Welcome to Road To The North!

  • STALKER is made by GSC Game World,
    support GSC Game World by buying the STALKER CD keys.
    Piracy is not supported.
  • Road To The North + future content is completely FREE for everyone.
    You can support my work on Patreon with an OPTIONAL donation Patreon.com
  • My website: Road-to-the-north.com
    The FAQ can be found on my website.
  • Facebook: Facebook.com
  • VK: Vk.com
  • Translation teams may join: Moddb.com
  • Downloads,
    RTTN version 1.0 (google drive or torrent):
    • Drive.google.com
    • Moddb.com
    • click the files tab on top of this page. "new game patch" and "emergency patch" are both needed. Game translation is supported with "Emergency patch V13" and up.

Installation: *Standalone!* unpack and start Stalker-RTTN.exe , that's it!
Read the FAQ first if you have questions.

Road To The North (RTTN) is built on "Call of Misery".
It's made for players who love a mix of survival, realism, lore friendly story and interesting characters.
There are 37+ new missions, which cover most of 32 large maps in the Chernobyl exclusion zone.
Mission updates are easy to follow,as updates can be read in the PDA and in a self writing journal item.

"RTTN has that Roadside Picnic feeling. Everyone entered the Zone for their own reasons and everyone is connected to eachother in some way. The game adapts to recent events, changing dialogs and missions. Characters you meet have their own interests and personalities, some will tell you their story. Everything included is lorefriendly to stalker, based on the information we can find in the original games and will take you on a well written journey. The world's size allows you to choose your own path, the order in which you play missions and write your own story as well. The Zone is an unforgiving place and it will be difficult to survive. Take your time, explore, roleplay and.. Good hunting, Stalker."

many missions and dialogs are multiple choice. Both will change based on recent events, deaths and choices, leading to a slightly different story. Stalkers will talk about these events too. Your choices have consequences. One of the new mutants I'm very proud of, is the "Nightshade".

You can choose who you are. Your gender, faction, name and player icon can all be customised.
Road To The North is incredibly detailed and perfect for roleplaying.

- You can disguise yourself by wearing a faction suit, unlocking gameplay mechanics during missions
- Multiple choice responses to dialogs, even based on gender and your current faction.
- There's a ceasefire between Duty and Freedom near the bar area. others will respond to the situation.
- There's a new faction ("The Beyond"), which is connected to the story.
- The Monolith are an extreme threat to the main factions. Your actions will make a difference.
- Stalkers send eachother messages and respond to what they find and see (Tronex addon)
- A completely new world map (satellite), with level positions inspired by real life.
- Make new friends by helping them and ask them to come with you on your mission.
- Dynamic missions can be repeated, including fetch and assassination missions (DoctorX).

Road To The North story compatible factions are: Loners, Ecologists, Clear Sky, Duty, Freedom.
Other factions are usually enemies of the main story characters. You can still play as an incompatible faction like Bandits or Monolith, with limited dynamic mission support.

Road To The North is standalone, it includes CoM and many other addons, edited by me.
Some of the new RTTN features are:

