Daggerfall Unity is an open source recreation of Daggerfall in the Unity engine, adding quality of life features and mod support.

Report RSS Daggerfall Unity 0.16.1 Release Candidate

Has localisation enhancements and bug fixes. Version 0.16.1 is intended to be a stable release for general play. If you experience new issues with this version, please report to Help & Support on the Workshop Forums.

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Daggerfall Unity 0.16.1 Release Candidate.

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Getting Started

If this is your first time installing Daggerfall Unity, please visit Installing Daggerfall Unity and Other Information for help getting started.

Summary

This release is an improvement update for Daggerfall Unity with several localization enhancements and bug fixes. Version 0.16.1 is intended to be a stable release for general play. If you experience new issues with this version, please report to Help & Support on the Workshop Forums.


Release Candidate

Daggerfall Unity is in Beta no more! We are now entering the Release Candidate phase in the final lead-up to version 1.0. This is the point where mod creators should ensure their work is compatible and updated if necessary. If no showstopping problems are found in this candidate, then Daggerfall Unity will progress to 1.0 on the following release.

If you find a mod not compatible or broken by this release, please notify mod author on Nexus or Released Mods on forums.

If you are a mod creator and encounter any difficulties rebuilding your mod for 0.16.x, please reach out on the forums or Discord for help.

Unity Splash

Starting from 0.16, Daggerfall Unity will display a customised Unity splash for 2 seconds then load the standard launcher splash. Here's what it looks like in this release.

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My reasoning for enabling the splash:

  1. I'm moving on from Daggerfall Unity after 1.0 and won't be maintaining a Unity subscription (which is currently required to remove the splash). Unity also recently removed the more affordable Plus tier which makes this cost prohibitive anyway.
  2. I feel it's important to normalise splash so that any future stewards or variants of this project do not feel like they need to pay for a Unity sub just to be on parity with the main release. Everyone is equal and you all own Daggerfall Unity now.
  3. Splash provides future stewards or variant projects the ability to customise start with their own identity.

Featured Changes

Daggerfall Unity is now feature complete. There are no major new features planned or in the pipeline at this time.

This may change as the project enters post 1.0 support and the community continues to evolve this project in unexpected ways. But for now, the goal is to enable mod compatibility and stability for 1.0. Every change has the potential to break something for mods, and we don't want to do that again for a while.

General Fixes & Improvements

Hazelnut

  • Allow extension to travel calculator for mods #2539

King of Worms

  • Create HD version of Daggerfall Workshop logo for splash

Interkarma

  • IME support for CJK keyboards f760f1f
  • Dynamic glyph loading for custom fonts 94d9ec6
  • Update logo and splash with thanks to King of Worms for HD logo 02a2b40
  • Disable collider on MagicCandleBehaviour billboard if mod adds one 3c23458
  • Add 1px width padding to label check to fix final character being culled a0c9554
  • Set sdfGlyphSpacing to 0 to fix unintended extra character spacing in custom fonts a750eed
  • Add DisplayName field to tutorial quest 05b08d9
  • Localize action type 12 answer strings such as "yes", "shut up", "benefactor" e3a94e1
  • Action type 12 answer use case insensitive compare a413a03
  • Use subfolder for Master CSV Files instead of zip 3b3c436
  • equippingWeapon string to use localized names 244fce5
  • Do not expand macros for quest letter tooltips for performance reasons 319e5c0
  • Make jumping force multipliers public 0ed1464
  • Fixed BIOG question text description to match +200 gold bonus 25a77ee
  • Fix lookup issue for localized quest name e914214
  • Use localized skill name when enemy pacified 8fc527a
  • talk_print console command fa56017
  • Add helper to load CSV as dictionary 521dd1e
  • Remove Mage Light from sale, retain in spellmaker 909d1c5
  • Read Mage Light example strings from CSV 3a251d1
  • Slightly increase Mage Light range and intensity aa996c3
  • Seek NameGen.txt from StreamingAssets.txt for localization purposes 80f8857
  • Fix hit points down button mouse event b62818c
  • Localize "Random" button text 3113e38
  • Console command to add random potion recipe 96e06f3
  • Use localized item name for recipe ingredients fedc92a

Assets:

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SweetRamona
SweetRamona - - 5,114 comments

Wonderful news! 😺

This'll be a good reason to finally give Daggerfall a go after being put off by DOSBox.

Reply Good karma Bad karma+2 votes
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