Installation: *Standalone!* unpack and start Stalker-RTTN.exe , that's it!
Read the FAQ first if you have questions.
Road To The North (RTTN) is built on "Call of Misery".
It's made for players who love a mix of survival, realism, lore friendly story and interesting characters.
There are 37+ new missions, which cover most of 32 large maps in the Chernobyl exclusion zone.
Mission updates are easy to follow,as updates can be read in the PDA and in a self writing journal item.
"RTTN has that Roadside Picnic feeling. Everyone entered the Zone for their own reasons and everyone is connected to eachother in some way. The game adapts to recent events, changing dialogs and missions. Characters you meet have their own interests and personalities, some will tell you their story. Everything included is lorefriendly to stalker, based on the information we can find in the original games and will take you on a well written journey. The world's size allows you to choose your own path, the order in which you play missions and write your own story as well. The Zone is an unforgiving place and it will be difficult to survive. Take your time, explore, roleplay and.. Good hunting, Stalker."
many missions and dialogs are multiple choice. Both will change based on recent events, deaths and choices, leading to a slightly different story. Stalkers will talk about these events too. Your choices have consequences. One of the new mutants I'm very proud of, is the "Nightshade".
You can choose who you are. Your gender, faction, name and player icon can all be customised.
Road To The North is incredibly detailed and perfect for roleplaying.
- You can disguise yourself by wearing a faction suit, unlocking gameplay mechanics during missions
- Multiple choice responses to dialogs, even based on gender and your current faction.
- There's a ceasefire between Duty and Freedom near the bar area. others will respond to the situation.
- There's a new faction ("The Beyond"), which is connected to the story.
- The Monolith are an extreme threat to the main factions. Your actions will make a difference.
- Stalkers send eachother messages and respond to what they find and see (Tronex addon)
- A completely new world map (satellite), with level positions inspired by real life.
- Make new friends by helping them and ask them to come with you on your mission.
- Dynamic missions can be repeated, including fetch and assassination missions (DoctorX).
Road To The North story compatible factions are: Loners, Ecologists, Clear Sky, Duty, Freedom.
Other factions are usually enemies of the main story characters. You can still play as an incompatible faction like Bandits or Monolith, with limited dynamic mission support.
Road To The North is standalone, it includes CoM and many other addons, edited by me.
Some of the new RTTN features are:
Some other features I merged from existing mods can be found below.
KaroTheStalker
EzgiCtankep
WTFSexyheadphones
Sophie V Weg (sjebberd)
Alex - Alexandr Chrome Rybak
Michaela Bušovská
Seda145 (Roy Wierer)
Songs:
-- Vanya Importent / Alex Heidern : "Addaraya - Gurza dreaming (cover)"
-- Raffaele Du Marteau : "Dreaming of Nowhere"
Voice:
-- 11linda - "female player voice effects" Freesound.org
Matias Nicolas Machado
Seda145 (Roy Wierer)
Special thanks: - Jonathan Eversen, for testing some missions, features and TAZ.
Special thanks: - ColonelRH for testing TAZ and TAZ ltx fixing
Seda145 (Roy Wierer)
Special thanks: - Benjamin "Razorizz" Andersson for the character "Razor" and his mixtape mission.
Seda145 (Roy Wierer)
Benjamin "Razorizz" Andersson
Seda145 (Roy Wierer)
Seda145 (Roy Wierer)
paranoiia8
Special thanks: - Cameron James Wellman, for creating "Nightshade" concept art.
Special thanks: - NeonQueen (FO4 Crocodile hairstyle) for the hair model used on Anna.
Special thanks: - Elles Boer, logo concept.
Seda145 (Roy Wierer)
Paranoiia8
Seda145 (Roy Wierer)
Special thanks: - Haskins Laboratories, for XRay material.
Dimon12321, FlamingDuck, AV661194, [BY]Gre4ka, WakeUpDeath!, S.T.A.L.K.E.R666Z, cenak, Muraxez, Nuclearoid, Aonestr, hlgrm, ItsAPenta, Sveta Torlak, SevenRus, Kostya Chernyak, Stepan Ivanov, and anonymous users
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Road To The North is built on top of a collection of many other amazing S.T.A.L.K.E.R. mods. Because many mods have been merged together in the past, it is often difficult to find every person who has worked on the included mods. Please send me a message if I should change something in the credits, or if you should be in it.
