i think the best use would be to have them act like crates with negative and good outcomes from capture.
Bad outcomes like a bunch of tib lifeforms spawning cause the building was infested with tiberium, or it spawns some mutants, or it simply explodes violently. Good outcomes like pp giving some power after capture, refinery giving money or becoming silo, same with silo. I think it would be awesome if the advanved old powerplant had chances if one or two turbines are still working. Spawning some TD vehicles for you to command or capture. Structure autorepair after capturing old conyard. Really no ideas what temple or barracks could give, im sure you figure something out if you think this idea is good.
Technology-of-Peace
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