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Comment History  (0 - 30 of 35)
[oO]
[oO] - - 35 comments @ NEW Skin Military

По традиции, везде где есть упоминание Украины, набегают имперские фашики и начинают межнациональный срач.

Ведь нельзя просто так взять и проигнорить игру от "клятих хохлов" и пойти в условный Тарков катать. Надо обязательно рассказать всему миру какой ты не(о)нацист и сильно ты ненавидишь абсолютно всех клятих хохлов (конечно же не по национальному признаку, да да).

At any case - Thank you for the model mate! Keep up the good work!

Good karma+1 vote
[oO]
[oO] - - 35 comments @ Warsword Conquest

Enjoying new version of the mod so far! (Didn't think I'd ever return to Warband after Bannerlord tbh)
But yes, I'm in a bit of a tricky situation and would like some help. Here's the situation: I enlisted to Archaon's Chaos army and ascended to Daemon Prince of Khorne. Now I actually want to continue the game as Daemon Prince (because heck, I served up to it) but I am able to use that set only during battles. As soon as I enter the town, or whatnot, I start playing as a Norska tribe member again.

So I thought of going through cheats menu and "buying" same armor set as the one I'm using during battles. I found it, purchased it, wore it aaand... yeah, you know what's happening next: it just gets taken down as soon as I leave the inventory tab, duo to class restriction. So here's a question - is there any way to bypass that restriction and actually wear Daemon Prince armor? Thanks in advance.

Good karma+3 votes
[oO]
[oO] - - 35 comments @ ZoneExpanded - Road To The North

sounds legit, lol. But right now I'm stuck at yet another search&rescue; mission and my new companion won't follow me either, so I literally can't even finish the quest, lol

And no, I'm not stupid, I just wanted to test how things work. I don't know what storyline quests are present in the game yet (because I didn't reach Skadovsk yet), but if I ever have similar story-related mission later, then I'm pretty much rekt, which totally sums up my worrying here.

Good karma+1 vote
[oO]
[oO] - - 35 comments @ ZoneExpanded - Road To The North

Hmm... I've encountered a strange bug recently. My companions refuse to follow me. However if I release them, they somehow start following me (until I reload savegame. Then everything works the way it should).Googling showed that such problem occurs in original CoC 1.4.22. Does anyone know how to fix the issue? No, reloading older save won't help, because apparently bug had occured during first search&rescue; quest which happened way too long time ago, so replaying about 3/4 of the game is a no go for me.

My personal thought is that after this search&rescue; mission is complete, friendly AI, who your character had saved, was supposed to be "killed" by some script. It didn't happen in my case duo to 'invulnerable companions' addon (or maybe duo to some other reason, who knows?). So my thought is that I need to "release" the companion without talking to them, by pressing some sort of button in order for game later to be able to gather up and move all the companions altogether, because that guy who I saved is probably somewhere hidden underground or in another game dimension or whatever. Real question is how do I do that. Can debug menu somehow help me with releasing companions without talking to them? Or maybe someone knows small addon which can release the follower, perhaps? I'd really appreciate it...

Good karma+1 vote
[oO]
[oO] - - 35 comments @ Warsword Conquest

hi! My sincere apologies for bothering you, but I am not subscribed on devs' discord. Could you please BRIEFLY tell what would update include? Just bug fixes, or something more, like new units, magic, events and stuff? 'Cause latest news on MODDB come from November 2018. Oh and any idea whether or not it's going to be save-game compatible? (in case it's just a tweak patch, of course)
Thanks a lot!

Good karma+2 votes
[oO]
[oO] - - 35 comments @ Red Alert: A Path Beyond

I realize that I am a bit too late, but I assume some people may still wanna know it, hence why I'm writing for future:

Start a map, press ~ button and type BOTCOUNT [number of bots without [ ] signs]. Keep in mind, though, that many maps still don't support AI. The maps that support bots (according to the official site):
-Pipeline
-Rock Trap
-Metro (Not sure about this one. At least I remember something along the lines on old versions)
-Camos Canyon (also not too sure, but I think I was playing it with the AI). There may be other maps and I really wish team did PROPER information with maplist suitable for bots. At least because current online in the game is as dead as my sense of humor.

