What is Werefall

If you're in a hurry, please, at least, take a look at the section No backward compatibility below.

Werefall is an expansion pack for the final 213 patch of Daggerfall. It supplies some of the benefits of a guildhall to shapeshifter player characters, similar to what clans provide vampire characters, but with greater benefits.

When a player character is infected by lycanthropy, the Shapeshifter's guild notices this condition, and invites the PC to join the guild. The PC may accept or decline (without penalty) as preferred.

If the PC joins and later is cured of lycanthropy, the PC's membership in the guild will be revoked. Some Weres will be deeply offended at this, and may go out of their way to make trouble for the PC in future.

If the PC decides to join the guild and successfully completes the initiation quest, periodically thereafter, about every couple of weeks or so, the guild will contact the PC in pursuit of some piece of Guild business. So long as the PC's repute with the guild management doesn't languish, this process will repeat indefinitely.

Shapeshifter quests almost always offer different plot lines according to the PC's standing in the guild or general development. Unlike ordinary guild quests, Shapeshifter quests may develop differently as the PC's repute with the Guild changes.

Of special interest may be the main quest, which if undertaken, offers a way to avoid the Were assassination subplot. There is a modest bonus for sparing the loup, whether the player character is infected or not.


Shapeshifters have a number of different factions, of which only few are well-known, and described briefly below.

The Promethians are practical scholars whose tremendous knowledge has found mundane ways to fabricate artifacts of great utility to the Were community, to the delight and dismay of various princes of Oblivion.

The Gardeners are masters of Tamrielian botony and have developed potent cultivars to rival the magery's monopoly on certain cherished traditions. These herbs have attracted the unhealthy interest of other Tamrielian groups, most notably the Vampire clans. Despite their pastoral naming, Gardeners are not to be trifled with.

The Slashers are, frankly, a bloodthirst lot, ready to scratch and claw at a moment's notice. They're called on from time to time to defend the other Were factions who are easily distracted from fighting.

The Moralists are a rather curious segment of Were society, having no counterparts in other Tamrielian walks of life. Although court jester might not be too distant, if a Were pack is anything like the royal court. They have a high affinity for a couple of the Tamrielian temples, and the Gardeners are quite protective of that relationship.

Regarding temples, the Shapeshifters are traditional enemies of Arkay, and in particular the Knights of the Circle—who have been discovered to be the trainers of the hunter-assassins plaguing Weres.

Shapeshifter factions, like any other Tamriel group enter into alliances with other groups to spread the repute of player characters around the Iliac bay. For example, the Promethians are affiliated with the Scholars of Tamriel, and any deed of the PC affecting scholars will reflect to some degree on the Promethians' opinion of the PC.


Breaking slightly with tradition, I've titled the Shapeshifter quests.

The Alpha Were
The player character's recently acquired habit has not gone unnoticed by high ranking outcomers.

Temptation
A fellow Were is suspected of ravaging your favorite temple.

Restless
A Shapeshifter Promethian researching the workings of wolfbane is held hostage by Spriggans. This is a joke, right?

Hircine's Revenge
Seduced by Hircine's promise, a wayward adventurer threatens a Were's security.

Getting Even
Cyndassa, handmaid to the Queen mother, practices the Daggerfall court version of tough love, to the dismay of most right-thinking Weres in the Iliac bay.

Dalliance
Shapeshifters and Baron Shrike are enemies. Why then does the Baroness Dh'emka ply them with information on the sly?

A Few Good Herbs
A vampire clan has plundered the herb stocks of a guild Gardener. Again, and again.

Shapeshifter's guild

The Werefall package will provide Were player characters with features similar to Vampire clans, plus Were-specific artifacts, items, potions, and artwork. All other features of the game work as well as they did before installing the package.

When a PC is infected by lycanthropy, the Shapeshifter's guild notices this condition, and invites the PC to join the guild. The PC may accept or decline (without penalty) as preferred.

If the PC joins, and later is cured of lycanthropy, the PC's membership in the guild will be revoked. Some Weres will be deeply offended at this, and may go out of their way to make trouble for the PC in future.

If the PC decides to join the guild and successfully completes the initiation quest, periodically thereafter, about every couple of game weeks, the guild will contact the PC in pursuit of some piece of Guild business. So long as the PC's repute with the guild management doesn't languish, this process will repeat indefinitely.

Guild quests are obligatory, and may not be ignored without the usual penalty to repute. Shapeshifter factions are allied with other groups in the Iliac bay, so these deeds will not go unremarked. Unlike quests from other guilds, the same Shapeshifter quest will open different plot lines as the PC's repute in the guild changes.

See the WereFall.html document in the ZIP archive for more detail.


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WereFall

WereFall

Full Version

This is the full version of Werefall. Created by Don Tipton

WereFall source code

WereFall source code

Source Code

This is the source code to WereFall. Includes the older build's code in a separate zip.

Werefall older build

Werefall older build

Full Version

This is an older build of Werefall. It is mirrored here for archival purposes.

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