content for the original races is looking fantastic chaps, reay nice work. especially the necrons, facking gorgeous
cant wait for the release
content for the original races is looking fantastic chaps, reay nice work. especially the necrons, facking gorgeous
cant wait for the release
planning on introducing new racers?
fond of your mod chap, some extra win conditions would be a welcome addition
this is a fantastic mod, and you should seriously consider updating it. you're offering an experience UA and the others lack.
the tyraninds could do with a buff and economy change
then merge the desired faction to the CornCobMans fun mod, on the mod manager
if you wish to add new races to the mod, simply copy and paste the ai folder in the data folder of your selected mod faction and place it in the AI folder in corncobmans ai mod folder
Thank you Brother
ran into an issue, they only new faction that loads is the imperial fists. currently trying to run renegade guard, dark angels and tyranid swarm
anyone able to help? would be highly appreciated
is the new Tyranid Swarm mod combatable with this?
once upon a time, there was a tyranid mod with new textures and animations, does anyone know where i can find this masterpiece?
green unit markers are mising from my battle map hud, checked the ini but cant find the appeopriate code to edit
Crazy, dream come true, buzzing to try it out!
Excellent,cheers chap.
I suppose implementating FPM is bothersome?
Does anyone know how to access few player mode with bots?
is skirmish functional on this beautiful bit of modding?
the other developers need to get their heads out of their collective *****, and you need to grow some bollocks and open another dialog detailing theyre short comings as mod developers, the tools and engine they used is open to the public for a reason, and for them to sourly shutdown your creation as infringement is utter shite, release the mod you muppit.
love this game but it lags my system something terrible, my rig should be able to front this no problem. anyone have any tips on gaining a smother performance?
The zerg seem underpowered,or is this a case of get gud?
Mod is fantastic btw, absolutely gold, 2 of my old favourite games one,if i was a rich man,id donate u millions
will do brother
Hello Gambit, thank you for the help, RAGE seems to be incompatable with the no fly zone win condition. switched it off and it all ran cleanly. I'll post the detail in any case.
SCAR alert:SQUAD BLUEPRINT WITH NAME khm_squad_heldrake does not exist!
SCAR_FATAL scar error! *blah *blah error calling in it function 23: NO FLYZ ONE_WINCON
thank you again brother!
Can confirm RAGE works standalone btw. hoping you get back to me soon, i need dem skulls
excellent mod chaps, having issues running RAGE though Loads up but fails to a SCAR error as soon as the skirmish begins. Any suggestions Gambit?
Such an amazing mod, many hours spent purging the xenos swarms. is the next release soon?
I thought i read somewhere in the read me or on this page that the resource speed was lowered, my mistake. In any case would you consider increasing the resource rate? Also can we expect any new maps with the next release?
Why did you decide to slow the resource rate on the grand offensive game mode? would it not make more sense to increase manpower since battles were so big at the time? great mod btw and i can not wait to play as the french.
may buy men of war for this, looks amazing
Amazing mod, its reignited my love of M&B, bit ****** though because evryone seems to be stuck in a permanent truce, anyone else had this glitch?
did you buy the origin c&C ultimate collection?
All sorted, installed ROTR to the wrong folder
Thanks for the reply guys. I'm running generals/ZH ultimate collection. i've gotten the fixed launcher to work but i dont understand what the target for the ROTR launcher needs to be.
madmanzack
zack joined
This member has provided no bio about themself...