Hello, Dagovax and I have decided to continue work on the Star Wars Total War mod for Rome: Total War- it's been ported to the Alexander Expansion due to it being required in order to have heroes like Darth Vader in the campaign.

The original creator of this mod, and the MODDB-page- SiskinEDGE -has also written to me that he liked the prospect of a completed SWTW-mod, and he created a new group for this mod, invited me and Dagovax as co-developers and gave us increased administrative rights on this page, while at the same time removing the rights for players to upload stuff freely. So SiskinEDGE said he were going to keep an eye out on the progress of this mod, and hence me and Dagovax are permitted to continue the work on this mod.

There existed an old mod with three releases from 2008-2009 made by SiskinEDGE- this version hadn't been updated since 2009 and used re-skinned Rome: Total War models of units. It only had infantry, but did however include Star Wars sound for blasters, a new UI, new loading screens based on the Prequel trilogy, Star Wars music from both the Prequel trilogy and the original trilogy. It had some custom battlemaps for the custom battles with a Star Wars theme, and it had good unit/unit_info cards.

It lacked a campaign map completely, it didn't have new custom Star Wars themed banners, names for the factions, quotes and many animations were missing or lacking.

I previewed this mod for Dagovax Sirrianus, one of the main creators (two) of Total War: 1942, and he liked the idea of continuing this project. I had a bunch of Freedom Force models based on Star Wars, and Freedom Force is an old game from 2005- i gave him the idea to try and use them in Rome: Total War and provided him with these models. He succeeded in importing the Storm Trooper, and later other units as well- he had some issues with the spaceships and some mechs but after finding a way to use an older version of a modelling program he managed to find a way to import all the FF models to RTW. The original mod had been made for Rome: Total War- Dagovax moved it to the Alexander expansion. He did also create new banners for the Galactic Empire, the Rebel Alliance and currently the Galactic Empire have quite the few units while the Rebel Alliance only has four. Dagovax also made new animations for the units, or ported animations that he had already created for the 1942 mod. New projectiles for the blasters, Deathstar, AT-AT etc have been created- even green laser bombs for the Tie Bombers. And he has created a custom campaign map based on Star Wars Galaxy- which is still lacking most of the settlements (to be planets).

I've uploaded a few WIP videos of the recent version that i'm going to show-off here, as they are simply too big for the video upload feature of MODDB.

If you'd like Dagovax Sirrianus to continue the development of this mod, then comment on pictures, videos on his Youtubesite Youtube.com or on this site, on the Total War Center forum on this link Twcenter.net and simply show that you want this mod completed.

He have said that if there isn't enough interest in the project then he might end the development on it. And he is the only guy who can create new animations, new projectiles etc from scratch that i know is willing to do this work. There are other modellers, but he is the only active modder rigging models for this mod currently as well- needless to say without Dagovax Sirrianus the mod will die. So show him that you want the development to continue by commenting on this site etc.

We will probably get a Patreon up at a later stage where it will be posisble to support Dagovax by donating, something that will keep him working on the mod. Otherwise the risk is that the development might end, if there isn't enough interest in the project.

I don't have the skills to get a mod like this running, due to it being far too unfinished at it's current stage. Remember that all my mods had the models either made already, or i had a modeller who rigged them while i coded them into the mod. Dagovax is such a modeller, but he is so much more than that- without him the mod won't be continued at it's current stage. If the mod has all the models finished, and a map- then I would be able to continue work on it by myself. But in the current state that's impossible.

Message from Sirrianus Dagovax:

"Hello Patreons,

I am Sirrianus Dagovax, modder for some old games, and most of you might know me from the Total War: 1942 and Star Wars: Total War modifications for Rome: Total War.

You can be here because you have seen some of the youtube videos I uploaded, or some other YouTubers featuring my channel. I upload videos whenever I have new content to share, and the content is very different. But you will mostly see Rome: Total War modding stuff, which will provide a lot of things you never knew was even possible on this game engine.

But of course, all this new content costs a lot of time, and I would be very happy if you become my Patreon and support me so I will keep modding.

Thank you
If you are an existing Patreon then I would like to thank you for all your support, whatever the amount, you are making a difference and helping me further into this epic modding projects :)

Supporting me also gives you extra privileges when you choose the higher tier: I created a Discord server for Dagovax Games, where you can ask me any questions at any time!

For all other players, you can also join the Discord server and ask questions, but I might respond a little bit slower to that because I am also busy with my IRL project :D

Join me on Discord: Discord.gg


Thank you all for the great support!

Sirrianus Dagovax"

Link to his Patreon site where you can donate to Dagovax, in order to support him, if you want development on the Free Star Wars: Total War mod to continue uninterrupted:

Patreon.com

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RSS Articles

So I gave Dagovax Sirrianus the idea to re-make the old Star Wars: Total War mod. I had the models from the easily mod-able game Freedom Force - and when he tried getting them into the Rome: Total War engine they worked well. Fredom Force is from 2005 (the expansion) and RTW is a game from 2004 - so the models were old enough.

