This mod has a long history, starting as a submod for popular russian mod Macedon Expansion.
It's main focus was to expand vanilla game, add richer details and custom content while keeping original design and style, like if CA released a free-LC. All factions unit rosters were spiced up with new late-game units and regional troops, and battlemap balance was tuned to a degree for smooth and enjoyable gameplay.

Main features:
- 13 campaigns with different setups and presets, including regional ones
- 60 historical battles from Battle of Kadesh to battle of Adrianople
- RSII environment for battlefields
- BI buildings for campaign and battlemap and new stratmap buildings
- more than 450 units with lots of regional and auxiliary troops
- more than 1000 new skins and more than 100 new unit models
- hundreds of handicrafted unit cards in polished vanilla style. Support thread
- new stratmap settlement models
- new custom ancillaries
- new reskinned horses based on Pinarius models
- a lot of new officers, almost all units have officers, some of them customized for special units
- working Prologue which can be played using all new features
- and more!

Official English thread for the mod

Official Russian thread for the mod


Rome - Total Music is strongly recommended!
It was originally designed as a supplement for this mod, but released as a separate universal mod

Unpack content of the archive to your Rome - Total War folder. A folder NL will appear inside your game folder, near EXE file.
Make a shortcut for RomeTW-ALX.exe on your desktop, right click for Properties and add the following to the end of the "Object" field:
-nm -ne -show_err -noalexander -mod:NL
OR if you are using Steam:
Right click Rome - Total War: Alexander, Properties->Set launch options and add the same.
If you are using multiple Rome - Total War mods, you can add them all to Steam with different launch options. Just use button "Add a game" at the bottom of your game list, then "Add a non-Steam game", then found in the list and select Rome-Total War Alexander .EXE file from Steam version. This will allow you to launch the same Steam EXE with different mods, having full benefits of Steam overlay, game time count and screenshots.

- Most important!!! To avoid engine bug which is known as occupy/enslave/exterminate CTD, use the following trick: always play with "Follow AI movements" ON in the game menu, and when you just won a big battle which should result in conquering a settlement, quickly press Esc just after post-battle loading screen when you return to the campaign map and save the game before occupy/enslave window appears. Usually this trick will prevent the CTD in 99% cases.
- Try playing with NTCore's 4Gb patcher (LAA enable for RTW-ALX.exe), as it is reported to help with big mods though it may not be required.
- Initial building costs and construction times are high, but they can be progressively decreased by building trader buildings first. Use it as an advantage! Also use generals with recruitment cost discount traits as governors because unit recruitment costs are high too (not upkeep costs though).
- There's a game engine bug that will show unit info pictures white if there's more than 40 units available for recruitment in the settlement in campaign. This bug is pure cosmetic but annoying yet you still can view unit info pictures correctly in building tree browser tab, when you click latest stable/barracks/missile building in a tree and then right mouse click on the first unit string in the unit recruitment list.
- ne option from the shortcut is about Borderless window mode. If you don't like it, or your video card/monitor doesn't support that mode or it looks weird for you, remove -ne from the shortcut properties. Example: "C:\Games\Rome - Total War\RomeTW-ALX.exe" -mod:NL -nm -show_err -noalexander. The game will run fullscreen and will rescale to fit your screen correctly.

If you found any bugs or have a suggestions, PM me or send a email to
You can also post your findings in any of the official forum threads.

P. S. campaign_map_reset.bat is used for clearing the campaign map cache. Don't delete this file, it will be useful for later patches if any.
Happy campaigning!

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Lanjane's Barbarian Empires full mod

Lanjane's Barbarian Empires full mod

Full Version 8 comments

Rome - Total War: Alexander mod enchances vanilla experience with lots of new campaigns, historical battles and 450+ units

Barbarian Empires: Hellenistic Legacy

Barbarian Empires: Hellenistic Legacy

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Barbarian Empires: Hellenistic Legacy is a standalone addon for Lanjane's Barbarian Empires by Marios (Crazyroman) & Lanjane. It adds 3 new factions...

Barbarian Empires localisations

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Other 1 comment

This archive contains localisations options for both Lanjane's Barbarian Empires and Barbarian Empires: Hellenistic Legacy mods. Currently only English...

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Comments  (0 - 10 of 62)

Will there be a campaign with the Romano-British available?

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Please read what the mod has before asking out of place questions .

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Lanjane Creator

I'm sorry but this mod is based on vanilla factions and timeframe, not Barbarian Invasion ones. So there are no Romano-British in the mod. Check out other factions though, I hope you'll like them.

Reply Good karma+1 vote

Impressive work, both mods, i like how are units made with max attention, not a single detail is missing. Vanila feeling yet far more historically accurate look. Keep up good work!

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Lanjane Creator

Thank you very much tiger1FP

Reply Good karma+2 votes
Lanjane Creator

Download links updated for both mods and localisations file.
Added a lot of minor fixes and improvements.
Added russian translation for Hellenistic Legacy.

Diffs for those who downloaded the mod before 06/06/2019 12AM:
For BE:
For BE-HL:

Reply Good karma+1 vote

What factions are completely completed? xD

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What you mean exactly by that ?

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Hello! What is "Terra incognita" and how to get to the farthest African city(in the lower left corner of the map)?My armies can't get to him in any way because of the rivers.

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Lanjane Creator

Hi! Thanks for the feedback.
Terra Incognita is here to represent farthest wilderness territories which historically was never controlled by any major powers at this timeframe. They are technically impossible to conquer so don't bother about them.

Reply Good karma+1 vote
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