Tiberium Resurrection is a Tiberian Sun mod that seeks to expand and enhance on the original game in every way, while staying true to the style and lore of the base game. This includes a brand new campaign exploring both side's fight for control of the Forgotten after Tratos' assassination. To tell this story, TR employs all original cutscenes, pixel art and voice lines for a truly immersive experience.

When you're done with the campaign, jump into skirmish or multiplayer and enjoy the full arsenal of our new units, as well as improved game balance. TR also features both updated versions of original Westwood maps, as well as brand new ones, made with a widened array of mapping assets.

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TR's setting and story has been given a bit of an overhaul, in order to streamline the project's development as a whole, as well as make the story much easier to follow. Instead of jumping back and forth between timelines during Tiberian Sun's main campaign, TR will be set in the interval between Firestorm and C&C3, and officially consider C&C3 fully canon. Our overall goals for the story – showing both factions vying for the Forgotten's loyalty – remain the same, it will just be based off of their discontent within the Forgotten following Tratos' assassination, instead of off Sheep's Clothing. So aside from some small tweaks to mission dialogue, what this mostly means is that some of our units will be designed to fit within this setting. TR multiplayer takes place some time after the TR campaign, thus supporting this decision.

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Bk pushed the limits even further this time, creating an official TR website all by himself. I am stunned and incredibly thankful for his time, effort and heart he put into this. Personally, I love every bit of it and believe that you will too. Please note however, that the web is still in development so some errors/mistakes may appear from time to time. We would appreciate if you could check it out and leave some feedback and/or suggestions for improvement on our Discord: Discord.gg

Cnctr.neocities.org


We are also introducing 4 new units and 4 more unit look updates. Hamed, Lupus, Oliver and Nemo worked on these. Great job fellas!

Mammoth Tank Mk. IB

Despite performing well and becoming symbollic of GDI's power in the second war, the Mammoth Mk. II is incredibly costly to produce and maintain, and the highly advanced tech it possesses does not allow for mass-production. Thus a new and improved Mammoth Tank was created, the first in a line that would eventually become the Mark III seen during the third war.

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Nod Heavy Tank

As the Tick Tank became increasingly obsolete, but Nod's walker tech was not yet fully developed, they found themselved desperately needing something that could hold off GDI's giants. This earliest iteration of Nod's heavy tanks is considerably heavier than its later third-war cousin, but shares its relatively good agility and ability to push the frontline in Nod's favor.

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Flamethrower

After the firestorm crisis, Nod began phasing out its use of cyborgs, and so had need of a new generation of elite infantry. These new flamethrower infantry are heavily armoured and specially trained, and would see use all throughout the third war burning the GDI soldiers to the crisps.

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Crawler

The Subterranean APC is great for surprise attacks, but is slow and poorly armoured, and so not very suited to move infantry to or from an active battlefield or to simply make a travel through tiberium field a bit more pleasant. This simpler APC is less tech-intensive, cheaper and able to not only carry more troopers, but also defend them with a roof-mounted heavy machinegun.

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Hover MLRS

This fella has been given a visual overhaul, but retains the same stats.

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Harpy

Nod's T2 aircraft has undergone a more significant visual rework, and is now a VTOL. It retains its machinegun, and can essentially be seen as a firerunner to the Venom but without the capacity to carry a laser. Also, they love bugging Forgotten๐Ÿ˜

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Stealth Tank

Was also brought much closer to its third-war iteration, since we thought this tri-track design looks more interesting than the square box of TS.

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Harvester

Lastly, the harvester was touched up as well, but remains much like in TS, as the factions have not yet develped their next-gen refineries, and the advanced harvesters are still so new that they are tied to the third tech tier.

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2 more vanilla TS maps were remastered, bringing the TR feel, red tiberium and armories support as well as better overall balance.