Good karma+3 votes
[oO]
[oO] - - 35 comments @ Soulstorm Turbo Mode Released!

hi, I have a question:
If I install this mod, will it also solve crashes related to the engine limits of the game?
(I'm unsure of course, but from what I understand, big part of crashes during UA matches are caused by the fact that game engine can't handle so much units/polygons on one map. Must be some engine limitation, perhaps? So in other words, my question is whether you actually managed to get rid of those limitations)

Good karma+1 vote
[oO]
[oO] - - 35 comments @ Crossfire 2.0

hey guys, I'm not a huge freelancer fan, so I don't track mod progress often, so could someone possibly tell me, what is the latest version of 'crossfire'? I mean I think that back in the days, like, about few years ago, there used to be some sort of beta version of 2.1 or 2.2 or something (can't recall exact number). Is it available for public download, or is it simply my memory playing tricks on me and actual latest version is 2.0?
Thanks for the reply in advance.

Good karma+1 vote
[oO]
[oO] - - 35 comments @ Warsword Conquest

...most likely your 7zip file is broken. Maybe you should redownload it.

Good karma+1 vote
[oO]
[oO] - - 35 comments @ Warsword Conquest

Well, as a long life mod user, I myself can sometimes fail at installing various mods properly. Sometimes because I'm unattentive, or because readme wasn't clear enough for me. Does it really matter, though?

The point is this: When I actually start seeking for help and get toxic replies instead, it's really a sad feeling for me. So what I'm trying to do is to help to someone in need, just as those people who usually helped me when I needed it. Is it so bad really? Apparently for some people it seems so...

About "you've just crawled out of reddit" part. I tend to live by quite simple ideology: "treat people the way you want them to treat you" (c).
Guess you can pretty much tell what is the way I would like to be treated. And if you personally enjoy it when people call you retarded or w/e... Well, what can I say? I'm glad for you, but could you be so kind -NOT- to tell me who I am, or how am I supposed to live? Especially when your opinion isn't even asked. Thank you in advance.

Good karma+2 votes
[oO]
[oO] - - 35 comments @ Warsword Conquest

There's an PDF file available to everyone. It's located in "Documentation" folder inside your mod folder. Technically they give a list of useful keys for those who wants to cast magic. These are, I'll quote PDF here:
B = Scroll up spell
V = Scroll down spell
N = Magic information key
M = Focus willpower
K = Scroll up potion
J = Scroll down potion
H = Drink potion
If you want to find out more about magic, I believe you should read actual PDF file inside "...\Modules\Warsword Conquest Winds of Magic Edition Beta\Documentation" folder.

Good karma+2 votes
[oO]
[oO] - - 35 comments @ Warsword Conquest

WSE stands for Warband Scripts Enhancer. Basically it's a plugin which widely advances scripting possibilities for modders. Problem here, however, is that this enhancer uses only 1.170 version of game exe (current latest version is 1.172 I think?). Anyhow, below I've already provided you with tutorial how do you play the mod without 95% of those crashes. Oh and yes, it's save-game incompatible, so you'll have to start a new game.

Good karma+3 votes
[oO]
[oO] - - 35 comments @ Warsword Conquest

less toxicism, my friend. Maybe @ThatBoyHoncho is new to using mods. Comments with insults like that don't help much, even if they fix the issue.

ThatBoyHoncho,
>please install your mod to MODULES folder
>make reserved copy of your mb_warband.exe (if its version is different than 1.170).
>Copy mb_warband.exe from ".../modules/warsword blablabla beta/1.170exe" folder and place it where your original exe was.
>Now head to ".../modules/warsword blabla beta/WSE" folder and launch wseloader.exe.

From now on, in order to play the mod, you'll need to use THIS launcher. Don't thank.

Good karma+4 votes
[oO]
[oO] - - 35 comments @ Ultimate Apocalypse Mod (DOW SS)

Hi, my question may seem a bit strange, but... What is the latest version of Ultimate Apocalypse mod? The reason I'm asking is because I had issues with my UA mod in multiplayer recently and decided to check if there's a solution. Then on steamcommunity I indeed found a guide which says I have to install 1.88.6 patch. Now, they did provide link for the patch and stuff, but my question is, if there's a NEWER version of the mod, why won't you update the mod (or at least give proper link for patch). Or is this patch a scam and needs to be dealt with by staff team?

