A nation struggling to rebuild after a brutal war for survival, a corrupt republic on the verge of collapse, an alternate humanity prepared for war, and a puppet government struggling to break free. It is the link in between, that will decide each nations' respective fates, and that of both their home galaxies, as a whole.


Base Remastered shaders done by in order: Jon Micheelsen, dolynick, and the other members of the Sins Remastered team. The SoK dev group only claims the ships that are not in the original game release (such as the Murasame-class cruiser, Tokyo-class cruiser, Suzuya-class cruiser)

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Sitrep: UNCF light cruisers

News

In the last article I mentioned rendering the ships with Remastered shaders (? IIRC), and how Kuztenov was still struggling with the GameInfo (he was largely hampered by a notoriously unreliable computer and ungodly amounts of schoolwork, give him a break), and in the said article I said something about light cruisers with Remastered shaders (? again IIRC). So ya guess what? Here they aare!

*PS: Before you go, here's a link to the SoK Discord server: Discord.gg*

Beijing-class light cruiser

Beijing-class light cruiser (hull symbol: CL)

Edelweiss-class light cruiser

Edelweiss-class light cruiser (hull symbol: CL)

Image

Athens-class light cruiser (hull symbol: CL)

Live-combat test #2

Live-combat test (added ~19 HRS after posting this, forgot that MODDB has a 5-picture requirement for articles, lol)

Live-combat test #1

Live-combat test, again


Out of the three, the Beijing and the Edelweiss are fairly straightforward: the former is a light, escort cruiser meant to provide fleets with a base of firepower while the other ships deal with the enemy, and the latter is an offensive frigate wolfpack leader that sacrifices some armor for mobility. The Athens-class however is a completely diffrent story entirely, the ship is for all intents and purposes a 'man-portable electronic warfare platform'. In fact, few would be the ship that could see through the dense jamming field the Athens-class generates on a daily basis, and even less would be prepared for the ship's exprimental point-defense lasers being utilized as an ad hoc directional jammer, blinding sensors over a wide arc and rendering enemy ships unable to find their targets, let alone engage them, while simutaneously painting the targets for friendly ships with far greater accuracy.

I'm pretty sure battleships would be next in line, and I'll try to make them done faster than the timescale on this one. Time flies, dosen't it?

Sitrep: UNCF heavy cruisers

Sitrep: UNCF heavy cruisers

News

I decided to paint the cruisers with Remastered shaders for no reason.

With the new Sins 2 release upcoming, I've decided to make a major change

With the new Sins 2 release upcoming, I've decided to make a major change

News

You guys might've seen the official announcement for Sins 2 on PCGamer. For those who haven't, I've put a link below.

Proof-of-concept: Colonial Navy

Proof-of-concept: Colonial Navy

News 1 comment

The proof-of-concept is finished. Granted, literally nothing went to scedule, but at least, things are starting to go to plan. Hopefully, we can continue...

Comments  (0 - 10 of 40)
KashiKukku
KashiKukku

(buried)

oh boy, the autistic weeb is stealing art and posting fake screenshots again

**** off

Reply Good karma Bad karma-7 votes
Any-Condition-2313 Creator
Any-Condition-2313

I challenge you, to find where these ships bloody came from, and post sources as to where these ships are taken from, before you make another post, you doughnut

oh wait, that's right, you can't. So either delete every single of your comments and pretend this never happened or make a public apology for causing this whole ruckus, because you're either generating new meme material for the team, making a fool out of yourself, or perhaps both, and pretending that you're not, and right this moment I am at the limit of my damn patience

so either apologize or **** off, before you trigger me enough to block you, the team has been showing you so far an incredible amount of lenience and patience at this point

Reply Good karma+2 votes
Richard-Scepton Creator
Richard-Scepton

Chill, dude, that guy's a jerk alright, but you shoudn't go overboard with that

Reply Good karma+2 votes
Any-Condition-2313 Creator
Any-Condition-2313

Fair, but I'm fed up with his crap

Reply Good karma+2 votes
Niuro_BG
Niuro_BG

The Kuromorimine is great in Stellaris, but will it eventually be playable in Sins 1. Are you halting development, because of the tech demo for Sins 2 or outright we will wait for Sins 2 (2024-ish on Steam)?

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Any-Condition-2313 Creator
Any-Condition-2313

AFAIK, we're rigging the mod to work with Sins 1 first, and the consider a port to Sins 2 later down the line. Right now, Scepton's dealing with UV mapping the meshes to work with Remastered shaders, and as far as I know, it's not going too well =(

Reply Good karma+2 votes
Niuro_BG
Niuro_BG

Do you have something new to show us about the mod? In-game stuff...

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Any-Condition-2313 Creator
Any-Condition-2313

AFAIK Scepton's duking it out with the Remastered shaders, he might have something new. The last I heard, he finished the cruisers--he's dealing with the textures now

Reply Good karma+1 vote
Niuro_BG
Niuro_BG

Don't use the Remastered mod as an integrated mod. Very important for stability. Take for example the "AotF" mod. It plays semi well in SP and crashes constantly in MP when using mid to max settings. Not a good choice of action. Better just add support for the Remastered mod. Give people a choice. Play it smart as "SW:Interegnum"'s team.

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Richard-Scepton Creator
Richard-Scepton

Remastered has stability issues? Guess I'll have to make stacked mods then

EDIT: I asked around a little on the Remastered Discord server, and turns out, Remastered wasn't the problem; having too many 2k textures was. It was a game engine issue, not a mod one (too many 2k texes caused the 32-bit engine to crash)

Reply Good karma+1 vote
Niuro_BG
Niuro_BG

Oh! Then I take my words back. Apologies.

Reply Good karma Bad karma+2 votes
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