Daggerfall Unity is an open source recreation of Daggerfall in the Unity engine, adding quality of life features and mod support.
For more information visit www.dfworkshop.net
Daggerfall Unity 0.16.1 Release Candidate.
Getting Started
If this is your first time installing Daggerfall Unity, please visit Installing Daggerfall Unity and Other Information for help getting started.
Summary
This release is an improvement update for Daggerfall Unity with several localization enhancements and bug fixes. Version 0.16.1 is intended to be a stable release for general play. If you experience new issues with this version, please report to Help & Support on the Workshop Forums.
Release Candidate
Daggerfall Unity is in Beta no more! We are now entering the Release Candidate phase in the final lead-up to version 1.0. This is the point where mod creators should ensure their work is compatible and updated if necessary. If no showstopping problems are found in this candidate, then Daggerfall Unity will progress to 1.0 on the following release.
If you find a mod not compatible or broken by this release, please notify mod author on Nexus or Released Mods on forums.
If you are a mod creator and encounter any difficulties rebuilding your mod for 0.16.x, please reach out on the forums or Discord for help.
Unity Splash
Starting from 0.16, Daggerfall Unity will display a customised Unity splash for 2 seconds then load the standard launcher splash. Here's what it looks like in this release.
My reasoning for enabling the splash:
Featured Changes
Daggerfall Unity is now feature complete. There are no major new features planned or in the pipeline at this time.
This may change as the project enters post 1.0 support and the community continues to evolve this project in unexpected ways. But for now, the goal is to enable mod compatibility and stability for 1.0. Every change has the potential to break something for mods, and we don't want to do that again for a while.
General Fixes & Improvements
Hazelnut
King of Worms
Interkarma
Assets:
The August 2018 release of Daggerfall Unity adds several new features and bug fixes.
Daggerfall Unity is approaching feature parity with classic Daggerfall. In this first post to ModDB in some time, we take a look at the disease system...
Please welcome Nystul, LypyL, and InconsolableCellist to Daggerfall Workshop!
Changelog 1.1.2 : Once again I forgot underscores in the tracks's names " "song_gday___d.ogg" and "song_gsnow__b.ogg" Sorry again for the drawbacks (even...
I forgot an underscore in the track "song_gmage_3.ogg" So i replaced it with the 1.1.1 version. Sorry for the mistake, it's why there was no music in...
A minor fix, i forgot an underscore in the track "song_gmage_3"
Changelog 1.1 : - Some song names fixed to be played on all operating systems - A track name with the correct name (song_5strong) - song_snowing version...
You will find all the tracks of the original game remastered with patience and thoroughness. I tried to remain the most faithful to the original material...
The aim of this remaster is to use the samples and tools I have at my disposal to produce a cohesive and comprehensive remastering of all the midi files...
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Surprise there isn't a companion and summon spell mods yet.
like adding in a thief companion name Garrett.
Is a full-release pack planned? It's not clear for me what to download to have the game be up-to-date.
Can you make it so you can remove spiders from the port? I'm an arachnophobe and the spiders scare me away from the game
pussy
Man up. They ain't gonna do anything to you in the monitor.
Hey dude don't be a ****, Thezombinator can't help their irrational fear.
is this an ongoing mod,will it ever be complete?
development never stopped, its quite advanced and massive now
People seem to be a little mistaken as to what this is. This isn't Daggerfall for Unity, it's a set of tools for using Daggerfall assets in Unity.
If you want Daggerfall in Unity Interkarma is also producing an absolutely brilliant Unity port of the game using these excellent tools and a few community created mods. It's only in early days but once it matures (which it does seem to be doing rather quickly) it will be the way to play Daggerfall. Go check out Daggerfall Workshop for more information!
Is this still being worked on?