This mod focusses on implementing the old 3D era maps and combining them together on the San Andreas engine. This includes maps from GTA: III, GTA: Vice City, Manhunt, Manhunt 2, Bully, and ofcourse GTA: San Andreas itself. Not only are we adding the maps, we are also trying to implement the features these games have aswell. This includes hardware shops, vehicles, peds, weapons, and other content.
Everything is done in the same style as how San Andreas is.
GTA: Underground implements extra gangs into GTA: San Andreas which spawn in their respective cities. They also use their own weapons from the respective games aswell, and you can even take over their turfs.
Every city has it's own set of pedestrians and vehicles, which are converted from the respective games. The custom locations Atlantis and Mainland Liberty come with their very own unique set of pedestrians.
Every city is fully loaded out with safehouses with custom interiors from their respective games which can be bought, and with shops where the player can purchase vehicle tuning parts, junkfood, clothes, and much more. These shops are also marked on the map!
As stated above, we've implemented the interiors from the respective games. To make them feel more SA-styled, we've adapted all of the interiors to work with SA's enex system, which means custom entering/exiting animations.
All of the added maps also come with their own set of props, and even streetlights, signs, benches, and trash cans (and ofcourse more), and so we've made all of these custom objects breakable, and gave them all 2dfx, as seen in their respective games.
While spending time in Vice City or San Andreas, you are able to make money by purchasing assets from both games. Once you buy them, you can collect money from them by walking into a pickup.
GTA: Underground also adds (not replaces) all of the vehicles from their respective games, and they can be modified at tuning garages, and the added vehicles will even have unique abilities such as sirens, moving engine parts, and jet gears. Plus, all of them are redone to fit in SA. Added weapons can be bought from Ammu-Nation stores in added cities, and added peds can be seen roaming their home city.
Too lazy to fly to a different city? No problem! GTA: Underground updates the airplane ticket system so it will allow you to purchase plane tickets to and from these added locations.
GTA: Underground not only adds vehicles, it will also let the correct law enforcement agencies from their respective games (in Bullworth's case we use custom stuff) chase you when you have a wanted level! Another cool feature we've added in is the Vice Squad agency, which will chase you when you have a 3 star wanted level in Vice City.
Since in GTA: III and GTA: Vice City a lot of the buildings were simply not solid at the rooftops, we've updated all of the rooftops so that they are and will be solid. In some places we even added extra detail and props to give these rooftops some new life!
We've also added a bunch of extra cheat codes from their respective games to let the player have some fun!
GTA: Underground is shipped with a vehicle spawner which allows the player to spawn every single vehicle from the game, including the added vehicles.
Will you add GTA: IV/GTA:V maps to UG?
Obviously not. The project only adds the 3D era maps.
Will my GTA: San Andreas savegames work?
No, they won't. GTA: Underground uses a seperate directory in the Documents folder, and any savegames from SA will simply not work.
My game is crashing right after I clicked "Start game" on the very beginning of the loading process, what's wrong?
Take a look at your DEP settings, try to set it to "Essential Windows programs only". You shouldn't set it to anything else for security reasons.
Is Snapshot 3 the final version?
No, it is the final snapshot before the first beta release, beta 1.0.
Is there an official website?
Yes, there is! See the links section.
GTAForums main thread:
Official Discord chat:
Snapshot 3.3.9 was released earlier today and introduces the in-game atmosphere of Grand Theft Auto: Vice City Stories, Grand Theft Auto: Liberty City Stories, and a lot more. This article will cover this and other changes in this new update.
By default, UG will always use the GTA:III and GTA:VC weather. You can change this by using The Hero's debug menu, which can be found in the 'Compatible mods' directory. After putting the 'debugmenu.dll' file in the root directory of your game, you can open it while pressing CTRL + M while in-game. You can then either turn on the 'Use Stories weather' option and watch how the weather changes over a few in-game hours, or you can change it directly to any of the '*_MIAMI_2' weather types (where the wildcard stands for EXTRASUNNY, CLOUDY, FOGGY, etc.). Stories weathers also come with their own post-processing effects which can be enabled or disabled with Trails option in the settings menu. It's recommended enable this to get the expected look shown in the screenshots.
Normal (requires snapshot 3.3 and snapshot 3):
Standalone (only requires a 100% clean GTA:SA installation):
Q: My game has really weird sky colours, what am I doing wrong?
A: You probably installed Snapshot 3.3.9 over Snapshot 3.3.8 or an earlier version but forgot to use the updated SkyGrad mod. The new version can be found in the 'Compatible mods' directory.
Q: Sometimes the water looks transparent while using the Stories weather!
A: This is because LCS and VCS originally have different water handling code. Since this code is not included, the water will sometimes appear transparent. We will probably come up with a workaround for this soon.
We would like to thank The_Hero, the developer behind SkyGfx for helping us out numerous times and letting us use his code in the project.
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