The recipient of every major "Best RPG of the Year" award, The Elder Scrolls: Daggerfall revolutionizes the world of role-playing games, creating a new standard in 3D graphics and role-playing expansiveness. The second chapter in The Elder Scrolls, Daggerfall contains, literally, hundreds of hours of gameplay.

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Daggerfall Unity 0.16.1 Release Candidate

Daggerfall Unity 0.16.1 Release Candidate

Daggerfall Unity 1 comment

Has localisation enhancements and bug fixes. Version 0.16.1 is intended to be a stable release for general play. If you experience new issues with this...

Get Ready for Diseases

Get Ready for Diseases

Daggerfall Unity

Daggerfall Unity is approaching feature parity with classic Daggerfall. In this first post to ModDB in some time, we take a look at the disease system...

XL Engine Update 3 - Shadow Warrior XL

XL Engine Update 3 - Shadow Warrior XL

DaggerXL 6 comments

DarkXL Build now has all the necessary features. Unified Software Renderer will now be a option for those who want the graphics to scale out better ...

New Workshop Members

New Workshop Members

Daggerfall Unity 1 comment

Please welcome Nystul, LypyL, and InconsolableCellist to Daggerfall Workshop!

Terrain Overhaul

Terrain Overhaul

Daggerfall Unity

Streaming world now uses Unity's own terrain system for maximum features.

Improved Terrain Tiling

Improved Terrain Tiling

Daggerfall Unity

Implements a fragment shader for tiling from atlas, with corrections for texture bleeding and mipmap sample errors.

Streaming World - Part 3

Streaming World - Part 3

Daggerfall Unity

Looks at marching squares to handle tile transitions and inserting nature billboards.

Progress Recap and Future Direction

Progress Recap and Future Direction

Daggerfall Unity

A quick look back at the last 4 months of development and forwards to 2015.

Streaming World - Improving Terrain Noise

Streaming World - Improving Terrain Noise

Daggerfall Unity

Switched height sampling to large height map and implemented bicubic interpolation.

Streaming World - Part 2

Streaming World - Part 2

Daggerfall Unity

Looks at mesh chunks, tiling textures, and smoothly flattening random terrain for locations.

Streaming World - Part 1

Streaming World - Part 1

Daggerfall Unity

A fully streaming overworld is under development. This first article of a series takes a look at adding more fine detail to Daggerfall's basic elevation...

Daggerfall Tools for Unity 1.1 Released

Daggerfall Tools for Unity 1.1 Released

Daggerfall Unity

Daggerfall Tools for Unity 1.1 and City Basics Part Two tutorial are now available. New tutorial shows how to setup automated day/night/season cycles.

Daggerfall Tools for Unity - Time & Space and More

Daggerfall Tools for Unity - Time & Space and More

Daggerfall Unity 2 comments

Information about the world time and streaming features coming in versions 1.1 and 1.2.

Daggerfall Tools for Unity - Feature Gallery

Daggerfall Tools for Unity - Feature Gallery

Daggerfall Unity

A gallery of features currently available in Daggerfall Tools for Unity.

XL-Project Move and DaggerXL Version 0.20 Update

XL-Project Move and DaggerXL Version 0.20 Update

DaggerXL 6 comments

In this post the XL-Project move is discussed as well as an update on version 0.20, the engine merger and work beyond version 0.20.

Low-End System Support – Part II

Low-End System Support – Part II

DaggerXL 4 comments

In this post I'll talk more about the upcoming software renderer including progress, performance and future plans. Note that this work is happening in...

Closing in on version 0.20

Closing in on version 0.20

DaggerXL 4 comments

In this article I'll talk about the progress towards version 0.20 as well as plans for supporting lower end systems.

Working Towards Version 0.20 and Beyond

Working Towards Version 0.20 and Beyond

DaggerXL 6 comments

This news item shows one of the first new systems for version 0.20 - the dungeon/interior automap. Post version 0.20 plans and the upcoming DaggerXL Alpha...

Version 0.197 Released - Dungeons!

Version 0.197 Released - Dungeons!

DaggerXL 12 comments

Explore the dungeons of the Illiac Bay in version 0.197 of DaggerXL - most of the dungeons are now accessible.

DaggerXL Progress

DaggerXL Progress

DaggerXL 8 comments

While the ModDB profile for this project hasn't been updated in a while, DaggerXL has been progressing. In this news item I'll talk about some of that...

A Year in Review - Quarter Two

A Year in Review - Quarter Two

2010 Mod of the Year Awards 5 comments

April through June Mod and Indie Game 2010 Releases.

DaggerXL First Anniversary

DaggerXL First Anniversary

DaggerXL 5 comments

The DaggerXL has turned 1, as of June 25, 2010. In this article I talk about some of the early development and give a quick summary of some of the work...

Character Creation Progress

Character Creation Progress

DaggerXL 3 comments

Implementing the Daggerfall Character Creation System in DaggerXL is coming along. I have enough done that I thought it would be a good time to talk about...

ModDB Video Spotlight - May 2010

ModDB Video Spotlight - May 2010

Spotlight 20 comments

Check out the Mods of May and the brand new style for the monthly Spotlight video!

The Current State of DaggerXL

The Current State of DaggerXL

DaggerXL 23 comments

With the character creation and gameplay support fast approaching, I decided that it's about time to show where DaggerXL is now - as of build 0.181. I've...