We have recreated Starcraft and Starcraft:Broodwar Campaigns in a 2 player cooperative style, AI have been given a harder difficulty to compensate for two players. Download Separate campaigns individually from the addon's page, Download all of the maps in a single download or just starcraft or broodwar on the downloads page. Enjoy! Tested and working with HD Remastered version of Starcraft.
If you like our mod, feel free to leave a review! << Click READ MORE to see Key Features in full >>
We wanted Starcraft to be cooperative from the moment we found out we could gain access to the campaign maps, since then we have been working to achieve a full on cooperative experience. Every single mission from start to end is cooperative, even if you lose all of your unit's the other player still has a chance to get victory for the both of you though unlikely. In a very few select missions you will have to work hard to work together as you start off with bases on opposite sides of the map, these can be very challenging but extremely rewarding as you get the sense of saving your friend from their demise.
We wanted dynamic game play for each and every level, keeping in mind that each level is cooperative and thus every level will be dynamic depending on who you are playing with for example playing Starcraft with your dog will be much harder than playing Starcraft with your friend. In a few missions there is some dynamic events that may occur, for example in Protoss Broodwar mission 8 overlords will spawn units when they go to attack the temple, each time you play the mission regardless of who you are playing with the mission will play out differently as the AI is not scripted to move in and drop things automatically but by chance this means it will give you a dynamic outcome rather than the exact same thing each time, now thats probably going into a bit too much detail on the dynamic elements but just for the sake of it just know its going to be different each time you play.
We believed that the stock AI difficulty was beyond too easy especially with two players, we have increased the difficulty in each and every map so they are all nice and challenging. Once we have completed every campaign mission we have also released a second version of all the maps with full insane AI for those who want the ultimate challenge and an EZY Mode for those starting out for the first time with StarCraft that is slightly harder than default.
Every level has been scripted entirely for two players, doesn't matter who's in the lead on a non base map who ever gets to the location first will start the triggers. Both players will get victory on every level if the victory conditions are met, same with defeat. All cut-scenes have been scripted to allow two players to watch/hear all dialogue and events, with a few levels with improved scripting to give a much nicer cut scene we don't leave anything out.
Each level has been tested over and over again to get the best result for AI Balancing, we don't want it to be too easy or too hard, we want the game-play to be challenging and rewarding, i feel that we have accomplished this with all the testing and AI changes we have made throughout the levels.
Various levels have been given improved AI scripting as a result of either bugs or difficulty, for example Original Terran 3 has been given above and beyond the default scripting to the point its almost insane compared the original solo campaign mission, in this map a lot more units will attack from the start to the end, each wave has been designed to attack the right place at the right time and in the end, if you haven't seen it from our youtube videos i wont wreck it for you but things get extremely overwhelming much like an Archon the Zerg will overpower you and push you back, if your defenses aren't up to scratch they will wipe you out.
For all of those operation type game types we wanted players to feel like even if they are falling behind they can catch back up, by default all of the units you gain are set to Rescue-able so if you had a player running full steam ahead they would by default get all of the units, to stop this from happening we have created triggers to give 50/50 units for each player. With our 50/50 triggers in place it means if you do run full steam ahead and lose all of your units, the next group of units that gets rescued, you will get half of them getting you back into the game. With these triggers in play it gives each non base mission a feel of being equal and in the unfortunate event of losing all of your units, the other player can proceed on and eventually get you some new units.
Every map has been thoroughly tested from start to finish, this includes unit/base/resource placement, AI balancing, resource balancing, dialogue for both players, victory conditions, defeat conditions, triggers, sound, cut-scenes, mission briefing, unit upgrades, units available, special abilities available and everything else i cant think of, we make sure we have found and fixed every bug we can find before releasing each map.I hope you have enjoyed reading this overview of all that we have done for the mod, as always Enjoy!
An overview of all that we have done for the mod, listing key features that have made the cooperative experience an enjoyable one.
We wanted Starcraft to be cooperative from the moment we found out we could gain access to the campaign maps, since then we have been working to achieve a full on cooperative experience. Every single mission from start to end is cooperative, even if you lose all of your unit's the other player still has a chance to get victory for the both of you though unlikely. In a very few select missions you will have to work hard to work together as you start off with bases on opposite sides of the map, these can be very challenging but extremely rewarding as you get the sense of saving your friend from their demise.
We wanted dynamic game play for each and every level, keeping in mind that each level is cooperative and thus every level will be dynamic depending on who you are playing with for example playing Starcraft with your dog will be much harder than playing Starcraft with your friend. In a few missions there is some dynamic events that may occur, for example in Protoss Broodwar mission 8 overlords will spawn units when they go to attack the temple, each time you play the mission regardless of who you are playing with the mission will play out differently as the AI is not scripted to move in and drop things automatically but by chance this means it will give you a dynamic outcome rather than the exact same thing each time, now thats probably going into a bit too much detail on the dynamic elements but just for the sake of it just know its going to be different each time you play.
We believed that the stock AI difficulty was beyond too easy especially with two players, we have increased the difficulty in each and every map so they are all nice and challenging. Once we have completed every campaign mission we will release a second version of all the maps with full insane AI for those who want the ultimate challenge.