Night of the Mutants (by Messiah)

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Hidden Valley (by LucasSK)

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In addition to all this, we are also tossing 2 AWESOME OSTs your way to enjoy in-game. Admittedly, these are probably my favorites ๐Ÿ˜‰


The Resurrection (by Matt Majcan)


Cruentus Harvest (by Lupus)


Last but not least, I think its time to show a bit more than images to help shorten the wait. Here is the first gameplay vid of the upcoming update 5.0! I played against Hard AI on Pit or Plateau and had a total blast! I really do believe you guys will enjoy this update as much as I (and the staffers, hopefully ๐Ÿ˜‚) enjoy working on it. PS: I am not the best TS player out there, I made some mistakes as well, I know ๐Ÿ˜›.



If you want to contribute, we still search for more testers and voice actors! In-case you fit into any of these roles and have some free time, please contact me on TR dicord: Discord.gg and help us deliver the best update possible ๐Ÿ˜

Have a wonderful day!

- post by Tiberius and LucasSK

โ€‹

Tiberium Resurrection 5.0 development update #3

Tiberium Resurrection 5.0 development update #3

News

After yet another month of development, the project is getting closer to its biggest update by far. The update is now expected to roll out by the end...

Tiberium Resurrection 5.0 development update #2

Tiberium Resurrection 5.0 development update #2

News 5 comments

It has been yet another month since the last update. I hope you all enjoyed holidays and rested a bit. In addition to that, we made some progress on the...

Tiberium Resurrection 5.0 development progress

Tiberium Resurrection 5.0 development progress

News 3 comments

Hello everyone, it's christmas time again and with it comes the last TR post of this year. Before I begin though, I would like to wish you all merry christmas...

TR Logo Redesign + Looking for Volunteers!

TR Logo Redesign + Looking for Volunteers!

News 1 comment

โ€‹Fellow TR fans, it has already been more than 10 days since 4.0 release. We really believe that you enjoy the update as much as we are looking forward...

Add file RSS Files
Tiberium Resurrection 4.0

Tiberium Resurrection 4.0

Full Version 5 comments

After a long time another TR update has landed. This time focusing more on skirmish maps and new units along with some OSTs and more balance changes.

Tiberium Resurrection 3.5

Tiberium Resurrection 3.5

Full Version 10 comments

Update for Tiberium Resurrection that brings a new GDI Eva, the Prologue, re-shade, 5 new OSTs and much more...

Comments  (0 - 10 of 21)
JohnTank
JohnTank

Hi when will the update be?

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JohnTank
JohnTank

Hi, how many missions are there in the campaign?

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Lucas-SK Creator
Lucas-SK

Hey there,

so far only the Prologue is available to play and the Propaganda Forecast is worked on at the moment.

Reply Good karma+1 vote
Technology-of-Peace
Technology-of-Peace

every mission is unplayable, after placing addon files in directory i could play the prologue. Couldnt launch second mission so i reinstalled TR without addon files and still couldnt play the other missions
and if only the prologue is playable by now, maybe mention it clearly in the description?

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Lucas-SK Creator
Lucas-SK

To play the Prologue, please download the files from Moddb.com and then put them into TR directory.

Other missions are coming in the future, so please be patient. I will make better description as well as readme in the future... Sorry for inconveniences :)

Reply Good karma+4 votes
Zenhael
Zenhael

Having a hard time getting this to work on Windows 8.1. Fresh install, but when I try to launch the prologue I get "Unable to read scenario" followed by a black screen. Help?

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Lucas-SK Creator
Lucas-SK

Grab the Prologue itself from Moddb.com

Reply Good karma+2 votes
Zenhael
Zenhael

I would recommend organizing the mod into a single download if possible, and including a Readme with installation instructions. I can't get any of it to work beyond the main menu, and there's no readme that I can easily find to explain what I'm doing wrong. At this point, I've given up and just deleted the local files and am going back to vanilla TS. But the next guy who downloads it would probably appreciate a simple Readme.

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Lucas-SK Creator
Lucas-SK

The reason for 2 downloads is an issue with game.exe file which isn't solved yet.

As for the readme, it should be seen when installing the mod.

Reply Good karma+1 vote
coreDFDR99
coreDFDR99

Nice Update: Mutant Armories are glitched out though:\

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Lucas-SK Creator
Lucas-SK

Known, will be fixed soon :)

Reply Good karma+1 vote
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