The recipient of every major "Best RPG of the Year" award, The Elder Scrolls: Daggerfall revolutionizes the world of role-playing games, creating a new standard in 3D graphics and role-playing expansiveness. The second chapter in The Elder Scrolls, Daggerfall contains, literally, hundreds of hours of gameplay. Prepare to experience your new obsession.

Starting off in Daggerfall can overwhelm the senses. No other game has such a huge world to explore. Travel around a land mass twice the size of Great Britain, exploring dungeons, castles, tombs, and even alternative dimensions. Just to walk from one end of the world to the other will take over 2 full weeks in real-time (we actually tested this!) Converse with over 750,000 characters that inhabit this world. Daggerfall is a game that sets new boundaries with over 200 hours of gameplay. It's no wonder that it took almost 3 years to develop this epic game.

You can literally do anything you want and go anywhere you want. Join a guild and climb in rank to become a respected member of a Knightly Order. Become a spy and infiltrate the royal ranks, and even rebel against your own king. Become a thief who slips in and out of the shadows and steals the rare treasures of the world. There are six different endings, if you choose to play out the main story quest, but ultimately the life you choose to live will be a unique experience that no other gamer will encounter.

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Daggerfall Unity 0.16.1 Release Candidate.

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Getting Started

If this is your first time installing Daggerfall Unity, please visit Installing Daggerfall Unity and Other Information for help getting started.

Summary

This release is an improvement update for Daggerfall Unity with several localization enhancements and bug fixes. Version 0.16.1 is intended to be a stable release for general play. If you experience new issues with this version, please report to Help & Support on the Workshop Forums.


Release Candidate

Daggerfall Unity is in Beta no more! We are now entering the Release Candidate phase in the final lead-up to version 1.0. This is the point where mod creators should ensure their work is compatible and updated if necessary. If no showstopping problems are found in this candidate, then Daggerfall Unity will progress to 1.0 on the following release.

If you find a mod not compatible or broken by this release, please notify mod author on Nexus or Released Mods on forums.

If you are a mod creator and encounter any difficulties rebuilding your mod for 0.16.x, please reach out on the forums or Discord for help.

Unity Splash

Starting from 0.16, Daggerfall Unity will display a customised Unity splash for 2 seconds then load the standard launcher splash. Here's what it looks like in this release.

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My reasoning for enabling the splash:

  1. I'm moving on from Daggerfall Unity after 1.0 and won't be maintaining a Unity subscription (which is currently required to remove the splash). Unity also recently removed the more affordable Plus tier which makes this cost prohibitive anyway.
  2. I feel it's important to normalise splash so that any future stewards or variants of this project do not feel like they need to pay for a Unity sub just to be on parity with the main release. Everyone is equal and you all own Daggerfall Unity now.
  3. Splash provides future stewards or variant projects the ability to customise start with their own identity.

Featured Changes

Daggerfall Unity is now feature complete. There are no major new features planned or in the pipeline at this time.

This may change as the project enters post 1.0 support and the community continues to evolve this project in unexpected ways. But for now, the goal is to enable mod compatibility and stability for 1.0. Every change has the potential to break something for mods, and we don't want to do that again for a while.

General Fixes & Improvements

Hazelnut

  • Allow extension to travel calculator for mods #2539

King of Worms

  • Create HD version of Daggerfall Workshop logo for splash

Interkarma

  • IME support for CJK keyboards f760f1f
  • Dynamic glyph loading for custom fonts 94d9ec6
  • Update logo and splash with thanks to King of Worms for HD logo 02a2b40
  • Disable collider on MagicCandleBehaviour billboard if mod adds one 3c23458
  • Add 1px width padding to label check to fix final character being culled a0c9554
  • Set sdfGlyphSpacing to 0 to fix unintended extra character spacing in custom fonts a750eed
  • Add DisplayName field to tutorial quest 05b08d9
  • Localize action type 12 answer strings such as "yes", "shut up", "benefactor" e3a94e1
  • Action type 12 answer use case insensitive compare a413a03
  • Use subfolder for Master CSV Files instead of zip 3b3c436
  • equippingWeapon string to use localized names 244fce5
  • Do not expand macros for quest letter tooltips for performance reasons 319e5c0
  • Make jumping force multipliers public 0ed1464
  • Fixed BIOG question text description to match +200 gold bonus 25a77ee
  • Fix lookup issue for localized quest name e914214
  • Use localized skill name when enemy pacified 8fc527a
  • talk_print console command fa56017
  • Add helper to load CSV as dictionary 521dd1e
  • Remove Mage Light from sale, retain in spellmaker 909d1c5
  • Read Mage Light example strings from CSV 3a251d1
  • Slightly increase Mage Light range and intensity aa996c3
  • Seek NameGen.txt from StreamingAssets.txt for localization purposes 80f8857
  • Fix hit points down button mouse event b62818c
  • Localize "Random" button text 3113e38
  • Console command to add random potion recipe 96e06f3
  • Use localized item name for recipe ingredients fedc92a

