Imperial Dimension Neptunia (IDN) is a mod that aims to bring the fun of Neptunia to RTS format! It takes place in an alternative version of the Imperial Remnant era from Star Wars Legends. Imperial Dimension Neptunia overhauls and rebalances the Factions of Empire at War and even adds the Planetune Empire. Lots of new units from the Neptunia universe are added too. Neptune, Noire, Iris Heart, Kurumi, Kurome and many more characters will also appear to lead various mighty Empires from many universes! Are you ready to join the battlefield?
Link to the mods Discord
Link to the mods Youtube page (Where some mod content such as unit animations and previews are showed off)
Link to the Steam Workshop release of the Mod
Update 0.2 had been released back in September 2020, and with it came some issues, with the biggest ones being ironed out on the same day, but there still remained improvements that could be made. Thats where Patch 0.216 comes in. This patch is relatively small and revolves mainly around giving the galaxy a better appearance and a better UI. This patch will release both on MODDB and Steam workshop as it is compatile with both versions of the game, and it is a prelude to the bigger 0.22 update.
Anyways now to the important part of this article:
Edit: Patch has been uploaded to Steamworkshop and is also available to download on moddb here:
- New Galaxy appearance with a more realistic texture
- Galaxy itself has been resized to be about 4 times bigger, and planets have been re-positioned accordingly to take advantage of more space
- Imperials get a new UI design
- New Republic gets a new UI design
- Main menu has a new battle
- Zann Consortium is playable again in the Equal Footing Galactic Conquest
- Zann Consortium player corruption mechanic has been changed again so that the player doesnt need to complete a mission to corrupt a world.
- Rey Ryghts and Darth Maul now playable in GC.
- Tyber Zann, Rey Ryghts, and Darth Maul are the only pirate heros who can corrupt worlds now.
- Uni is getting a new model to replace her old one, with the new being a duel wielding version with her Cyberdimension costume.
- Kyle Katurn uses a new model
- YVH 1 droid added
- Neptune's Purple Heart costume has had its animation/rig improved so that it looks better. She also gets her turrets from Azur Lane now.
- Purge Troopers model has been imrpoved, they now have kamas. Purge Troopers and Imperial shock troopers now use Morita III style rifles
- Luke Skywalker animation/rig has been fixed and imrpoved.
- Mandalorian protectors now use a new model
- Sergeant Ludlow is now the correct size
- TIE Scimitar, Luchrehulk, and other space units got some edits to their models so that they look better now.
- Rebel GR75 and Imperial Sentinel transports got new models.
- Imperial Flak Venator is now locked to Rz7 world, and now uses a new model. Its fighter compartment has been changed to ARc170s and Vwings.
- Ganges Corvettes have a new model, and Intrepid Corvette added.
- Viking Dropship added
- ISD1 Bridge corrected
- Various other units have had their rigs improved.
- Costs in skirmish had been readjusted for some units
- certain units had stats changed for balance reasons
New Galaxy with new Rebel UI:
New Imperial UI:
New Venator with Shield:
The long awaited update 0.2 of the Imperial Dimension Neptunia mod is released and live on Steam workshop!
The first part of the 0.2 update has come out on Steam workshop and will be uploaded soon on moddb! Here are the patchnotes for what this part of the...
A slight delay will occur with the release of the 0.2 update, but all features will still be there, along with new goodies such as the Constructicons.
Captains Log, May 2020, Imperial Command Reports that the 0.2 Update project is nearing completion and will feature alot of fun goodies! There will be...
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The second offical update to the Imperial Dimension Neptunia mod. Lots of new goodies including new units, new heros, new planets, along with balance...
Patch 0.216 for Imperial Dimension Neptunia mod. It adds a new Galaxy map, new UI for New Republic and Imperials, makes the Zann Consortium playable again...
This is the unmodified software trial installer for 3dsmax 9 with service pack, ie the program used for modding Empire at War. Uploaded as its very hard...
This is Admiral Ackbar fully rigged and animated, and ready to be used in Empire at war.
This is the 501st Clone Trooper from Battlefront 2 fully rigged and animated, and ready to be used in Empire at war.
These are the skeleton and animations from the vanilla models (made by Petroglyph) in Empire at war imported into 3dsmax 8 or 9. Its in .max format and...
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Chris Chan's wet dream
On another note the GC mini map spilling over planet dots has been fixed. The UI has been resized as well. And now the zoom level is far better whenever the next update comes! The Sentinal shuttle lander bug has been fixed too
Sorry to Keep you waiting, Complicated Business. But after not being that active in modding between Mid 2021, i am finally back to full modding IDN/UDR/WOTW. I finally started getting back to modding back in January 2023 so expect a few new updates and new content for both IDN and UDR. My war of the worlds mod will take quite abit more time as well.
