Doesn't work in 2024 (or at least with GenLauncher). AI is still overly-aggressive on easy.
Doesn't work in 2024 (or at least with GenLauncher). AI is still overly-aggressive on easy.
Their forum is using horrendously outdated software that is not compatible with the IPV6 protocol. Whenever I wanna go on, I have to disable IPV6, which is unfortunately impossible on an iPhone.
The Droideka! Finally!
To anyone coming to this page hoping to get this mod, TimFX ragequit after Disney released the source code.
A new time headed by Linken has taken the source code and this mod, and turned it into something wonderful: Moddb.com
Cal? Now we're breaking new ground!
I was just looking through the audio files for this mod, and found some...familiar voices.
The Bellator's voicefiles are from the Chinese Overlord Tank from Command & Conquer: Generals, while the Torpedo Sphere has the voicefiles of the GLA SCUD Launcher from the same game.
I would do this, except your forum is giving me a "could not determine your IP address" error. What the hell does that even mean?!
Be honest: how OP is the Dragonborn going to be?
I actually had a mod like this in mind, but instead of putting the heroes on the Imperial side and the villains on the Rebel/Consortium side, it would be the heroes forming their own resistance called the Gamindustri Freedom League, while Rei Ryghts is leader of the Galactic Empire.
Unit-wise, the GFL would have the Arwing and Landmaster from Star Fox (renamed the SF-93 R-Wing and LM-97, respectively) instead of the X-Wing and T2-B, and a good portion of its fleet would be made up of New Class ships from the EU, but alot of it would still be the same as the Rebellion (depending on tech level, IF and Compa will either fly the Century Eagle, based on a ship design from Galactic Civilizations III, or the Millennium Falcon itself; remember, the Neptunia series is self-aware). The Empire, meanwhile, would be fundamentally the same as the vanilla Empire, except you can build multiple Super Star Destroyers, the Galaxy Gun (can take out all buildings on a planet, but not the units), and the World Devastator (destroys planets in exchange for credits).
For heroes, Neptune, Noire, Nepgear, and Linda would use Luke's animations, IF would use Han's animations, Uni would use Boba Fett's animations, and the rest would probably have to be custom animations. Sounds for the heroes would have to come from the Neptunia and games and anime, as well as any other works the VAs have been that sound close to the characters.
I call this pipe dream "Hyperdimension Neptunia: The Space War".
Any time I try to load a level, I get a CTD. I followed all the instructions.
Oh, yeah, let me get right on that with the ECONOMY I DON'T HAVE!
The other night, I was wondering if a mod like this existed. Lo and behold, it does.
When it gets released, I'm playing the HELL out of it.
This. Is. AWESOME. I LOVED KOTF 2.0, and was heartbroken when 3.0 was cancelled.
I can't wait for this to get released!
I find it very ironic that Darth Maul is part of the Black Sun. Before the Invasion of Naboo, Maul's primary task was attacking the Black Sun, and now he's working for them!
This concept is unique, balanced, and overall insanely awesome.
Here's something you should do in the next version: MAKE THE AI LESS AGGRESSIVE. I can't even go one minute in this mod without being attacked from all sides!
I just LOVE how the space population cap is 100 in this mod!
What you have done to the Consortium turrets has made the second-to-last mission of the campaign UNWINNABLE. No matter what happens, the missile turrets always tear apart the Juggernaut, even with the point defense lasers, and then proceed to kill any one of the heroes, failing the mission. Did you EVER think about this when creating this mod?
Wrong. It's still in very active development. The author is a perfectionist, a la Walt Disney.
Is there anyway to enable Link for use in Custom Battles? The previously user-made minimod crashes the latest version during loading.
I cannot, for the life of me, get this to work with Steam. The procedure in the readme does not work PERIOD. Anyone know how to do it?
Pirates don't need trade. That's what plundering ships is for.
EDIT #4: Successfully restored the ACTUAL launcher. All's good. Ooh! And the launcher has music!
EDIT #2: Managed to restore the launcher. Norton can be such a Javert sometimes...
EDIT #3: IT WAS JUST THE HELP FILE! Come on, Norton!
I can't launch the launcher (and by extension, the mod). I went to launch the game, but I got an error message saying Windows couldn't recognize it and said I may not have permission (I'm an admin, BTW), then it deleted the launchers! And I can't find them in the Reycle Bin, and the desktop and Start Menu shortcuts can't find the executable. In short, the executables either deleted themselves or Windows thought they were viruses. And when I launch the game via Steam, it just goes to the vanilla game. What do I do?
EDIT: Just found out what happened: Norton declared it a virus (WS.Reputation.1) and removed it, with no way of restoring it. What do I do now? Is this mod really a virus? Or is Norton too trigger-happy?
And THIS is why the game would never be released if Nintendo decided to make it. The media watchdogs would have a field day over the depiction and deaths of what is essentially child soldiers, something that may be the reason Saria is not, nor may never be in Hyrule Warriors.
My version is that they can leave the forest, and in the process, start aging to whatever age they would be at if they were Hylians. The reason they never leave is because the myth that they die if they leave is perpetuated by Mido to prevent emigration and eventually, the loss of whatever power he wielded in the first place.
BNSF1995
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