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Seargedp
MDT
TAZ TEAM Mp5lng, Alex “TheTazDJ”, Kuba Wasiak, Tank1092 Alpha tester: Nezdad Kajtazaj ”Snow” Special thanks for: ky-ky, Comrade-bear
TeamEPIC, Russian Com/DA team, Junx, LostAlphaRus, Master_Boli, nik19845, cat Maxim
bi0nicman, Sasha Tulunzhi
Tronex
Paranoiia8
Tronex
thales100, Greshnik13rs, CAHCAHbl4
Greshnik13Rs
DoctorX01
DoctorX01
r_populik
Tronex
Tronex
SashaRed
bi0nicman, Sasha Tulunzhi
Seda145
Seda145
Jack, VodkaChicken, Victor Makarin
spikensbror
SashaRed
TKGP
av661194, Shoker, dimitrian
av661194, Shoker, dimitrian
crazyiscombine
Fohom
brankovich, Porpeta Voraz
tsěsarĭ, anon
Hello S.T.A.L.K.E.R.S.
Developers will be glad to hear the Addons section is now unlocked!
With the most recent "Emergency Patch V13" Road To The North is now Addon friendly.
This means the most important bugs have been patched,
Translations can be added easily by adding xml files
and addons will be highly compatible with future patches.
Bug fixing / Patches should be included with the "emergency patch" by me.
If you have patched a bug, please contact me so I can include it with the official patch.
New content might become part of the official release if you contact me about it.
Addons are easy to maintain since "emergency patch V13" as existing files won't change often anymore.
Examples of often requested addons which should be uploaded in the addons section are:
- fov zoom configurations
- trader/economy configurations
- difficulty / carry weight configurations
- minimap
- ui overhauls
- music / sound changes
- 3D model changes
This addon will allow you to run faster [Nothing OP , just a small speed boost] Read Description for more details...
Removes weapon smoke particles-effects to improve framerate during more or less heavy firefights on weaker computers. Compatible with RTTN 13.8 . Of course...
Customize the amount of Inventory Space there is available in your character's bag. Installation: Choose one folder inside this zip, open it, copy gamedata...
This addon is meant to improve your Weight carry capacity from 35kg to 52kg....
To switch between Male/Female player sounds and textures, you need these files if you don't have them already. Pick a gender folder and merge it with...
This addon includes 8 variants of the existing inventory texture. choices are : Default / dark inventory frame + a solid color background with different...
Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.
Highest Rated (13 agree) 10/10
This is gonna be a honest review. So in the term of gameplay elements and features it's on the same level as Dead Air but somehow in this mod the zone feels much more populated. So with gameplay elements I would like to give this a 10/10 The story is amazing. And most of the CoC or CoM based story driven mods are a mess but this is really nice to play so far. It has both a decent story and freeplay at the same time so that's a 10/10 again. (Also seda did a good job using all the maps as much as…
Nov 28 2018 by vvil01
I'm getting a bug where the weather seems to be stuck in a storm. It's been stormy for like five days.
In the weather options all the weather is set to regular and they all last six hours. Turning stormy weather off does nothing. Reloading does nothing. Sometimes the weather gets a bit brighter for a short time but turns right back to a dark thunderstorm again.
When I start a new game the weather seems normal (not stormy all the time).
I don't have any weather mods but I do have the winter addon.
EDIT: After reloading old saves it seems this endless storm started after entering lab X-8.
It's possible capture the monolith guy alive to lukas (freedom tasks?
I have marked an stash close the bandit base. Looks live the stash are under the earth, but the military/metal shovel does not show anything. Any one haves some ideas what happened?
Hi, Not sure where you mean but sometimes the stashes in the underground labs show up in the middle of the map as a marker.
I have never had to dig for a stash.
Yeah, nice theory.
Serious... Why someone leve an uncharged battery in an stash? Or bad amo, or something inuseles?
Because he wants the Zone to be clean?
Maybe haha
I know this has already been discussed but I can't find it in all the pages of comments...
Does anyone know how to fix the non-scoped aiming so that the view doesn't zoom out when using the iron sights?
People, the mutant bear on cordon can spare in different places? I can't find it.
I found a bear corpse near the bridge in cordon, I think the bandits killed it, but I didn't have a decent knife at that time...
I encountered another one much later in Limansk.
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I think the bear spawns near the bridge when you start a new game, so you have to get there quickly to find it. I have also encountered bears in Pripyat Outskirts but this was very rare for me.
It's possible... Or he only spaws if you have the right tools to kill him. When I buy the hunting knife from Sid he appears and comes directly to me, alone eheh. I discovered this 12h ago. It's possible, or not hehe