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Comment History
enyo
enyo - - 26 comments @ Crossfire 2.0

i have a problem ...with mission 2 in single player where u need to disable the ships engine after the scan.... his shield recharge rate is to high. i have tried every thing.... i shot at him shields go down to about half then he pulls a fast one and gets out of sight and by the time i get him in my sights again his shield is back to normal. cany1 one has some tips on how to do this... its getting frustrating :(((

Good karma+1 vote
enyo
enyo - - 26 comments @ FX v1.87 Spoilers

actually its a hypergate.... and it looks freaking awesome 0.o

Good karma+1 vote
enyo
enyo - - 26 comments @ Revenge of Revan

u have a set of instruction in one of the folders... just fallow them and it will work.

I just finished it and its god damn awesome ....i`m stunned , can`t wait to play the full thing, or at least the next chapter :D
By the way Logan can u guys add some armored robs in the game something similar to those in the upcoming MMO.I think it it will add to the awesomeness of the mod :D
waiting for the next update :D

Good karma+2 votes
enyo
enyo - - 26 comments @ Hessia Capitol Station

sweet... but can the game engine take all that poly? how many it has?

Good karma+1 vote
enyo
enyo - - 26 comments @ C&C Renovatio

well u`re kinda picky .... who gives a damn if there was a platform there...the model, texture and animation are damn good.
if u want to know they are doing the best they can...making an animation for the platform to unfold piece by piece just to make u fell better its time consuming not to mention increasing the numbers of polys for the the model:D (there is a limit of polygons since they want the mod to stay in the same system requirements range)

Good karma+2 votes
enyo
enyo - - 26 comments @ Dawn of Victory

hes right ...any heat will be detected since the ambient temperature is very low.... besides who uses radars in space.... they have more advanced sensors so your usual bouncing the waves of the station dosen`t really apply :D

Good karma+1 vote
enyo
enyo - - 26 comments @ Tiberian Sun Rising

this mod looks more awesome by the day.... any idea when we will get to play this mod....can`t wait to blow some s**t up TS style :D

Good karma+6 votes
enyo
enyo - - 26 comments @ Tiberian Apocalypse

i reinstalled it and now its working....thx
great mod..i love it :D waiting for the next release :D

Good karma+1 vote
enyo
enyo - - 26 comments @ Tiberian Apocalypse

yes.... i`ve played a skirmish mission with gdi.. and its the normal c&c 3.

Good karma+1 vote
enyo
enyo - - 26 comments @ Tiberian Apocalypse

i have a problem i installed the mod and when i start it(game browser / mods / launch game) the normal c&c 3 starts instead. What am i doing wrong?
i have kane`s edition patched to 1.09 . need some help pls

Good karma+1 vote
enyo
enyo - - 26 comments @ Tiberian Apocalypse - Version 0.07

i have a problem i installed the mod and when i start it(game browser / mods / launch game) the normal c&c 3 starts instead. What am i doing wrong?
i have kane`s edition patched to 1.09 . need some help pls

Good karma+2 votes
enyo
enyo - - 26 comments @ Revenge of Revan

damn this mod looks off the hook. I can`t wait to play this .

Good karma+1 vote
enyo
enyo - - 26 comments @ M1A2 Abrams

I have a suggestion... can u guys make the TUSK package for Abrams? maybe as an upgrade? this will make it more realistic and up to date with current technology.

I know adding extra armor and machine guns on the tank will probably screw the balance but it will be wonderful if u can integrate this.

Good karma+1 vote
enyo
enyo - - 26 comments @ C&C Renovatio

Looking awesome !!!! can't wait to play this mod. any idea when? :D

Good karma+2 votes
enyo
enyo - - 26 comments @ The Red Alert Mod v1.0

does it works for singleplayer to? or its a multiplayer mod?

Good karma+3 votes
enyo
enyo - - 26 comments @ VtM: The Final Nights

i have a problem ... i installed the game then the mod.... its working perfectly but one thing.... as soon as i get in game my char keeps running forward without pressing any keys and i dont know how to make it stop so i can play :((..anyone has any idea?

Good karma+1 vote
enyo
enyo - - 26 comments @ Stars

i need some help. what program should i use to extract the mod i tried winrar latest and winzip and 7zip and they all give me an error: unknown method of compression. pls help

Good karma+1 vote
enyo
enyo - - 26 comments @ Stargate Invasion

nice mod... but can u guys make the weapons fx a little more visible , i mean i have to zoom in all most at max to see the drones or the lasers. in rest the mod is awesome.

Good karma+1 vote
enyo
enyo - - 26 comments @ Weird heilcopter picture

i agree, but it seems the engines are fixed in vertical position .

Good karma+2 votes
enyo
enyo - - 26 comments @ NATO Units: M1A2 Abrams, LAV-25 APC and Anti-Air Humvee

ok but where are the MGs from the m1a2sep...
it should have 2 on top, one for the gunner manual operated and one remote CWS(commander weapon system).

Good karma+1 vote
enyo
enyo - - 26 comments @ NATO M270 MLRS and M1A2 Abrams MBT

lol t90 vs m1a2 sep ....abrams wins
t90 uses ERA armor witch its only good vs KE penetrators..... no Composite armor, The new HEAT rounds on m1a2 sep will eat through ERA armor like knife through butter.
Abrams it has Composite, RH armor and Du mesh plating, the m1a2 sep also has slat armor on rear(witch renders shoulder fired AT missiles almost useless), and has additional ERA armor on sides .

and offcourse since its nato and not usa the dev can add the Leopard IIA6 witch its even more armored then abrams....that will render the t90 useless .

Good karma+2 votes
enyo
enyo - - 26 comments @ M1A2 Abrams

i agree tusk pack as upgrade adding the CWS,ERA armor on sides, and slat armor on rear and turret :D

Good karma+1 vote
enyo
enyo - - 26 comments @ Heavy armor approaching!

1)having a 125mm cannon dosen`t mean that will take out an abrams at 4 km range.for example in iraq/Astan the us army had to destroy a few of they tanks because they were stranded with no hope of recovery. even another abrams at very close range had a very difficult time to destroy another abrams(frontar shots using both apfsds and heat rounds where useless).And with TUSK package abrams recevied Era armor on sides and slot armor on rear with increased the armor rating overall.
i know its fictional but a little reality will be good, but they is still a good difference between m1a2 and type 99
2)tungsten rounds are good but they are weaker then their DU counter part(they shatter more faster then DU does).The DU KE penetrator is much better then tungsten one witch implies a difference in penetration rating and dmg.
3)the speed its not an issue the m1a2 sep has a 68 km/h road speed(governed), germans did a test with the governed shutoff and the abrams got 90 km/h on road(dont remember the site where i read but it can be looked up on google).

as for the mod itself, can u add the options to tanks to switch between different types of ammo, like have APFSDS for AT purpose doing great dmg to armored targets but useless against infantry and buildings,HEAT rounds , canister rounds etc.

Good karma+1 vote
enyo
enyo - - 26 comments @ Freespace:Fleet Command

nice.... been playing for few days straight :D

Good karma+1 vote
enyo
enyo - - 26 comments @ Angels Fall First: Naval Combat Operations

i see its still alpha.... when do we get a new version? a beta perhaps or better a final release?

Good karma+1 vote
enyo
enyo - - 26 comments @ Dune: Evolution

awesome mod can`t wait to play it....but i have a question whats the song name in the "motivation" video is awesome... thx

Good karma+2 votes