In 2008, a mod for the video game Star Wars: Jedi Knight Jedi Academy was released called Knights of the Force. It was intended as an expansion pack/total conversion for the game, offering players the ability to explore all the various maps of the game and fight against or be hundreds of characters from across the Star Wars Saga. That mod however has long since ended development, yet it has inspired us, a new mod team, to come and fulfil the goals of that original mod and bring it to a new generation of Jedi Academy players. Our goals are to let players create their own Star Wars battles, playing and fighting against numerous characters ranging from all three trilogies, Rogue One, Star Wars Rebels, and even characters from the old Legends Continuity across many maps set in the Star Wars universe. Players will be able to use hundreds of various lightsabers and weapons from the films and fight across various maps of locations from the films. We may not be the controversial creator of the original KOTF mod, TimFx, but we nonetheless hope to bring the goals of what the original mod was suppose to be in this spiritual successor/continuation of the original Knights of the Force mod. Knights of the Force is Reborn!
GOOGLE DRIVE FOLDER (ALWAYS UP TO DATE) : Drive.google.com
Q: When do you plan on releasing updates?
A: The instant we know, we will tell you.
Q: I'd like to see "this character" in the mod!
A: We're open to suggestions, but please only suggest characters if you have a proper, high quality model rigged for Jedi Academy or Jedi Outcast to show us, else we will not take your request under consideration.
Q: How do I unlock other missions? They're greyed out!
A: Missions that are greyed out don't exist yet and will need time to produce and release. Missions can be freely played as they're released, with no pre-requisities.
Q: Will you have missions for other eras? Like Clone Wars, KOTOR, and Rebels?
A: Yes, they will be labelled under a category called "Bonus Missions"
Q: I've having problems with KOTF 2.0, can you help?
A: We are not affiliated with the 2.0 version of the mod in any way, shape, or form. Officially, we can not help you if you're having issues.
Q: Will the mod have an Add/Load system like 2.0 did?
A: Nope! With the power of OpenJK, we don't have to require the player to select npcs outside of the game. We have a menu to handle all spawning from an organized list of NPCs. Of course, all npcs can be spawned from the console, all npc commands can be found here: Docs.google....Yffw
Q: Will I get to choose the side of an NPC?
A: Yes, this also includes any npcs we haven't officially featured.
Q: Will you add anything from Jedi Outcast? Campaign? Maps?
A: Jedi Outcast's campaign is available strictly to players who use the launcher. Multiplayer maps are up to the discretion of the player.
Q: Are there viruses in the launcher/updater/the mod?
A recent argument inside the team caused some of the team members to depart from the Knights of the Force and start a new mod. However we managed to reach...
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Part 3 of 6 for the up-to-date download of Knights of the Force 2.1. This download contains a fully updated mod including the November 1st update.
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