Tiberium Resurrection is a Tiberian Sun mod that seeks to expand and enhance on the original game in every way, while staying true to the style and lore of the base game. This includes a brand new campaign exploring both side's fight for control of the Forgotten after Tratos' assassination. To tell this story, TR employs all original cutscenes, pixel art and voice lines for a truly immersive experience.

When you're done with the campaign, jump into skirmish or multiplayer and enjoy the full arsenal of our new units, as well as improved game balance. TR also features both updated versions of original Westwood maps, as well as brand new ones, made with a widened array of mapping assets.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Post article RSS Articles

The end?

News 1 comment

So with the mod's founder gone, what does the future hold?

A lot of the current staff have put many hours and a lot of passion into TR, and would hate to see that go. On the other hand a lot of us are not excited at the idea of trying to realize what was essentially Lucas' very personal vision for the mod. So after much deliberation, we have decided that TR is going to undergo a rebranding. Basically, we want to take all the parts that we love about TR, and take this opportunity to continue with those under a new name and creative vision of our own.

We hope to soon present to you Tiberium Metamorphosis, the spiritual successor to Tiberium Resurrection. This new version of the project will be co-lead by Lupus, the author of our unit models and most of our music, and Tiberius who has been largely responsible for gameplay design and balancing since the mod began. The mod's setting will largely stay the same, taking place between the events of Firestorm and Kane's Wrath. As will it's unit rosters and gameplay, which we are actively polishing for the new version. But our approach to storytelling and playable content will be different. Missions will follow a stand-alone model, meaning they will be self-contained stories, still fitting within the overall lore, but not strung together into one big campaign. This gives us more freedom to develop mission ideas and handle the workload of mission scripting as a team, hopefully meaning we can put out more content.

On the technical side of things, we are also taking this opportunity to start off a fresh codebase built from the latest TS client, re-implementing and cleaning up the mod's assets. TR's first year saw a lot of contributors come and go, shifting art directions and rewrites, as well as Lucas and the rest of us sort of finding our footing and building our skills as modders. This has resulted in some messy code and the mod's tone and style being a little all over the place. We are taking time to figure out better systems for how we develop and setting a cohesive direction for the project. So bear with us while we sort this all out, as it will make things a lot easier for us to make, and more stable for you to play.

The metamorphosis is upon us, and we hope to see you all for our first release! During this transition we need testers more than ever, so if you want to help us throw either lead a message.

P.S. The changes to the main Discord server and to the various text channels spread around the C&C community will take a while to implement, so bear with us while we sift through everything.

---End of Lupus' message---

---Excerpt from Lucas' message---


Hello folks, this is my last announcement here. Frankly, I am not even sure what to write ๐Ÿ˜†

As said above, I am leaving the project due to personal reasons and I don't think it should be expanded further here. I do believe Lupus will make a great mod-lead with the rest of the staff standing behind him.

I would like to thank you all for being here with me, supporting and helping me. Remember to stay true to yourself, do what you enjoy in life and work on yourself - whatever you want to achieve is possible!

I thought about this and believe leaving is my best bet at the moment. However, I will still be available on discord in my DMs or on my personal accounts. Should you want to stay in touch, just send me a friend request on Discord or ask for my name on FB.

Goodbye ๐Ÿ‘‹

Tiberium Resurrection 5.1 out now!

Tiberium Resurrection 5.1 out now!

News

TR is keeping up with the ongoing TS anniversary event! For this occasion, we are proudly introducing an update 5.1. Full changelog can be found below...

Tiberium Resurrection 5.0 development update #5

Tiberium Resurrection 5.0 development update #5

News 1 comment

The last 5.0 development update post has arrived! The update itself is expected to roll out in early June along with its changelog. After more than half...

Tiberium Resurrection 5.0 development update #4

Tiberium Resurrection 5.0 development update #4

News

โ€‹While we love our easter eggs here at TR, we have something even better for you this easter: plenty of new units and updated unit looks, more OSTs...

Tiberium Resurrection 5.0 development update #3

Tiberium Resurrection 5.0 development update #3

News

After yet another month of development, the project is getting closer to its biggest update by far. The update is now expected to roll out by the end...

RSS Files
Tiberium Resurrection 5.0 (+5.1)

Tiberium Resurrection 5.0 (+5.1)

Full Version 3 comments

After 9 months of development, the long awaited update is finally here. It was a long and stressful journey with a lot of obstacles and delays along the...

TR 5.0 - High Resolution Cutscenes

TR 5.0 - High Resolution Cutscenes

Movies 5 comments

Thank you for installing High Resolution Cutscenes. Please note, that in order for these to work, the game resolution needs to be higher than 1920x1080p...

Tiberium Resurrection 4.0

Tiberium Resurrection 4.0

Full Version 7 comments

After a long time another TR update has landed. This time focusing more on skirmish maps and new units along with some OSTs and more balance changes.

Tiberium Resurrection 3.5

Tiberium Resurrection 3.5

Full Version 10 comments

Update for Tiberium Resurrection that brings a new GDI Eva, the Prologue, re-shade, 5 new OSTs and much more...

Comments  (0 - 10 of 47)
Fry_Kickstart
Fry_Kickstart

Which file(s) do I need to edit and how to unlock all missions?

Reply Good karma Bad karma+1 vote
Lucas-SK Creator
Lucas-SK

They are all unlocked :)
Just grab the 5.0 and follow the instructions in the .txt file if the missions are unplayable! Alternatively, feel free to reach out to folks over at TR Discord for help

Reply Good karma+1 vote
OrangeNero
OrangeNero

Lucas-SK hey there, I noticed in skirmish that Banshees do very little damage to buildings.

Also I am a bit confused with what the units are for. Is there a sort of manual that tells me what each unit is good at?

Also skirmish gave me a ticktank. You haven't disabled it as a starting unit.

Reply Good karma Bad karma+1 vote
Guest
Guest

This comment is currently awaiting admin approval, join now to view.

Lucas-SK Creator
Lucas-SK

Hey OrangeNero!

Banshees specifically were given bigger focus on vehicle ambushes. In addition to this, some building's HP was buffed, thus it can feel different.

Unfortunately, at the moment we don't have any published manual of our units as their stats are changing over time. You can, however, find some description in our changelog or reach out to us on our Discord for more info!

PS: thanks for the ttnk report :)
Have a wonderful day

Reply Good karma+2 votes
Popscleman
Popscleman

is there any way to add the Custom music to vanilla game or other mods ??

Reply Good karma Bad karma+1 vote
Jormungunder
Jormungunder

Hello, i have try to play mission, the prologue work but when i try to launch "propaganda broadcast" i have an error message; i have try skirmish against IA too, even in "easy IA" she is brutal making skirmish unplayable, have you planned to make IA in skirmish less hard ?
otherwise the game looks very interesting I hope you find a solution, good luck for the future

Reply Good karma Bad karma+1 vote
Lucas-SK Creator
Lucas-SK

Hey, what game version are you trying to launch the Propaganda Forecast on? 5.1/5.0/4.0?

We are changing AI difficulty accordingly to what we feel fits the best. :)

Reply Good karma+1 vote
Guest
Guest

Its work with the original games campaign ?

Reply Good karma Bad karma+1 vote
Lucas-SK Creator
Lucas-SK

I am sorry, can't quite figure what you mean. Original TS maps aren't included since this is a modification that would most likely break some of the vanilla maps among other things

Reply Good karma+2 votes
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.