Assets:

Get Ready for Diseases

Get Ready for Diseases

Daggerfall Unity

Daggerfall Unity is approaching feature parity with classic Daggerfall. In this first post to ModDB in some time, we take a look at the disease system...

XL Engine Update 3 - Shadow Warrior XL

XL Engine Update 3 - Shadow Warrior XL

DaggerXL 6 comments

DarkXL Build now has all the necessary features. Unified Software Renderer will now be a option for those who want the graphics to scale out better ...

New Workshop Members

New Workshop Members

Daggerfall Unity 1 comment

Please welcome Nystul, LypyL, and InconsolableCellist to Daggerfall Workshop!

Terrain Overhaul

Terrain Overhaul

Daggerfall Unity

Streaming world now uses Unity's own terrain system for maximum features.

Add file RSS Related Files
WereFall source code

WereFall source code

WereFall Source Code

This is the source code to WereFall. Includes the older build's code in a separate zip.

Werefall older build

Werefall older build

WereFall Full Version

This is an older build of Werefall. It is mirrored here for archival purposes.

WereFall

WereFall

WereFall Full Version

This is the full version of Werefall. Created by Don Tipton

Daggerfall utilities

Daggerfall utilities

Mapping Tool 2 comments

This is an archive of several tools for the DOS version of Daggerfall. Includes quest editing tools and character modification tools.

HackFall

HackFall

Patch

This is an unofficial patch for Daggerfall. Created by DelphiSnake.

Daggerfall Soundtrack RemasterV1 1 2

Daggerfall Soundtrack RemasterV1 1 2

Daggerfall Unity Music 1 comment

Changelog 1.1.2 : Once again I forgot underscores in the tracks's names " "song_gday___d.ogg" and "song_gsnow__b.ogg" Sorry again for the drawbacks (even...

Comments  (0 - 10 of 33)
maxammo
maxammo

My character grinds on city guards for xp since some monsters have immunity with lower tier weapons. The guards will arrest you when they successfully land a hit on you. For added bonus try playing a ranged type character.

And some inns are known to have Daedric Weapons.

Reply Good karma Bad karma+3 votes
Guest
Guest

"grinds on city guards for xp" lol

Reply Good karma Bad karma+2 votes
Avoozl
Avoozl

It kind of sucks how a game made 3 years after Doom didn't ever get official modding tools or a source code release.

Reply Good karma Bad karma+7 votes
DEAD_FiSH
DEAD_FiSH

None of the Bethesda games saw the source code release.
Trust me, fans would bury Bethesda so deep with bug fixes and new upgrades. It's kind a no wonder they never released a source code.
They should really, I mean the games are single player. Who gives a damn, give fans the freedom if you stop supporting the games.

Reply Good karma Bad karma+4 votes
M4rked1
M4rked1

simply one of the best games ever made burn alive any one who says otherwise lol

Reply Good karma Bad karma+4 votes
TheConsul
TheConsul

LOVED Daggerfall, I just wished they could've implemented everything they (Bethesda) had in mind when they were developing this and didn't had to rush it. The bugs were pretty bad when it got first released and was never completely dealt with, but when you over look the bugs it truly was a fantastic game. The lore in DF is really deep and I love that aspect also.

Just remember when playing Daggerfall:

SAVE OFTEN.

Reply Good karma Bad karma+6 votes
Distort
Distort

This is what started Skyrim, all bow down to it's ancestor.

Reply Good karma Bad karma-1 votes
adfjkndjklnhdfs
adfjkndjklnhdfs

actually I pretty sure Arena started Skyrim...

Reply Good karma Bad karma+17 votes
sethfc
sethfc

Anyone that wants to play on newer systems can either use dosbox or a virtual PC

Also look for the fully made setup version with auto configed dosbox if setting it up otherwise is too difficult.

Reply Good karma Bad karma+4 votes
faulk
faulk

If they would port this to the ds or some other handheld, I would be very pleased. And I would buy it. :-)

Reply Good karma Bad karma+8 votes
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