Features of the new 2.0 version of the DEMO:

1. Improved the AT-AT Walkers of the Galactic Empire - they are now their proper size and have a grey color instead of black.

2. Added three new Empire units - the Storm Troopers (attack), the Tie Pilots and the Snow Troopers.

3. Implemented 8 new Rebel Alliance units - the Hoth Troopers, Twi'lek rebels, Tauntaun Hoth Troopers, Rebel Pilots, Snow Speeders, GR-75 Medium Transport, Corellian Corvette and the Nebulon-B.

4. All of the old factions and rosters disabled - they're no longer playable in the custom battle menu.

5. Remade the old symbols, User Interface and menu.

6. The Neutrals are playable in custom battle with three new Ewook-units - and the old Wookie-unit.

7. The Galactic Campaign-map now has an improved look with 10 planets instead of 2 - Hoth and Endor has their own unique strat-models on the map, and battlefields in real-time-battle - they are also added as new custom battle maps.

8. Finally the Galactic Empire now has a Star Destroyer-general, a Tie Fighter-captain, an Imperial Shuffle-diplomat and the recruitment is done for the existing units.

The demo is still intended for custom battle-only because the campaign-map has far too few settlements/planets for it to be playable - You can playtest it but it will be over in no time.

Installation:

Same as for other RTW-mods but as the mod has been ported to the Alexander-Expansion you'd need to place the SWTW-folder inside of the Alexander-folder.

Videos:

Star Wars: Total War - Galactic Empire/Rebel Alliance DEMO RELEASED!

Star Wars: Total War - Galactic Empire/Rebel Alliance DEMO RELEASED!

News 5 comments

I've released the Star wars: Total War DEMO - it's not really as completed as I'd wanted it to be but it's a lot better than the old version. The mod...

Rome: Total War Mod Launcher:

Rome: Total War Mod Launcher:

News

The Rome: Total War Mod Launcher is a great tool to just run any mods installed!

Star Wars Total War Development January 2009

Star Wars Total War Development January 2009

News 2 comments

Update on the Development of Star Wars Total War. also I have given a description of what the 3 new factions in the mod will be like, screenshots of some...

Star Wars Total War Development

Star Wars Total War Development

News

Campaign mode is being postponed until we have people able to make the camapaigns. the next release will contain more units and the elimination of the...

RSS Files
Star Wars: Total War - Galactic Empire/Rebel Alliance DEMO 2.0

Star Wars: Total War - Galactic Empire/Rebel Alliance DEMO 2.0

Demo 4 comments

So I gave Dagovax the idea to re-make the old Star Wars: Total War mod. I had the models from the easily mod-able game Freedom Force - and when he tried...

Star Wars: Total War - Galactic Empire/Rebel Alliance DEMO!

Star Wars: Total War - Galactic Empire/Rebel Alliance DEMO!

Demo

So I gave Dagovax the idea to re-make the old Star Wars: Total War mod. I had the models from the easily mod-able game Freedom Force - and when he tried...

Star Wars Total War V0.10A

Star Wars Total War V0.10A

Full Version 12 comments

Star Wars Total War V0.10A is out with three new factions, a UI overhual and more units.

Star Wars Total War 0.05B

Star Wars Total War 0.05B

Full Version 1 comment

This mod from SiskinEDGE replaces some units with those from the Star Wars universe. See File Details for specifics.

Star Wars total war V0.05B

Star Wars total war V0.05B

Full Version 13 comments

This is Star wars total war V0.05B, it's a big leap unlike the title would surgest from 0.05A as there are four times the units as before and three new...

Comments  (0 - 10 of 123)
Guest
Guest

Are the separatistas anda republic factions?

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Mr_Nygren Creator
Mr_Nygren

No, the only factions in the demo are the Rebel Alliance and the Galactic Empire.

The old version from 2008-2009 has probably all the factions but the models aren't really Star Wars models there.

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adrylanube
adrylanube

amazing bro¡¡ i hope the same for rome remastered¡¡

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Dagovax Creator
Dagovax

Sure they will :)

Reply Good karma+2 votes
glassesman
glassesman

geat mod,shame the units are so beautiful and detailed they become a bit performance demanding,but regardless this mod is awesome,best of luck to the devs may you finish the mod soon

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Dagovax Creator
Dagovax

Yes. I recommend play on normal unit size. Sprites will come in a later stade when more units are complete

Reply Good karma+1 vote
BagaturKhan
BagaturKhan

Congratulations with release, sir! 10\10

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KyloRen
KyloRen

Now that I can actually play it, I've got to say that what you've done here is really impressive. You should be proud.

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Dagovax Creator
Dagovax

Thank you :)

Be aware though that in your demo version, the rebel alliance big ships might crash your game when you are playing on huge settings.

Which is why I recommend playing on normal size

Reply Good karma+2 votes
KyloRen
KyloRen

Lol yeah I found that out the hard way. They work perfectly fine on normal like you say though. Thank you for bring back this mod.

(Definitely didn't have my tie bomber accidentally blow up my Star Destroyer either)

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