Every level has been scripted entirely for two players, doesn't matter who's in the lead on a non base map who ever gets to the location first will start the triggers. Both players will get victory on every level if the victory conditions are met, same with defeat. All cut-scenes have been scripted to allow two players to watch/hear all dialogue and events, with a few levels with improved scripting to give a much nicer cut scene we don't leave anything out.
Each level has been tested over and over again to get the best result for AI Balancing, we don't want it to be too easy or too hard, we want the game-play to be challenging and rewarding, i feel that we have accomplished this with all the testing and AI changes we have made throughout the levels.
Various levels have been given improved AI scripting as a result of either bugs or difficulty, for example Original Terran 3 has been given above and beyond the default scripting to the point its almost insane compared the original solo campaign mission, in this map a lot more units will attack from the start to the end, each wave has been designed to attack the right place at the right time and in the end, if you haven't seen it from our youtube videos i wont wreck it for you but things get extremely overwhelming much like an Archon the Zerg will overpower you and push you back, if your defenses aren't up to scratch they will wipe you out.
For all of those operation type game types we wanted players to feel like even if they are falling behind they can catch back up, by default all of the units you gain are set to Rescue-able so if you had a player running full steam ahead they would by default get all of the units, to stop this from happening we have created triggers to give 50/50 units for each player. With our 50/50 triggers in place it means if you do run full steam ahead and lose all of your units, the next group of units that gets rescued, you will get half of them getting you back into the game. With these triggers in play it gives each non base mission a feel of being equal and in the unfortunate event of losing all of your units, the other player can proceed on and eventually get you some new units.
Every map has been thoroughly tested from start to finish, this includes unit/base/resource placement, AI balancing, resource balancing, dialogue for both players, victory conditions, defeat conditions, triggers, sound, cut-scenes, mission briefing, unit upgrades, units available, special abilities available and everything else i cant think of, we make sure we have found and fixed every bug we can find before releasing each map.I hope you have enjoyed reading this overview of all that we have done for the mod, as always Enjoy!
Starcraft Cooperative Campaign has received the Hype, We are proud to announce the release of v1.1 of the Insane Edition and v1.2.1 of the Standard Edition...
Starcraft Coop Campaign Mod has been featured on multiple game sites letting a larger audience know about what has been created.
Starcraft Broodwar Protoss missions are now fully scripted, tested and uploaded. We have completed yet another milestone!
Today we bring an update for Protoss BW Coop Campaign, maps 4 and 5 have been completed and are awaiting authentication. read more for detailed information...
This version of Starcraft Co-op Campaign has all AI Difficulty reduced slightly. This Contains all co-op campaign missions in Starcraft and Starcraft...
DISCLAIMER: These maps aren't intended to be all possible, ALL AI have simply been set to insane and no balancing was done. All AI has been increased...
DISCLAIMER: These maps aren't intended to be all possible, ALL AI have simply been set to insane and no balancing was done. All AI has been increased...
Want to play Starcraft Broodwar Campaign with a friend? So did we that's why we made it cooperative! Download all 3 Campaigns in one download, this is...
Starcraft Broodwar Full Zerg Campaign, fully scripted and tested. Enjoy!
Want to play Starcraft Campaign with a friend? So did we that's why we made it cooperative! Download all 3 Campaigns in one download, this is the final...
Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.
This comment is currently awaiting admin approval, join now to view.
This is literally the worst custom campaign I have ever played in sc1... A hot steaming pile of garbage with 0 thought and 0 skill put into making. Tested? my ***. Every map has just scripted enemy spawns and infinite resource AI who do nothing but constantly run against you with wave after wave of units, there is no strategy at all, the enemies are way too many ( far beyond the unit cap too because of scripted spawns) and you have fewer resources than in the default single player campaign.
I have no hopes of ever having a good sc1 coop experience because of this ****, because any decent mapmaker will think "oh it already exists, lets not do it" while this garbage is a sorry excuse of a map
Whats with those lies talking about "tested" this garbage hasnt been tested at all. in Zv6 you have 1 base against mass reaver carrier from an ai that has infinite resources, none of the expansions are accessible because the ai spams carriers to defend and kills everything you can field in seconds.
Since you lack the ultralisk to counter reavers its impossible to go hydra because dozens of reavers will shred them in seconds...
We attempted this 8 times in total and 8/8 times we ran out of resources long before being able to expand anywhere because there were dozens of carriers rebuild before we could even get a control group of hydras.
Not to forget the 2/2/2 zealots attacking you at 1:30 and killing almost all your workers because you dont have anything to defend with except a guardian and 2 mutas
Or Tv8, the Orange Terran spams units from his infinite resource pool like crazy and it took us 50 minutes and completely mining out all bases to win. We build a combined 900 units of siege tank, goliath, vulture and science vessels and traded 1:2 kills - the ai lost a total of 1800 units
How about testing difficulty before releasing this ****?
This comment is currently awaiting admin approval, join now to view.
This comment is currently awaiting admin approval, join now to view.
Ok, some missions are really unfair. I don't think they are fun & challenging. On one mission AI has +3 upgrades whereas we only has max +1. On another mission, AI has tanks and goliahs and we only have what? marines and other low tier units.
This comment is currently awaiting admin approval, join now to view.
so why is it only one set of campaigns where is the BW redone one that claims to be there, all i see is SC1 original, no BW
There are two download in the files page, one for original and one for BW.
Hi! where I can find the broodwar campaign? is it on the donwloadfile?
There are two download in the files page, one for original and one for BW.