Arrrggg mateys, pirstes will be getting expanded and new units and heros
OMG I love this mod a lot, I even got interested in the history until I had questions, How did the Mandalorians join or help the new republic? Do CPUs (or "goddesses") know about the sith? How was the galactic civil war? Also other things like what plans do you have for future updates?
Im glad your enjoying the mod and the lore in it.
The Mandalorian faction that helps the rebellion on Mandalore is the Mandalorian Protectors faction, and their story is similar to legends. The Empire established an occupation of Madalore in order to mine beskar, with a revived Death Watch faction working with the Imps. Ampotem Za was the Imperial in charge of the occuptation and he had enslaved alot of mandolorians for crimes against the Empire and sent them to the mines. The Mandalorian Protectors see this and dont like this. Thus in the years leading up to 0aby, the Mandalorian protectors began launching raids to try and remove Ampotem Za and his Imperial forces of Mandalore. In 3aby Leia crashed on Mandalore and was captured by Ampotem but was rescued by Mandalorian protecter leader Fenn Shysa. Leia then helped Fenn rally the enslaved Mandalorians to rise up, kill Ampotem, and destroy the Imperial presence on Mandalore. Some time after finally freeing Mandalore from Imperial occupation, Fenn Shysa would become the leader of Mandalore, and his Mandalorian protectors would offically agree to fight with the rebellion in around 4 aby (particapating in battles such as endor 2, mindor, nagai conflict, etc). Then around 21aby, Boba Fett takes over as leader of the Mandalorian protectors after Fenn gets killed.
> Do cpu know about the sith
In IDN, the cpu charecters are force user not affiliated with either jedi or sith, whose worlds are strongly aligned with the Galactic Empire and support Palpatines vision. If measured most of the cpu would draw on the light side of the force tho exceptions like Iris Heart/Neogear/Kurume would draw on the darkside.
If you mean weather or not they knew about the sith organization and ancient sith Empire, they did as the sith wars were part of galactic history, and sith were seen as rogue jedi (some insane some evil some mad some seeking order). Histoire knew at least some history of sith and thought of them as extinct. Cos Dashit (the moff who replace histoire at the Gamindustri moff role) did collect sith artifacts.
At the very least in galactic history, ancient Lowee (perhaps planetune as well but lowee existed on the galactic space longest of the 4) was part of and a willing supporter of at least some of the Sith Empires from galactic history.
If you mean "did the cpu knew palpatine and vader were sith", then no.
Tho there are 2 exceptions. Iris Heart was part of the Imperial Inquistor corps, and one of the many Imperials recalled to Byss by the Dark Empire (with iris heart meeting her end when the rebels blew up Byss).
The 2nd exception of coarse Kurume who hails from a parallel universe in which the vong looked like they would end up winning (with them winning battle of Ebaq, and the imps/nr being pushed back to the deep core). Kurome had ended up finding one of Palpatines vaults, studying the Holocrons inside (such as the Telos sith holocron), and acquiring the gehaburn blade from there (which works by draining the living force out of her) which helped slay many Yuuzhan Vong warriors.
> how was the gcw
Alot of the events play out similar to the way they did with legends. The main difference is after the Battle of Endor, the Imperial Remnant ended up controlling more systems (specifcally in the south west of the galaxy in the area between the edge of the 19th sector army and the unknown regions; while still moff of that region Histoire was part of setting up alliances with the surrounding systems such as Tera and many others). This area would also contribute troops/ships/resources to Thrawn and the Dark Empire.
Planetunian Warlord Cos Dashit was more so influencial over that area and took over the moff role from Histoire. His goal was to expand that faction to encompass what used to be the 19th sector army, and Dashit had also ordered expansion and conquest into the unknown to harvest more resources. This was happening while the New republic was focused on beating back the main Imperial remnant forces.
> what plans do you have for future updates
Alot. Expand on the lore, add more worlds with new maps and with bigger gc's, add more unit types, rebalance space, and release a clone wars era submod called "Ultradimension Neptunia Clone Wars". That plus a wiki for the mod and its lore.
I have a problem, the textures of some ships do not load or it simply has a single color, is it an error or are they parts that have not yet been completed?
It means you have shaders turned off, and its something that affects the vanilla game also as EAW doesnt like Intel HD integrated graphics.
Go into OPTIONS > video > ADVANCED > SHADER DETAIL, and make sure SHADER DETAIL is set to HIGH
Thank you so much
Alright so the Lego submod is a April fools joke. But you can still get the Lego TIEs for eaw here: