Call of Duty puts players in the shoes of a foot soldier in the American, British, and Russian armies during the Second World War. These soldiers aren't the one-man armies of other games; these soldiers are just another cog in the war machine.

Amazing sound and chaotic combat are the rule as you and your computer controlled squads attack and defend towns, infiltrate German naval ships, race headlong through the German front lines, and drive tanks from D-Day to the capture of Berlin. Add a healthy portion of multiplayer gaming with 5 modes of play and the nifty new Killcam and you've got yourself a tight package that will keep you glued to your seat.

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Hello World

Hi all! This is my first mod for Call of Duty (and my first mod posted to Moddb), so this is pretty exciting. I've been a big fan of Call of Duty since I was young- I played a lot of the first game in high school, and when I saw it was on sale in Steam, I picked it up in the Warchest with United Offensive and the sequel. Playing United Offensive on Steam was actually the first time I played it, and afterwards I was pretty impressed by just how much GMI had done and built upon the base game.

20190409194159 1


That's when I began thinking about adding United Offensive stuff into COD 1, and well, here we are. I used to love messing around with the AI in Call of Duty, and I spent hours messing around by giving them different weapons and whatnot, but I feel like this is a bit of a step up in that regard. I've spent some time working with COD 1 and it's been a pretty fun learning experience, finding out how everything worked and all the things I could change, all the silly comments left over in the code (Foley is too cool for MG42s), and most importantly, why rock is commented out in _treadfx.gsc (because whoever was working with that never bothered to find out why).


Going into this, it was a bit of a surprise to learn just how much stuff had been added in United Offensive. There's the obvious things of course, like all the new weapons, but also some things that impressed me like the fact they had redone all the effects and made new ones for each individual weapon.

20190409215826 1


The more I learned about Call of Duty 1 the more ideas I had for things I would personally had liked to see in the game, and this is the result of that.

What I'm really aiming to do with this mod though, is to provide something that adds in new content to spice up gameplay while retaining the simplicity and the feel of the original game. I didn't want to make too many drastic changes (and honestly I don't have the skills to do so even if I wanted!), and I'm pretty happy with what I've got so far. At first I debated about whether I should post it here or not, but I think I'm at a point where I can show off what I've done so far.

That's where I turn it over to you guys. I hope at least some of you are interested in trying out what I've done, and I also wonder if there is anything more you'd like to see implemented that still fits the general idea of what I want to accomplish with this mod. I think I'm about done with it, but I'd like to see if there's still anything I could add.

Cheers, Kaleidescoop.

Call of Duty: United Fronts Dev. Update 08-12-16
Call of Duty: United Offensive

Call of Duty: United Fronts Dev. Update 08-12-16

Call of Duty: United Fronts 7 comments

Development Update of 8th December, 2016. Started the debugging phase. Still polishing and refining the Omaha Beach Map. Breda scrapings and more.

Rebellion Warfare 2.0 stable
Call of Duty

Rebellion Warfare 2.0 stable

Star Wars Mod: Rebellion Warfare

The stable version of Rebellion Warfare is under-development...

Star Wars Mod: Rebellion Warfare 1.3 New Features
Call of Duty

Star Wars Mod: Rebellion Warfare 1.3 New Features

Star Wars Mod: Rebellion Warfare

One more step closer to the upcoming version of Rebellion Warfare...

Star Wars Mod Rebellion Warfare v 1 3 [WIP]
Call of Duty

Star Wars Mod Rebellion Warfare v 1 3 [WIP]

Star Wars Mod: Rebellion Warfare 1 comment

New weapons, new kilstreaks, smarter bots... A lot of changes for 1.3 version of Rebellion Warfare.

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Allied Edit

Allied Edit

Full Version

Improvement in companions Improvements in the Germans Some edited maps The companions have infinite lives less in trainstation

DE_DUST02_NIGHT map for Call of Duty 1 (new)

DE_DUST02_NIGHT map for Call of Duty 1 (new)

Full Version 2 comments

This is previously posted DE_DUST02 map for Call of Duty 1, but obviously with changed day cycle, offering players a little bit different and exotic experience...

CoD Axis Player Mode (2k18) - Dawnville Demo

CoD Axis Player Mode (2k18) - Dawnville Demo

Call of Duty - Axis Player Mode [2018 Edition] Demo 1 comment

This is the first and probably the only public release of Call of Duty - Axis Player Mode [2018 Edition] for the Dawnville Demo.

CoD Axis Player Mode (2k18) - Burnville Demo

CoD Axis Player Mode (2k18) - Burnville Demo

Call of Duty - Axis Player Mode [2018 Edition] Demo

This is the first and probably the only public release of Call of Duty - Axis Player Mode [2018 Edition] for the Burnville Demo.

CoD Axis Player Mode (2k18) - Patch to Version 1.01

CoD Axis Player Mode (2k18) - Patch to Version 1.01

Call of Duty - Axis Player Mode [2018 Edition] Patch 2 comments

This patch fixes some bugs and optimize some aspects of the game.

MP_WINMAZE map for Call of Duty 1

MP_WINMAZE map for Call of Duty 1

MP_WINMAZE map for Call of Duty 1 Full Version

This is my 2nd map, it is a remake of old popular maze screensaver used in old Windows operational systems, map supports DM and TDM mods.

Comments  (0 - 10 of 84)
victor639514
victor639514

!!! ATTENTION !!! ATTENTION !!! ATTENTION !!!

Moddb.com

The wheels of progress are still in motion for the United Fronts project, but in its current state, we need your help!

For this mod, we seek a balance between Quality and Quantity, and we have a great deal of custom material (especially weapons) to help breathe life into it. However, many of the custom weapon models need some visual upgrading, as well as better animations and sounds.

For this reason, I write on behalf of the United Fronts Developement Team to scream into the heave- err I mean, ask for people with vCod experience to help us provide good animations for all the custom weapon models we have imported into the mod. It may require some work, but the future of this mod depends on it!

As I stated, I'm only writing writing on behalf of the team. If you wish to get in contact with them, you can start with Marcomix, the author of the mod.

Thank you for taking the time to read this.

~ Victor639514

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gabrielius
gabrielius

alguien sabe como descargar en esta pagina??????

Reply Good karma Bad karma-2 votes
mahmoudsaids
mahmoudsaids

please any one can tell me how i can mode call of duty 1 and what to use

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DickyArya
DickyArya

you mean mod?

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mahmoudsaids
mahmoudsaids

yah

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Guest
Guest

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TheDesertFox
TheDesertFox

Gamefront.com
Please restore the file

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SPACOD2
SPACOD2

October 24, 2003..............A legend is born!

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Nipless
Nipless

And in 2017 that legend tried to return to its roots and blatantly failed.

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null_deadaccount
null_deadaccount

And somewhere after 2008 that legend died.

Reply Good karma Bad karma+7 votes
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