Hello, Dagovax and I have decided to continue work on the Star Wars Total War mod for Rome: Total War- it's been ported to the Alexander Expansion due to it being required in order to have heroes like Darth Vader in the campaign.

The original creator of this mod, and the MODDB-page- SiskinEDGE -has also written to me that he liked the prospect of a completed SWTW-mod, and he created a new group for this mod, invited me and Dagovax as co-developers and gave us increased administrative rights on this page, while at the same time removing the rights for players to upload stuff freely. So SiskinEDGE said he were going to keep an eye out on the progress of this mod, and hence me and Dagovax are permitted to continue the work on this mod.

There existed an old mod with three releases from 2008-2009 made by SiskinEDGE- this version hadn't been updated since 2009 and used re-skinned Rome: Total War models of units. It only had infantry, but did however include Star Wars sound for blasters, a new UI, new loading screens based on the Prequel trilogy, Star Wars music from both the Prequel trilogy and the original trilogy. It had some custom battlemaps for the custom battles with a Star Wars theme, and it had good unit/unit_info cards.

It lacked a campaign map completely, it didn't have new custom Star Wars themed banners, names for the factions, quotes and many animations were missing or lacking.

I previewed this mod for Dagovax Sirrianus, one of the main creators (two) of Total War: 1942, and he liked the idea of continuing this project. I had a bunch of Freedom Force models based on Star Wars, and Freedom Force is an old game from 2005- i gave him the idea to try and use them in Rome: Total War and provided him with these models. He succeeded in importing the Storm Trooper, and later other units as well- he had some issues with the spaceships and some mechs but after finding a way to use an older version of a modelling program he managed to find a way to import all the FF models to RTW. The original mod had been made for Rome: Total War- Dagovax moved it to the Alexander expansion. He did also create new banners for the Galactic Empire, the Rebel Alliance and currently the Galactic Empire have quite the few units while the Rebel Alliance only has four. Dagovax also made new animations for the units, or ported animations that he had already created for the 1942 mod. New projectiles for the blasters, Deathstar, AT-AT etc have been created- even green laser bombs for the Tie Bombers. And he has created a custom campaign map based on Star Wars Galaxy- which is still lacking most of the settlements (to be planets).

I've uploaded a few WIP videos of the recent version that i'm going to show-off here, as they are simply too big for the video upload feature of MODDB.

If you'd like Dagovax Sirrianus to continue the development of this mod, then comment on pictures, videos on his Youtubesite Youtube.com or on this site, on the Total War Center forum on this link Twcenter.net and simply show that you want this mod completed.

He have said that if there isn't enough interest in the project then he might end the development on it. And he is the only guy who can create new animations, new projectiles etc from scratch that i know is willing to do this work. There are other modellers, but he is the only active modder rigging models for this mod currently as well- needless to say without Dagovax Sirrianus the mod will die. So show him that you want the development to continue by commenting on this site etc.

We will probably get a Patreon up at a later stage where it will be posisble to support Dagovax by donating, something that will keep him working on the mod. Otherwise the risk is that the development might end, if there isn't enough interest in the project.

I don't have the skills to get a mod like this running, due to it being far too unfinished at it's current stage. Remember that all my mods had the models either made already, or i had a modeller who rigged them while i coded them into the mod. Dagovax is such a modeller, but he is so much more than that- without him the mod won't be continued at it's current stage. If the mod has all the models finished, and a map- then I would be able to continue work on it by myself. But in the current state that's impossible.

Message from Sirrianus Dagovax:

"Hello Patreons,

I am Sirrianus Dagovax, modder for some old games, and most of you might know me from the Total War: 1942 and Star Wars: Total War modifications for Rome: Total War.

You can be here because you have seen some of the youtube videos I uploaded, or some other YouTubers featuring my channel. I upload videos whenever I have new content to share, and the content is very different. But you will mostly see Rome: Total War modding stuff, which will provide a lot of things you never knew was even possible on this game engine.

But of course, all this new content costs a lot of time, and I would be very happy if you become my Patreon and support me so I will keep modding.

Thank you
If you are an existing Patreon then I would like to thank you for all your support, whatever the amount, you are making a difference and helping me further into this epic modding projects :)

Supporting me also gives you extra privileges when you choose the higher tier: I created a Discord server for Dagovax Games, where you can ask me any questions at any time!

For all other players, you can also join the Discord server and ask questions, but I might respond a little bit slower to that because I am also busy with my IRL project :D

Join me on Discord: Discord.gg


Thank you all for the great support!

Sirrianus Dagovax"

Link to his Patreon site where you can donate to Dagovax, in order to support him, if you want development on the Free Star Wars: Total War mod to continue uninterrupted:

Patreon.com

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Installation Instructions:

Place the SWTW-folder inside of your D:\Games\The Creative Assembly\Rome - Total War\alexander-folder using the CD - then move the Star Wars Total War.bat-file to the main Rome Total War directory and double-click it to start the mod.

With Steam place the folder SWTW inside of your I:\Steam\steamapps\common\Rome Total War Alexander\alexander folder - then go to your Steam Library and right-click on the "Rome Total War - Alexander" - then click on the option at the bottom "properties" - after which you should add the following line "-mod:alexander/SWTW -show_err -ne" without the quote-marks.

Then launch the game through Steam.

So I gave Dagovax Sirrianus the idea to re-make the old Star Wars: Total War mod. I had the models from the easily mod-able game Freedom Force - and when he tried getting them into the Rome: Total War engine they worked well. Fredom Force is from 2005 (the expansion) and RTW is a game from 2004 - so the models were old enough.

Features of the new 3.0 version of the DEMO:

1. The three old Ewook-units and the old Wookie-unit have been added for the Rebel Alliance as well, and are no longer unique to the Neutral/Slave-faction - also known as the unplayable faction in the games campaign.

2. The Rebel Alliance has gotten six new units in total including the previously mentioned four units - they also have a new T4-B Heavy Tank Mech, and Luke Skywalker from Episode VI Return of the Jedi added as a hero with a bodyguard of Rebel Troopers - armed with his green lightsaber that he made for himself.

The Rebel Alliance has 6 new units!New T4-B Mechs/Tanks of the Rebel Alliance!Luke Skywalker from the Return of the Jedi with a green lightsaber!

3. The new Gamorrean Guard unit - added to the slave/neutral-faction in aprill but never released before -has also been added to the Galactic Empire as an additional unit in their roster.

The Galactic Empire also has two more new units - the IG-88 Assassin Droids, and the First Order Storm Trooper Commanders used previously as Darth Vader's bodyguard only. As a bodyguard they could only fight in melee despite their guns due to being the bodyguard of a melee character (Darth Vader with a lightsaber,) - but as their own units they can actually blast enemies with their guns.

The Galactic Empire has three new units!New Gamorrean Guards of the Neutrals/slave faction.New IG-88 Assassin Droids of the Galactic Empire.

4. A new Historical Battle in the 2nd Death Star has been implemented. Emperor Palpatine with lightning attack added to the historical battle - and it will have Luke Skywalker facing off against Darth Vader and the Emperor himself - the Death Star 2 has custom settlement interiors added by Dagovax as well.

New

5. I've fixed the missing unit/unit_info-cards of the Wookie-unit and the T4-B Heavy Tank unit.

I've fixed up the unit/unit_info cards of the T4-B Heavy Tanks and the Wookies!

This mod is still intended for custom battles only for now, as the campaign map hasn't been improved since version 2.0 - the campaign map is there but only has 10 planets/regions/settlements - too few to be able to enjoy a campaign but enough to try out some battles on Endor and on Hoth - Endor in the campaign has Ewook huts unlike Endor in the custom battles.

6. All the battlefields in custom battle except the two made by Dagovax Sirrianus specifically for this mod - Hoth and Endor - have been removed.

Rome   Total War Alexander Scre

Videos:

This is the fifth update-video of Star Wars: Total War - a mod for Rome: Total War: Alexander.

The mod is still a WIP (Work-in-Progress) but it's been updated - it now has four new units - Luke Skywalker from Episode VI as a new hero for the Rebel Alliance, IG-88 Assassin Droids for the Galactic Empire, T4-B Tanks for the Rebel Alliance and Gamorrean Guards for the Neutrals.

A new Historical Battle has been implemented - Duel on Death Star 2 - between Darth Vader, Luke Skuwalker and the Emperor Palpatine.

This is the sixth update-video of Star Wars: Total War - a mod for Rome: Total War: Alexander.

Besides the above mentioned additions the mod has new unit cards for the units that lacked them, the units of the Neutrals (Ewooks, Wookies and Gamorrean Guards (new) has been added to the playable factions - the Rebel Alliance will get the Ewooks and the Wookies, and the Galactic Empire got the Gamorrean Guard.

All the spaceships now work in battle without CTD on all unit sizes.

It's still recommended to play this mod on small unit size as I can't say for certain that it won't CTD if too many giant ships are on the map at once. I managed to play a battle on huge without a CTD but that might not be the case for everyone.