Good karma+2 votes
[oO]
[oO] - - 35 comments @ Ultimate Apocalypse Mod (DOW SS)

Well, I'm no dev, but I'll just bring a quote from FAQ:

Q: Will even more additional races be added to the UA mod?
A: Very unlikely. New races take a very long time to integrate with UA, plus there's the lack of epic units for most standalone race mods. (c)

It's sad though. I wish there was more factions, even though current selection is quite wide already. I mean playing as adeptus mechanicus for example, how cool would that be? But oh well, let's just hope more factions pop up on the horizon some day...

Good karma+2 votes
[oO]
[oO] - - 35 comments @ Extra Campaign AI

Alrighty, time to clear things up. If you feel like you're having troubles with game difficulty but EASY game difficulty crashes for you, read my comment (yeah it's a huge one, but I'm sure it should help most of you).

So! As you download and extract mod archive to your game folder, you'll have new folder, called "Extra_Campaign_Players". What you wanna do now is to open this folder and follow this path:
.../Extra_Campaign_Players/Data/ai/metamap

There you will see 3 folders, called settings0.ai settings1.ai and settings2.ai. Now, open one these files via Notepad (right mouse button -> 'Open with...' -> Notepad). As you can see, there's huge amount of text inside. Basically this file works as actual AI for campaign. For example settings0.ai is a file for easy difficulty settings, whereas settings2.ai stands for HARD difficulty.

First half of the text is devoted to AI behavior on global map, while second half is devoted to AI behavior during battle. What we need to do is to open settings1.ai and find part of text, which starts with lines:

-- Map difficulty settings
-- NOTE: Valid difficulty values are:
-- easy
-- standard
-- hard
-- advanced
-- insane
DifficultySettings =
{

In order to actually downgrade difficulty settings, we need to open settings1.ai file and change each string with parameter

Difficulty = "insane",

to parameter

Difficulty = "easy",

Now, it'll take a while, but nonetheless it SHOULD work. Surprisingly enough, original "medium" difficulty has AI bots set to INSANE difficulty for some reason.

Anyhow, after you did that, try launching the game again and try NORMAL!!!!!!! difficulty mode. For some reason no matter how much you change settings0.ai file, game will always crash (heck, I even tried replacing settings1 with settings0 file and it still crashed!)
Now, IF game runs smoothly, but difficulty is too easy, then you might want to try to change line in settings1.ai

Difficulty = "easy",

to

Difficulty = "standard",

instead. I sincerely HOPE it helps somebody, cause mod is somewhat unpredictable and may crash even after you think you did everything right. I for instance kept changing files and text lines with one another for a good hour till it finally worked.

p.s. also, if you're interested, I may explain how do you change amount of bots per map & even add allies in LOCAL campaign map. Hopefully my explanation wasn't too tricky. Maybe I'd upload a fixed file instead, but I'm not the author, thus I don't feel like adding anything. Have fun, and again, I hope I helped!

Good karma+2 votes
[oO]
[oO] - - 35 comments @ Warsword Conquest

No third party mods, since I didn't play anything else but warhammer mod for the last month. I'm still keen on thinking it's somehow related to the amount of received information, since cheats I used enabled an DEBUG menu with thousands of lines of text. I guess I just have an issue with some file which stores all the necessary data or something. No idea as for Guest's post, though. p.s. I'm using steam warband game, version 1.173. Either way I'm sure it's something on my end rather than yours...

Good karma+1 vote
[oO]
[oO] - - 35 comments @ Warsword Conquest

I started having similar bug recently. My flags are "ON" and I tried switching them off and on again for several times. I assume it might be related somehow to the amount of stuff written during battle and on the global map, since I was using battlesize editor and later on even had to turn on cheats for a bit (sorry but it's next to impossible to play as chaos without cheats nowadays). Speaking of weird things, after I started rekking kislevs with cheats, I found 2 new lords named something like "please add a name of your kingdom", while I clearly didn't change any faction parameters. One of the lords looks like a lord from pirate kingdom (and so does another, I believe, but can't remember for sure). No idea wtf is all that, honestly...

Good karma+1 vote
[oO]
[oO] - - 35 comments @ S.T.A.L.K.E.R.: Call of Chernobyl

That's plain weird. It seems that 1.5R6 version has some issue with a-life. No idea if you guys made changes to it, but when military trader gives you task to eliminate certain target, such target may disappear on a map physically, so when you arrive to point near the target location (according to radar, at least), you see empty area without target & their squad. Nonetheless, quest telling me to kill said person remains. Sure, I have mods and they might be an issue, but back in the days I've had exactly same error when I couldn't kill some bandit on garbage level. And it was vanilla game. I even stopped playing mod because of that back then.

