The recipient of every major "Best RPG of the Year" award, The Elder Scrolls: Daggerfall revolutionizes the world of role-playing games, creating a new standard in 3D graphics and role-playing expansiveness. The second chapter in The Elder Scrolls, Daggerfall contains, literally, hundreds of hours of gameplay.

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This is an archive of several tools for the DOS version of Daggerfall. Includes quest editing tools and character modification tools.

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Daggerfall utilities
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Hereticnic
Hereticnic - - 229 comments

Dude, this is awesome... I was able to "travel back in time" using Hex Editor to save myself from a curse I contracted inside a dungeon LOL
Do you know what is the maximum amount of years that Daggerfall can keep track of? Is there a time limit of years inside the game? What happens if the player goes past that time limit? Does the game crash or end at all?
From what I've seen in the code, it seems to be a 3-byte Hex value which goes up to maximum FF FF FF minutes, or 31 Years in total. Is that the maximum amount of time the game can keep track of?

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Hereticnic
Hereticnic - - 229 comments

From the wiki it says:
DateTime
A Daggerfall DateTime structure is a UInt32 value, indicating the count of minutes since the epoch's origin. In Daggerfall, the epoch begins at 00:00, 1st of Morning Star, 3E 400. Since the game starts 0x07fd0a minutes into the epoch, all DateTime values should be greater than this number. Given there are 60 minutes per hour, 24 hours per day, 30 days per month, and 12 months per year, computing the absolute date-time from a Daggerfall DateTime is trivial. Ex: 0x00080488 computes to 364.21:28:00 from the epoch origin, or 21:28, 5th of Morning Star, 3E 401.

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