This Mod makes the campaign maps full of enemy AI. In original campaign you usually had to do a 1v1 on an 8 player map. With this mod it fills the remaining slots of each map so you always have big battles! This mod also makes it so there is no health modifier for campaign difficulty.

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Extra Campaign AI release v1

Extra Campaign AI release v1

Full Version 2 comments

Current Finished version! This will add extra AI opponents to campaign maps.

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Guest
Guest - - 690,594 comments

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CorbaForce
CorbaForce - - 1 comments

Is it possible for you to make a separate mod/file for the health modifier remover only?

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ryuutensai
ryuutensai - - 2 comments

You can use "Corsix's Mod Studio" to make your own Mod
to edit/change "health_maximum_modifier" in "Campaign".

*open:

Data -> attrib -> tables -> tuning.rgd

*for AI health maximum modifier:

metamap_difficulty_modifiers ->

easy (default value is 0.6)
hard (default value is 1.2)
normal (default value is 1)

*for Player health maximum modifier:

player_metamap_difficulty_modifiers ->

easy (default value is 2.5)
hard (default value is 1)
normal (default value is 2)

You can edit the Value to change the health maximum modifier,
example:
1 = 100% of maximum health
2.5 = 250% of maximum health
0.6 = 60% of maximum health, etc.

Save your Mod, start the Game then Load your Mod (or use Mod Manager),
choose new "Campaign" and choose the "Difficulty" you want.

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Guest
Guest - - 690,594 comments

I'd also like to see this

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Daemonjax
Daemonjax - - 73 comments

I went through all the changes in this mod's files, and none of them would change the health modifier for difficulty levels. AFAIK it's hardcoded in DC and SS, so can't be modded out. In winter assault and original DoW, it was easily modifiable -- but then in DC and SS the game doesn't actually call those functions in the .ai files so it must be hardcoded. And those same functions weren't updated to include the races when it builds the entities list, so we know they don't work anyways.

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Alez092
Alez092 - - 53 comments

No, they are not hardcoded, I just modified the values and they worked, I changed them to 1 for all difficulties and all players(human and bot).I am playing against orks and their stronghold has the same 20 000 hp as my stronghold.I consider changing hp in difficulties a lazy design, I want the real values and wish to play against the AI in the campaign, not against a bulky shield.In any now, now my AI adversaries have the same 100 % health as my units and buildings.I basically modded titanium wars as I am using it for the campaign, hah.

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dogehkiin
dogehkiin - - 5 comments

I went through the changes (Dark Crusade) and it didn't work but my game seems to have the Hard modifier set to 1:1 by vanilla anyways so I guess I'll just use that for now

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Guest
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Guest
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[oO]
[oO] - - 35 comments

Alrighty, time to clear things up. If you feel like you're having troubles with game difficulty but EASY game difficulty crashes for you, read my comment (yeah it's a huge one, but I'm sure it should help most of you).

So! As you download and extract mod archive to your game folder, you'll have new folder, called "Extra_Campaign_Players". What you wanna do now is to open this folder and follow this path:
.../Extra_Campaign_Players/Data/ai/metamap

There you will see 3 folders, called settings0.ai settings1.ai and settings2.ai. Now, open one these files via Notepad (right mouse button -> 'Open with...' -> Notepad). As you can see, there's huge amount of text inside. Basically this file works as actual AI for campaign. For example settings0.ai is a file for easy difficulty settings, whereas settings2.ai stands for HARD difficulty.

First half of the text is devoted to AI behavior on global map, while second half is devoted to AI behavior during battle. What we need to do is to open settings1.ai and find part of text, which starts with lines:

-- Map difficulty settings
-- NOTE: Valid difficulty values are:
-- easy
-- standard
-- hard
-- advanced
-- insane
DifficultySettings =
{

In order to actually downgrade difficulty settings, we need to open settings1.ai file and change each string with parameter

Difficulty = "insane",

to parameter

Difficulty = "easy",

Now, it'll take a while, but nonetheless it SHOULD work. Surprisingly enough, original "medium" difficulty has AI bots set to INSANE difficulty for some reason.

Anyhow, after you did that, try launching the game again and try NORMAL!!!!!!! difficulty mode. For some reason no matter how much you change settings0.ai file, game will always crash (heck, I even tried replacing settings1 with settings0 file and it still crashed!)
Now, IF game runs smoothly, but difficulty is too easy, then you might want to try to change line in settings1.ai

Difficulty = "easy",

to

Difficulty = "standard",

instead. I sincerely HOPE it helps somebody, cause mod is somewhat unpredictable and may crash even after you think you did everything right. I for instance kept changing files and text lines with one another for a good hour till it finally worked.

p.s. also, if you're interested, I may explain how do you change amount of bots per map & even add allies in LOCAL campaign map. Hopefully my explanation wasn't too tricky. Maybe I'd upload a fixed file instead, but I'm not the author, thus I don't feel like adding anything. Have fun, and again, I hope I helped!

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blackdevil1412
blackdevil1412 - - 1 comments

thanks any chance you also explain how to have allies in campaign

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