  • -A complete, large and interesting new story line! Completely lore friendly.
  • -New side missions, which often involve popular characters from the series.
  • -overhauled most dynamic CoM missions and rewards.
  • -Adds a real reason to visit the Labs and other extremely dangerous locations.
  • -You can choose which faction you are in from the start.
  • -Play as a male or female character, sounds, icons and first person models included.
  • -Roleplay! Multiple choice dialogs and unpredictable events.
  • -Ceasefire between Freedom and Duty at Rostok (bar) and Wild Territory. Voronin's orders.
  • -Disguise yourself as any faction by wearing their clothes! (optional feature)
  • -Gas masks now use filters, some suits use oxygen tanks. Both have their own durability.
  • -Restored some dialogs from CoP to their original characters.
  • -High difficulty. You are just human.
  • -More realistic damage on living creatures. Difficulty is not based on enemy health.
  • -Multiple endings.
  • -Many new characters.
  • -New quest items, with new icons.
  • -New mutant parts, with new icons.
  • -Treasure hunt! You can find hidden stashes with your shovel.
  • -New items, models and textures including HD artefact detectors.
  • -Use for the shovel, some secret stashes are buried and can be digged up!
  • -Some story characters can be replaced if they die, opening an alternate mission/dialog.
  • -Added totally new mutants, with their own tactics and powers.
  • -New mutants: "Silent One", "Nightshade", "Blind zombie" and mutant variants.
  • -Toolkits are no longer in random stashes, they can be bought once in a while.
  • -Change the future of a faction.
  • -Redesigned world map and level transitions to be more accurate with the real world.
  • -A female stalker (new HD model by Seda145).
  • -Dialog choices depend on your faction and recent events.
  • -Large amount of dialogs, some unlock after events.
  • -Fully written in english.
  • -Take characters with you on a mission.
  • -Clear mission updates, markers and descriptions.
  • -Mutants get a larger role in missions.
  • -Your own journal, that writes itself after certain events or choices.
  • -Inventory space system, most items use space, filling your bag.
  • -New artefacts, all based on the ones in "Roadside Picnic", with special abilities.
  • -A new faction "The Beyond".
  • -Different enemies and spawns for most locations.
  • -Some redesigned ui and textures.
  • -New enhanced campfire cooking system.
  • -New main menu.
  • -Some new cutscene videos.
  • -removed "black screen" while using some items.
  • -Everything has been overhauled for a better and more realistic experience.
  • -Custom economy, discounts slightly change each day.
  • -Huge amount of tweaks and patches to existing content and merged mods.
  • -Rewritten tips and hud messages to be in first person. "I am, I have"
  • -Updated texts and descriptions.
  • -Removes as many old references to "marked one" from the original game as I can find.
  • -An optional no save spam mode (2 minutes between saves).
  • -Toggle full interface on and off with one button. (for videos and screenshots)
  • -Kick boxes instead of breaking your knife on it.
  • -Configure Tronex Dynamic Tip system with a pda from the inventory.

Some other features I merged from existing mods can be found below.

  • -64 bit engine code from Anomaly
  • -New weapons, grenades and armor.
  • -Adjusted weapon zoom.
  • -Many new items (MISERY mod).
  • -Complete texture overhaul.
  • -Sounds and music overhaul.
  • -New gun sounds.
  • -New ammo types.
  • -New scope reticles.
  • -Weapon varations (old/rusty/modern).
  • -Start as any faction, choose your start location.
  • -New Vegetation.
  • -Improved AI.
  • -Improved economy system.
  • -Dynamic tasks, stashes and dialogs.
  • -High difficulty.
  • -No minimap.
  • -A battery system.
  • -Playable music instruments
  • -Artefact cases, to reduce radiation.
  • -Drugs and medical items.
  • -Slow item usage, medkits take time to restore health.
  • -Mutant hunting and skinning.
  • -Artefact containers (to reduce radiation).
  • -Armor attachments.
  • -Repair items yourself with kits, oils and misc. items.
  • -Sleeping bags
  • -Place your own stashes.
  • -Cooking system.
  • -Immersive fast travel dialogs.
  • -Global weather system.
  • -Dynamic tips, npcs react to the world and communicate!
  • -New character visuals.
  • -Companion system.
  • -New mutants.
  • -Lootable armors.
  • -Light campfires.
  • -Kick tushkanos
  • -Optional Ironman mode (lose saves on death)
  • -Optional campfire saving mode (can only save at lit campfires)
  • -Inaccurate zombies.
  • -Loot money from corpses.

Thank you GSC Game World for creating S.T.A.L.K.E.R.

The game we love.

