Hegemonia Cities States is a mod on BI 1.6. The start date is 514 BC just before the armies of the Persian Empire cross the Hellespont Straits to march against Europe and the Thracians. There will be a big invasion force gathered available for the Persian faction from the very beginning. If we use any scripts (which is under discussion) then there will be 2 more such armies generating at 490 BC and 480 BC to simulate both of the Persian attempts to conquer the Greeks.

However the Persians are not the only threat. The Greek cities and colonies which are spread all around the campaign map (and beyond that of course) are locked in a constant struggle against each other, against civilized and uncivilized barbarians (barbarians originally meant non Greeks), against native populations who are often hostile towards Greek colonists and of course against their main competitors in navy and trade: the Phoenicians and their own flourishing colonies, most notably, the Carthaginians !
The Phoenicians may have played a role in the decision for a Persian invasion against Hellas, while the Greeks were preparing to face the superior Persian naval forces (in which Phoenician ships were the most important) in Salamis, the Carthaginians launched a huge attack against Sicily to destroy Hellenism in all its strongholds !

In the game we will most likely include some units from the Peloponnesian wars as well (like Greek peltasts, special marines and more use of cavalry) but we will mostly focus in warfare between heavily armed hoplites fighting in shield wall (maybe combined with an animation we will develop and an altered formation if it can be done) supported by missile auxilia troops. That means you will see many new models, some models that few people have seen before and generally many accurate and fascinating looking hoplites. Of course there will also be eastern types of troops, mounted units where they existed, savage warriors in areas inhabited by wild and uncultured people as well as Carthaginian and Etruscan troops in the western Mediterranean.

For the units you can forget about using vanilla models! We are using our own models for most units we create and the result is realistic and impressive.The victory conditions will include for most Greek cities and Greek-related kingdoms of Hellenic origin to capture one or more special provinces like Olympia, Delphi and Dodona (amongst with other conditions too of course). Non-hellenic factions will have other objectives.

Links :

Official forums (Eng): Twcenter.net
French forums: Mundusbellicus.fr

Faction symbols :

Faction symbols


Campaign map :


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Hegemonia City States - Unofficial HCS Patch 1.0





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Hegemonia City States - Unofficial HCS Patch 1.0


Requires HCS v0.99



PreviewImagesInstallation


Non-Steam installation:

- Download and install HCS version 0.99.
- Download Unofficial HCS patch 1.0.
- Extract the "hcs" folder from the patch archive (zip-file) into your "bi" folder inside your main RTW folder (eg. "D:\Games\Rome - Total War\bi") overwriting/patching the previously installed full version "hcs" folder.
- (Optional) For RS2 environment: Extract the "hcs" folder from "RS2 battlemap graphics (requires good PC)" into your "bi" folder, as before, overwriting/patching the previously patched "hcs" folder.
- Place the "Hegemonia City States.bat" inside the main RTW folder and run it.


Steam installation:

- Download and install HCS version 0.99.
- Download Unofficial HCS patch 1.0.
- Extract the "hcs" folder from the patch archive (zip-file) into your "bi" folder inside your main RTW folder (eg. "D:\SteamLibrary\SteamApps\common\Rome Total War Gold\bi") overwriting/patching the previously installed full version "hcs" folder.
- (Optional) For RS2 environment: Extract the "hcs" folder from "RS2 battlemap graphics (requires good PC)" into your "bi" folder, as before, overwriting/patching the previously patched "hcs" folder.
- Right click on Rome: Total War in your Steam Library. In the "Launch Options" copy and paste "-mod:bi\hcs -nm -ne -show_err" (without quotation marks).
- Run your game through Steam and select "Launch Rome: Total War Barbarian Invasion".


The mod is fully mod-foldered, so it will not conflict with your clean installation of Rome: Total War - Barbarian Invasion (or Gold).


NOTE:

If your screen resolution is lower than 1080, you have to edit the preferences.txt (inside "...bi\hcs\preferences"). Set these two to your screen's resolution:
STRATEGY_RESOLUTION:1920x1080
BATTLE_RESOLUTION:1920x1080

Depending on your resolution, you may want to disable the Widescreen setting (in advanced video options).

The mod is balanced for Hard/Hard difficulty and Huge unit scale.


PreviewImagesFeatures

- Rebalanced hoplite combat and new traditional hoplite line formation.
- Correct distribution of units in custom battles, and new locations added.
- Brand new units added, and sprites created for all units for much better performance.
- Optional cleaned up and fully HCS-compatible RS2 environment (for battlemap only).
- Completely rewritten, stable, and reasonable scripts.
- Rebalanced campaign for harder expansion and longer playability.
- New trait mechanics and options related to government types.
- Previously missing building cards, descriptions etc. filled in.
- Bugs and crash-issues hunted down.
- And much more!

See the preview or the full changelog on TWCenter for more.

PreviewImagesCredits

Team:

- Dansk viking: Patch lead, mapping, coding, scripting, balancing, etc.
- b0Gia: Modpack 4.1 (used as base), advice, etc.
- Teobec: 3D modelling, skinning, advice, etc.
- Leon Katakalon: Advice, skinning, etc.


