
OverLord252525

Nice mode bro

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abedsatan31
abedsatan31

I'm loving this mod , but the settlements need a serious work.

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abedsatan31
abedsatan31

This mod to me is better than the warhammer games !

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abedsatan31
abedsatan31

I love this mod , and I would love to see pikemen units for the empire and other factions as well , they would fit right in with all the larger units.

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wardrone11
wardrone11

i dropped it in my mod folder but what should i do now

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Guest
Guest

The discord link doesn't seem to work.

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Planet-KC
Planet-KC

Do Ogre Kingdoms and Orcs share the same religion called "WAAAGH" I'm currently playing O.K and I keep destroying Gork and Mork shrines because it might affect my influence. Replies?

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costayusufgiuseppe
costayusufgiuseppe

ho scaricato entrambe le versioni ma non ci sono gli aggiornamenti e le nazioni nuove, è sempre lo stesso gioco di prima.

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