Many thanks to everyone who supports Road To The North!
Female character icon photos:

Sophie V Weg (sjebberd)
Alex - Alexandr Chrome Rybak
Michaela Bušovská


Seda145 (Roy Wierer)
-- Vanya Importent / Alex Heidern : "Addaraya - Gurza dreaming (cover)"
-- Raffaele Du Marteau : "Dreaming of Nowhere"
-- 11linda - "female player voice effects" Freesound.org

Main menu art:

Matias Nicolas Machado


Seda145 (Roy Wierer)
Special thanks: - Jonathan Eversen, for testing some missions.

Story writing:

Seda145 (Roy Wierer)
Special thanks: - Benjamin "Razorizz" Andersson for the character "Razor" and his mixtape mission.


Seda145 (Roy Wierer)

Dialogs spell and grammar check:

Benjamin "Razorizz" Andersson


Seda145 (Roy Wierer)


Seda145 (Roy Wierer)
Special thanks: - Cameron James Wellman, for creating "Nightshade" concept art.
Special thanks: - NeonQueen (FO4 Crocodile hairstyle) for the hair model used on Anna.
Special thanks: - Elles Boer, logo concept.

3D modeling:

Seda145 (Roy Wierer)


Seda145 (Roy Wierer)
Special thanks: - Haskins Laboratories, for XRay material.

Translation to Russian:

Dimon12321, FlamingDuck, AV661194, [BY]Gre4ka, WakeUpDeath!, S.T.A.L.K.E.R666Z, cenak, Muraxez, Nuclearoid, Aonestr, hlgrm, ItsAPenta, Sveta Torlak, SevenRus, Kostya Chernyak, Stepan Ivanov

Road To The North is built on top of a collection of many other amazing S.T.A.L.K.E.R. mods. Because many mods have been merged together in the past, it is often difficult to find every person who has worked on the included mods. Please send me a message if I should change something in the credits, or if you should be in it.

Included mods:

64 bit Engine Code





TeamEPIC, Russian Com/DA team, Junx, LostAlphaRus, Master_Boli, nik19845, cat Maxim

STCoM for Call of Misery 1.0d

bi0nicman, Sasha Tulunzhi

S.W.T.C. - Call of Chernobyl Edition [CoC 1.5]


Stalker Two-K


TRX: Global Weather (2.2)


Bear Model Pack for CoC v1.0

thales100, Greshnik13rs, CAHCAHbl4

Flying demon model


DoctorX Dynamic Anomalies 2.1


DoctorX Questlines


Original Guns Reanimated


TRX - Sounds Revamp 8.0


TRX - Dynamic news


Female ecologist voice


STCoM Weapon Pack

bi0nicman, Sasha Tulunzhi

ZoneExpanded - Artefacts


ZoneExpanded HD models


Outfit Addon

Jack, VodkaChicken, Victor Makarin

Immersive fast travel 1.0 [1.4.22]


Adjusted Zoom Levels 0.6 [1.4.22/1.5b r4]


Simple Instruments


Outfit loot CoC 1.4.22 v2

av661194, Shoker, dimitrian

Outfit loot CoC 1.4.22 v2

av661194, Shoker, dimitrian

Enemies Dont Always Drop Broken Guns - STCoM


Inaccurate Zombies [CoC 1.4]


Weapon Sound Mod [STCoM] UPDATED 19/6

brankovich, Porpeta Voraz

lootmoney for CoC [1.5]

tsěsarĭ, anon

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Addons section

News 3 comments

Hello S.T.A.L.K.E.R.S.

Developers will be glad to hear the Addons section is now unlocked!
With the most recent "Emergency Patch V13" Road To The North is now Addon friendly.
This means the most important bugs have been patched,
Translations can be added easily by adding xml files
and addons will be highly compatible with future patches.

Bug fixing / Patches should be included with the "emergency patch" by me.
If you have patched a bug, please contact me so I can include it with the official patch.
New content might become part of the official release if you contact me about it.

