This is an archive of several tools for the DOS version of Daggerfall. Includes quest editing tools and character modification tools.
This is a repository of tools for the DOS version of Daggerfall. Ranging from quest editing tools to character modification tools. The full list is as follows.
- TEMPLATE v1.11 and v1.01 - Daggerfall™ quest scenario generator. Reconstructs the whole source from existing quests. Produces new quests from plain text scenarios and documentation for all known quest commands
- fixqs001 - several quests that Tipton patched or altered to improve.
- THAW - reboots the subplots of the main quest so you can recover from saying "no" to the wrong questgiver or from inexplicably frozen quest lines. Includes source code.
- QSRC - the quest source of all DF quests in one HTML doc, generated with TEMPLATE.
- ILIAC newer - tmaps Nov 2002.zip - displays the map of DF locations. Shows shops, guilds, temples, etc, and also shows which houses could be Glenmoril covens.
- ILIAC older - tmap July 02.zip
- ATLAS newer (58 kb) - Atlasbin.zip: can fetch and list the location map plan for any DF site.
- ATLAS older - Atlas.zip (31 kb)
- TES2 (51 kb) - tes2bin.zip: a character info view tool. It can repair all items, recover lost quest items, and label unknown potions with their effect.
- GRAFT (25 kb): grafts a PC's guild affilations from a pre-vamp save onto a post turn save, ie. lets you keep DB and TG membership.
- LISTVIEW (49 kb) - chunktcl.zip: displays save-game records in 'chunks', eg which spells an enemy knows.
- ROOMS (125 kb) - blockbsa.zip: extracts the polygons of dungeons in blocks.bsa, and extracts the polygons of the town block exteriors.
- ROCHAY (49 kb): can add new enchantments to the items dropped randomly in treasure piles, including all 35 skills and poisons. Can also change the effects of the standard potions to cast identify or recall. ROCHAY was also bundled with WEREFALL, I haven't yet checked which version here is the most recent.
- TITLE (106 kb) - tes2art.zip: sprite viewer and animator, faction viewer with portrait display, and character editor.
- XCUBE (366 kb): drops a spinning cube clock on the X-Windows desktop. You'll need an ELF X-Windows for this.
- FallHack v2 (28 kb): by Andy Polis.
-- General file patcher and installer. Works not only for Daggerfall.
Fallhack can install or load/unload compatible ('daggerhack/.dhk') mods each play session so the game files are not permanently changed. You can do a lot with this tool, such as editing material bonuses, weapon damage, etc without any hacking knowledge.
- DaggerClass (74 kb): by Andy Polis. Windows editor for the class*.cfg files. Allows you to customize the standard character classes.
- DagHex v2f (66 kb): by Lord Oberon. A DOS save-game editor. The best.
Dude, this is awesome... I was able to "travel back in time" using Hex Editor to save myself from a curse I contracted inside a dungeon LOL
Do you know what is the maximum amount of years that Daggerfall can keep track of? Is there a time limit of years inside the game? What happens if the player goes past that time limit? Does the game crash or end at all?
From what I've seen in the code, it seems to be a 3-byte Hex value which goes up to maximum FF FF FF minutes, or 31 Years in total. Is that the maximum amount of time the game can keep track of?
From the wiki it says:
DateTime
A Daggerfall DateTime structure is a UInt32 value, indicating the count of minutes since the epoch's origin. In Daggerfall, the epoch begins at 00:00, 1st of Morning Star, 3E 400. Since the game starts 0x07fd0a minutes into the epoch, all DateTime values should be greater than this number. Given there are 60 minutes per hour, 24 hours per day, 30 days per month, and 12 months per year, computing the absolute date-time from a Daggerfall DateTime is trivial. Ex: 0x00080488 computes to 364.21:28:00 from the epoch origin, or 21:28, 5th of Morning Star, 3E 401.