Good karma+2 votes
[oO]
[oO] - - 35 comments @ Warsword Conquest

Yeah well, it's such a shame really, when amazing features have to be cut sometimes. I really wish it naval battles were fixed and we had moving ships, but given the fact I've never seen a single M&B mod with moving ships not having tons of bugs in this gamemode, I understand why did you guys do that.

Good karma+1 vote
[oO]
[oO] - - 35 comments @ Warsword Conquest

I'm sure feasts will stay. the purpose of feasts was multiple: courtship (yeah), tournaments and raising relation with lords. All devs did, was just removing one of the key fragments. Still, I'm sure feasts'll stay.
...If I was at dev's place, though, I'd rather set a script which would allow only inside-same-faction marriages instead, but yeah, I'm sure they know what they're doing, so gl! Can't wait to get the new patch!
...The only question I have, though, is how do I become a king on a legit terms now?

Good karma+2 votes
[oO]
[oO] - - 35 comments @ Dawn of the Tiberium Age v6.6.9 (1.1669)

Oh, well, that for some reason didn't come to my mind until now...
Still, is there any chance to manually tweak some file and allow ships in classic game?
(I know it'd make my game online incompatible but it's not really an issue since I don't play DTA against humans anyway).

Good karma+2 votes
[oO]
[oO] - - 35 comments @ Dawn of the Tiberium Age v6.6.9 (1.1669)

I've been having an issue with that for quite a while:
Is there any option to play NAVAL red alert in Classic mode? Don't get me wrong but I really enjoy playing Classic game without all those features. In older versions it was more-or-less alright duo to most naval units were classic. Now it's kind of different, which really upsets me.

Good karma+2 votes
[oO]
[oO] - - 35 comments @ Dawn of the Tiberium Age

As much as I love the mod, lack of updates during last... half a year(?) brings up worries to me.
But yeah, what are further plans on the mod anyway? Do you consider it done or are you looking for adding & re-balancing factions from the other eras (as in RA2, or returning TS sides). What are current plans for mod development?
Cause I tried checking forums but couldn't seem to find any kind of developers diaries or whatever... (maybe it's just me being blind, though).

Good karma+3 votes
[oO]
[oO] - - 35 comments @ Dan's Faction Overhaul (1.4.22)

Oh god! I've been looking for this relation overhaul for sooooo long!
Thank you a lot kind sire!

Good karma+1 vote
[oO]
[oO] - - 35 comments @ Starcraft & Broodwar Co-op Campaign

it's not so much of a singleplayer wish, but more like desperate attempts to find a "friend" who would be interested to play 10 years old game with me, lol.
Cause I've asked about good bunch of people around me and noone was interested or seemed to have enough free time for it. Anyhow, thanks for reply. I don't think it's something you should bother yourself with too much.

Good karma+1 vote
[oO]
[oO] - - 35 comments @ Starcraft & Broodwar Co-op Campaign

Any chance on ability to add an allied AI bot instead of 2nd player?
(I know it'd be lots of work but oh well)

Good karma+1 vote
[oO]
[oO] - - 35 comments @ GTA: Underground

well, while I like basic concept of the mod, I still don't think making one map as a huge island, connecting all cities by land is a good thing... I mean... Well, it's going to be interesting ofc. I'd love to drive on some wild territory obv., explore new lands, but it's somewhat incorrect 3D universe-wise. All those cities were separated in original games, weren't they?...
On the other hand, if there will be huge railroad and highway network in between them... I don't even know... It's so... confusing?...
Any chance on making 2 versions of the mod? with separate islands (keeping cities classy, the way they really are in original games) and doing one huge island, as shown on your official link @gtaforums? (not that I gave huge hopes on it anyway, just asking)

Good karma+1 vote
[oO]
[oO] - - 35 comments @ Mass Effect: Unification

I didn't look after mod every day and found out there's new version only today, but I don't see any changelog... Did you add cerberus and other factions as you wrote about them in the past? When are you planning to do next release? What's new overall here?

Good karma+1 vote
[oO]
[oO] - - 35 comments @ Half-Life 2 Lost hope

раз уж за исправления заговорили - one modeller requirED - это пассив) Ни в коем случае не хотел умничать, просто раз уж исправлять, то исправлять, верно? :)

Good karma+2 votes