Addons are easy to maintain since "emergency patch V13" as existing files won't change often anymore.
Examples of often requested addons which should be uploaded in the addons section are:
- fov zoom configurations
- trader/economy configurations
- difficulty / carry weight configurations
- minimap
- ui overhauls
- music / sound changes
- 3D model changes

Add file RSS Files


Patch 3 comments

Patch for the winter pack, adds an item icon "spare part" needed in the next version of "emergency patch"(V13)



Other 14 comments

This is an addon, not a patch! Merged the existing winter mod made by Маньяк, Fixes by Bast3 and extra sounds by BazinGarrey. Made compatible with...

New Game Patch

New Game Patch

Patch 18 comments

This patch can only be installed before you start a new game. It will mostly fix a.i., character logic and missions. No existing saves are compatible...

Gender Patch

Gender Patch

Patch 6 comments

Fixes some issues with the files related to gender which are packed with Road To The North.

Emergency Patch V13

Emergency Patch V13

Patch 48 comments

THE OTHER PATCH "NEW GAME PATCH" fixes clones! use it! patches game breaking issues and adds new content. always download latest version, this one will...

S T A L K E R    Road To The North V1.0

S T A L K E R Road To The North V1.0

Full Version 59 comments

Full standalone release of Road To The North V1.0, download torrent, unpack zip and start Stalker-RTTN.exe , that's it! ~See the FAQ in the mod description...

Comments  (0 - 10 of 1,922)

Also, why whenever I use flashlight it just flickers and does nothing?

Reply Good karma Bad karma+1 vote

In Misery mod, you need a power supply, not sure if this is the same.

Reply Good karma Bad karma+1 vote

Guys how can I limit head bobbing? its too much. Default like in SoC would be perfect

Reply Good karma Bad karma+1 vote

Hi, in the mission dark secret when i open the door to monolith control center the quest won't update. When i go through door to next level i don't know what to do because quest still says that i need to find secret door in sarcophagus

Reply Good karma Bad karma+1 vote

For me the best stalker mod I have played (I have played most), I struggled at the start owing to not understanding the disguise system, but got sorted eventually. Raise money through weapon scavenging weapons and forgot about artefacts they are not worth it. The beyond quest can get bugged depending on what you do with the link emitter storyline, took me a couple of runthroughs to get it right. And of course, on the first run through, dont use spawner, its very rewarding to persevere through some of the harder bits. All in all well done and thank you for your efforts.

Reply Good karma Bad karma+1 vote

Okay so I have one thing to say about Boars, WHY THEY ARE SO HARD TO KILL?!
Grenades doesn't do the job, mines ether, shooting at them with normal weapons is just wasting ammo, only knives are reliable but the risk of being killed in 1-3 hits (in egzo I can survive like 4 max) from this mutants is not worth it. Even the stuff you get from them is not worth getting almost killed or having armor destroyed. Every time I see boar I'm getting sick.
Can you adjust them to be more like animals, and less like tanks?

Reply Good karma Bad karma+1 vote

Get a protector and get enough money to get it repaired it sorts them out with 2 or 3 hits.

Reply Good karma Bad karma+1 vote

I tested Toz-34 on them and I was like "lol it died". So no need for expensive weaponery and repairs. Hurray!

Reply Good karma Bad karma+1 vote

They have very thick skulls - headshots will do very little. Shoot them in the butt and they'll go down quite easily.

Reply Good karma Bad karma+1 vote

I know it, but even shooting in body takes too many bullets from automatic weapons to make it worth it. After tests I have done, shotguns ftw!

Reply Good karma Bad karma+1 vote
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Highest Rated (12 agree) 10/10

This is gonna be a honest review. So in the term of gameplay elements and features it's on the same level as Dead Air but somehow in this mod the zone feels much more populated. So with gameplay elements I would like to give this a 10/10 The story is amazing. And most of the CoC or CoM based story driven mods are a mess but this is really nice to play so far. It has both a decent story and freeplay at the same time so that's a 10/10 again. (Also seda did a good job using all the maps as much as…

Nov 28 2018 by vvil01

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