Unit sizes increased for all the infantry so that they are using their maximum numbers. This means that on small unit-size they won't be 5-10 units running around, but instead will be 30 in a unit - which is enough to make it feel like a unit in an army. Giant spaceships, smaller spaceships, tanks, mechs and such will from now on be one in a unit. So most of the fighting will be between infantry shooting at each other and any vehicles and spaceships will be backup in smaller numbers.

Star Wars: Total War - Galactic Empire/Rebel Alliance DEMO 2.0 RELEASED!

Star Wars: Total War - Galactic Empire/Rebel Alliance DEMO 2.0 RELEASED!

News 4 comments

I've released an updated 2.0 version of the Star Wars Total War-DEMO. The new 2.0 version of the DEMO has: 1. Updated AT-AT Walkers, 2. Three new Galactic...

Star Wars: Total War - Galactic Empire/Rebel Alliance DEMO RELEASED!

Star Wars: Total War - Galactic Empire/Rebel Alliance DEMO RELEASED!

News 6 comments

I've released the Star wars: Total War DEMO - it's not really as completed as I'd wanted it to be but it's a lot better than the old version. The mod...

Rome: Total War Mod Launcher:

Rome: Total War Mod Launcher:

News

The Rome: Total War Mod Launcher is a great tool to just run any mods installed!

Star Wars Total War Development January 2009

Star Wars Total War Development January 2009

News 2 comments

Update on the Development of Star Wars Total War. also I have given a description of what the 3 new factions in the mod will be like, screenshots of some...

RSS Files
Star Wars: Total War - Galactic Empire/Rebel Alliance DEMO 3.0

Star Wars: Total War - Galactic Empire/Rebel Alliance DEMO 3.0

Demo 4 comments

So I gave Dagovax the idea to re-make the old Star Wars: Total War mod. I had the models from the easily mod-able game Freedom Force - and when he tried...

Star Wars: Total War - Galactic Empire/Rebel Alliance DEMO 2.0

Star Wars: Total War - Galactic Empire/Rebel Alliance DEMO 2.0

Demo 4 comments

So I gave Dagovax the idea to re-make the old Star Wars: Total War mod. I had the models from the easily mod-able game Freedom Force - and when he tried...

Star Wars: Total War - Galactic Empire/Rebel Alliance DEMO!

Star Wars: Total War - Galactic Empire/Rebel Alliance DEMO!

Demo

So I gave Dagovax the idea to re-make the old Star Wars: Total War mod. I had the models from the easily mod-able game Freedom Force - and when he tried...

Star Wars Total War V0.10A

Star Wars Total War V0.10A

Full Version 12 comments

Star Wars Total War V0.10A is out with three new factions, a UI overhual and more units.

Star Wars Total War 0.05B

Star Wars Total War 0.05B

Full Version 1 comment

This mod from SiskinEDGE replaces some units with those from the Star Wars universe. See File Details for specifics.

Star Wars total war V0.05B

Star Wars total war V0.05B

Full Version 13 comments

This is Star wars total war V0.05B, it's a big leap unlike the title would surgest from 0.05A as there are four times the units as before and three new...

Comments  (0 - 10 of 119)
The_real_omega
The_real_omega

PLEASE DO A CLONE WARS ONE. Models have already been made and everything so you'd just need to implement it. Possibly in Napoleon since it's got firearms

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Guest
Guest

Release date campaign maps friend?

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Mr_Nygren Creator
Mr_Nygren

Hopefully this year.

Reply Good karma+1 vote
dongxera
dongxera

What do you think about the idea of ​​warhammer40k on this mod, I think it's completely doable

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Mr_Nygren Creator
Mr_Nygren

Yes, I won't be doing it because I am not a mapper nor a modeller - in Star Wars: Total War we imported models, but they still needed to be rigged by someone else than me (Dagovax) - so I can only work with a map and models that have already been created and rigged.

Reply Good karma+1 vote
dongxera
dongxera

campagin ?

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Mr_Nygren Creator
Mr_Nygren

Whenever I take the time to finish the next update as it requires some modding before it can be played. It's an empty map currently without any recruitment and the names of any characters are RTW-vanilla Roman ERA names. It needs basically all the work to add new family members, recruitment, buildings etc.

The map is ready but is currently empty of the actual playable elements.

Reply Good karma+2 votes
dongxera
dongxera

thank friend

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Guest
Guest

NYGREN ITS SO HARDDDDDD

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Mr_Nygren Creator
Mr_Nygren

What is hard?

Reply Good karma+3 votes
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