Welcome to the Official mod page of "STAR WARS: Movie Duels"!
It's been almost 9 years since the release of the original mod, that was created by Wector and we thought it was about time it got a "Remaster". After playing through it numerous times and looking into the assets that came with the mod, originally.. Everything within the mod itself, is actually very accurate and everything's in place, already. But it was clear to us, that it "lacked" in a number of areas, that the more modern mods are including, either by default or as an option.
List of some KEY improvements, over the original mod:
- Mod is using OpenJK as its primary game engine.
- New & accurate lightsaber blades (the "movie-like" SFX Sabers have been added).
- New & more accurate lightsaber sounds.
- Faster lightsaber ignition speed.
- New animations and duel stances for most of main SW characters.
- New camera angles.
- New & improved player models.
- New & more movie "accurate" skyboxes and map textures.
- HD audio dialogues, music and option for subtitles.
- Expanded character menu and basic menus with more options.
We’re releasing this statement, in order to prevent any further negative responses about the authorship of this modification. In recent days, we’ve come across a critical opinion that we’re usurping the work of Wector, to build-up our own fame and prestige in the JK community. We’d like to publicly distance ourselves from this adultery and explain the recent changes in the name of the modification, itself.
Firstly, we’d like to inform everyone that we’re not doing this project for our own fame, money or anything else.. But for you - the Community and the STAR WARS fans. This mod is a continuation of Wector's work and we do not take credit for what he’s done.
Secondly, it is a tribute. The tribute to a great and hard-working guy, who has put this together, alone. Unfortunately, Wector is no longer active in this community. If he was still around, we’re sure he would’ve no doubt updated or continued his work, just like we are doing now.
Thirdly, we have decided to rename the mod to just simply “STAR WARS: Movie Duels”. We know how much a few of you have stressed to see the name changed. We first removed the number "2", because there wasn't any official MD1. It was something like a Beta version and not a complete conversion, like this. So, previously, we were known as just “STAR WARS: Movie Duels (Remastered)”. But now it’s even time to delete the “Remastered" affix, because we are entering to another phase of development. The MD Beta has showed you that the Prequel part is almost completed and we’ve now, slowly started another one - our own new missions. So, another change in the name was inevitable because this won't just be a “Remaster", anymore. We’ve decided to make it sooner, rather than later and inform you about it.
To demonstrate that we are not usurping the authorship for Wector's part, we’ve put both Wector and our MD development team credits in the Welcome! screen of our mod. So, the proof is there!
In the end, we’d like to thank you for your support, positive reviews and the fact that this game still has such a large fanbase, like it does.
Movie Duels Dev. Team
This is a tutorial about new interesting and useful animations, which you can use in the Movie Duels!
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Source Code release for the custom OpenJK build featured in Movie Duels, required as of the GPL guidelines.
The long awaited update to a remaster of a mod named Star Wars: Movie Duels 2, all the way from 2009. All in one version, no previous bugfixes needed...
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