Others:

- The original HCS team for a fantastic mod!
- The Roma Surrectum 2 team for their beautiful battle map environment.
- All the people, modders, guide-creators, etc. on TWCenter and the RTW Community Discord for support and inspiration throughout the years!

Upcoming release: Unofficial HCS Patch 1.0

Upcoming release: Unofficial HCS Patch 1.0

News 2 comments

After 3 years of sporadic work, a small team of veteran RTW modders will soon be releasing an overhauled and stable version of Hegemonia City States...

Hegemonia not dead and still in development!

Hegemonia not dead and still in development!

News 4 comments

Some news from Jarlaxe, the leader and only member of Hegemonia City States team.

Hegemonia City States is now at ModDB !

Hegemonia City States is now at ModDB !

News

Hegemonia City States is now featured at ModDB. Here you can find a lot of informations, images, videos as well as download links.

Installation Instructions

Installation Instructions

Feature 9 comments

This is installation instruction for Hegemonia City States.

Add file RSS Files
Hegemonia City States - Unofficial HCS Patch 1.0

Hegemonia City States - Unofficial HCS Patch 1.0

Patch 3 comments

After 3 years of sporadic work, a small team of veteran RTW modders is releasing an overhauled and stable version of Hegemonia City States. The unofficial...

SigniferOne's animations

SigniferOne's animations

Patch 3 comments

This is better animations for Hegemonia City States, made by SigniferOne. Their are optionnal.

Map_Climates (RS 2 Environments)

Map_Climates (RS 2 Environments)

Patch 1 comment

This is map_climates.tga for RS Environment. Extract "map_climates.tga" into "Rome - Total War\bi\hcs\data\world\maps\base".

RS 2 Environment for HCS

RS 2 Environment for HCS

Patch

This is new HD Environment for Roma Surrectum II, adapted to Hegemonia City States by ToonTotalwar.

Hegemonia City States v0.99

Hegemonia City States v0.99

Full Version 16 comments

This is last version of Hegemonia City States. Launch the installer and install it into "Rome - Total War/BI". The shorcut that the installer has created...

Post comment Comments  (0 - 10 of 52)
Athenian85
Athenian85 - - 59 comments

This mod is definitely dead and there is no any development as so far. Could be an excellent mod.

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Guest
Guest - - 690,652 comments

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Isai_Xnxx
Isai_Xnxx - - 4 comments

I really adore this mod, for the units and also for the cities, with very good details such as the interior walls in the acropolis, but it has an error and I do not think it is mine because I meet the requirements to run it, the mod closes and He won't even let me in, before if I could play it and now I don't know what happened, and I see that apparently there are more errors, and I am disappointed

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Lord_Lemos
Lord_Lemos - - 94 comments

Mod stop or dead?

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tomas606045
tomas606045 - - 48 comments

:o

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Guest
Guest - - 690,652 comments

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killiat
killiat - - 17 comments

is this mod still in development?

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Guest
Guest - - 690,652 comments

I think this mod is dead.. Carthage is a problem, especialy with the general portraits. After when I continue fighting, conquer whole Sicily and advance to the South Italy and Epirus area my save games don't wanna load anymore. When I load a saved game the game crashes.
//
I do also got a Epirus problem when I play with them, all my save games does load from Epirus, but when I continue to the next turn Rhodes does something (no idea what) that let the game crashes. This during the turn change, everytime again, even what I change in the game. //
If you play with the Boiotians and you are conquering the areas from Agros, Corinth in Greece, Locria in Greece, Athens and the rebel settlements around up until Delphi, you do make saves of this game over hours, when you restart the game and try to load one of these Boiotian save games, the game crashes. //
If you attack a settlement or try to besiege a settlement with one unit of less than around 10 soldiers, the game crashes. //
There are much more annoying issues that keep showing up, this mod is far from perfect, although it started like that. Too many issues, spend hundreds of hours playing this HCS mod only, think around 500 hours now and could only finish the game with Agros and the Locrians without having any issue or crash on loading a save game on these factions and also didn't got any crash during a turn in progress on another faction. //
If any game crashes if you try to besiege a settlement with 1 unit of less than 10 soldiers, I think it's possible this problem show ups during a turn in progress by a enemy faction, that's maybe the reason the game sometimes crashes during turns in progress. //
Although a nice mod, to many issues. Solve them please and let us not wait for years again or just let us now the mod is dead and no problems will solved anymore.

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Maimbot6000
Maimbot6000 - - 1,747 comments

No, it is dead as far as I'm aware.

Reply Good karma Bad karma+2 votes
carmen-1294
carmen-1294 - - 248 comments

The mod is not dead ..... it is in development

Reply Good karma Bad karma+1 vote
Lord_Lemos
Lord_Lemos - - 94 comments

Yes, according to whom?

Reply Good karma Bad karma+2 votes
Maimbot6000
Maimbot6000 - - 1,747 comments

According to whom?

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tomas606045
tomas606045 - - 48 comments

whom mamma

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