This addon is imitating global illumination effect, which makes the surroundings around light spot slightly brighter
Overall brightness is however smaller, so your eyes will not burn when you shine on white walls and you will be able to see bloodsuckers sneaking up to you. The actual range is about 32 meters, which is not much, but for a regular headlamp it is nice. So don't expect some 1kW LED high power lamp shining through whole Cordon.
You can of course those values change to your taste.
Tested on S.T.A.L.K.E.R. Shadow of Chernobyl
No need to start new game.
Changelog: 20.09.2020 - fixed: internal_light_torch_r2.dds file. Spotlight was shining more to left side.
i want my HUD like that :(
I'm using this in Call of Pripyat, but the brightness is still too high and turns into blinding white often, even at night. Can you please explain how the values work the in config file so I can tune it?
Edit 1: after messing around, here's the settings I found realistic. They keep the flashlight acceptably bright while avoiding overexposing surfaces even at close range:
color = 0.5,0.47,0.44,0.2
color_r2 = 0.5,0.47,0.44,0.8
omni_range = 0.0
omni_range_r2 = 0.0
The rest of the config file is the same as in your addon.
A strange issue I found tho, when the Shadow Quality slider is set too low in the game's settings, the flashlight's radius gets a heavy banding beyond like 3 meters on terrain elements which I find really annoying and it's quite distracting from combat. It has nothing to do with the mod it seems like, just a weird game engine thing I guess.
work in clear sky?
This is the best flashlight mod I've found. Thank you for the creator!
I use these settings in light_night.ltx:
range = 88
range_r2 = 88
color = 0.22,0.22,0.20,0.6
color_r2 = 0.22,0.22,0.20,0.6
omni_range = 0.6
omni_range_r2 = 0.6
omni_color = 0.22,0.22,0.20,0.6
omni_color_r2 = 0.22,0.22,0.20,0.6
inside the downloaded .rar it's /config but should be /configs