Call of Duty puts players in the shoes of a foot soldier in the American, British, and Russian armies during the Second World War. These soldiers aren't the one-man armies of other games; these soldiers are just another cog in the war machine.
Amazing sound and chaotic combat are the rule as you and your computer controlled squads attack and defend towns, infiltrate German naval ships, race headlong through the German front lines, and drive tanks from D-Day to the capture of Berlin. Add a healthy portion of multiplayer gaming with 5 modes of play and the nifty new Killcam and you've got yourself a tight package that will keep you glued to your seat.
Hi all! This is my first mod for Call of Duty (and my first mod posted to Moddb), so this is pretty exciting. I've been a big fan of Call of Duty since I was young- I played a lot of the first game in high school, and when I saw it was on sale in Steam, I picked it up in the Warchest with United Offensive and the sequel. Playing United Offensive on Steam was actually the first time I played it, and afterwards I was pretty impressed by just how much GMI had done and built upon the base game.
That's when I began thinking about adding United Offensive stuff into COD 1, and well, here we are. I used to love messing around with the AI in Call of Duty, and I spent hours messing around by giving them different weapons and whatnot, but I feel like this is a bit of a step up in that regard. I've spent some time working with COD 1 and it's been a pretty fun learning experience, finding out how everything worked and all the things I could change, all the silly comments left over in the code (Foley is too cool for MG42s), and most importantly, why rock is commented out in _treadfx.gsc (because whoever was working with that never bothered to find out why).
Going into this, it was a bit of a surprise to learn just how much stuff had been added in United Offensive. There's the obvious things of course, like all the new weapons, but also some things that impressed me like the fact they had redone all the effects and made new ones for each individual weapon.
The more I learned about Call of Duty 1 the more ideas I had for things I would personally had liked to see in the game, and this is the result of that.
What I'm really aiming to do with this mod though, is to provide something that adds in new content to spice up gameplay while retaining the simplicity and the feel of the original game. I didn't want to make too many drastic changes (and honestly I don't have the skills to do so even if I wanted!), and I'm pretty happy with what I've got so far. At first I debated about whether I should post it here or not, but I think I'm at a point where I can show off what I've done so far.
That's where I turn it over to you guys. I hope at least some of you are interested in trying out what I've done, and I also wonder if there is anything more you'd like to see implemented that still fits the general idea of what I want to accomplish with this mod. I think I'm about done with it, but I'd like to see if there's still anything I could add.
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Improvement in companions Improvements in the Germans Some edited maps The companions have infinite lives less in trainstation
This patch fixes some bugs and optimize some aspects of the game.
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