Command & Conquer: Red Alert 3 MOD - Science
Author: RA3-Yary

A very interesting and popular MOD in China CNC gaming. Now it is released on moddb!

In The Name Of SCIENCE!


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My First RA3 Mod, Science, a very interesting and popular MOD in China CNC gaming. Now it is released on moddb!

But do you know what's so special about this mod? Let me tell you now!

(My English is very bad so I don`t know how to introduce more content..)

1.Thanks Muxing and 6522748, I fix more bug in RA3 1.12 and UR units(from bibber`s Upheaval 1.16 Codes)

2.I add more than 40 units and 3 structures in this mod, most models come from CNC3 and CNC4

3.I add three new special power, Ion Cannon, Nuke Missle, Rift Generator, codes and fx come from WRF 1.07 Codes

4.I add more new maps, 28 Uprising maps, 12 Bonus maps, and modified 27 maps from RA3 Campaign

5.Thanks Chris, I can add more fx in this mod

250kb/s, it`s too hard to add In-Game videos, soI will add In-Game images soon..

Science 1.9 Beta(Simplified Chinese Version and English Version)will be release in 2020


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Science 1.86 Beta Campaign Music(MP3_320kbps)

Science 1.86 Beta Campaign Music(MP3_320kbps)

Music 2 comments

Command & Conquer: Red Alert 3 MOD - Science 1.86 Beta Campaign Music(MP3_320kbps)

Science 1.86 Beta (Chinese Ver. AND English Ver.)

Science 1.86 Beta (Chinese Ver. AND English Ver.)

Full Version 9 comments

Command & Conquer: Red Alert 3 MOD - Science 1.86 Beta (Include Simplified Chinese Version AND English Version)

Science 1.850 Beta (CHS+ENG)

Science 1.850 Beta (CHS+ENG)

Full Version 4 comments

Command & Conquer: Red Alert 3 MOD - Science 1.850 Beta (Include Simplified Chinese Version AND English Version)

Science1.85Beta(ChineseVersion)

Science1.85Beta(ChineseVersion)

Full Version

Command & Conquer: Red Alert 3 MOD - Science 1.85 Beta (Simplified Chinese Version) NO English Version

Comments  (0 - 10 of 51)
Raggler
Raggler

Currently my favorite mod but one slight issue i find that the game crashes after about 3-5mins into skirmish and or lan skirmish with my cousin. my specs are as follows

intel core i5 7th gen 3.5ghz
8gb ddr4 adata
1tb hdd
1tb hdd
128gb m.2 drive
rx 580 4gb armor edition
windows 10

1920x1080 and a secondary monitor

if there is anyway to see the crash report please let me know i should be able to post or send it to you some how.

quick update its only network lan that crashes it will not allow me to make a solo skirmish maps do not show up.

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Mr.Bear27
Mr.Bear27

Copied over ra3_1.12.game into the data folder still crashes after like 30 seconds in skirmish

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coolcolt57
coolcolt57

on the mission forever sets the sun of the allied campaign theres a bug of where the chronosphere appears you have to first wait to use the chronosphere for 3 min. is there any fix for that?

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coolcolt57
coolcolt57

keeps crashing when doing campaign missions. is there any fix to that?

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Guest
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Mr_JAKH
Mr_JAKH

Only some suggestions:

First of all, --this mod have potential to be one of the best out here, but i guess there should be little tweaks in balance between each faction.

Make Aircraft Carrier able to attack air units because they only have Hydrofoil as naval unit for this purpose. (no, I've not counting Chrono Tanks as I don't think it fits them to attack air because there's no real, or more proper animation effect on the attacked unit they are attacking,. thou it "blinks" and takes damage.) Aircraft Carriers attack planes can be shot down and they are relatively slow to attack, so it shouldn't be to much overpowered.
Allies lack a lot of heavy siege weaponry compared to the Soviets who have Katuschka(Ultra Siege), Tesla Tank,V4:s, Dreadnoughts and Cruiser Battleship Ultra Siege naval unit. Don't remember at the moment Cruiser Battleships real name but you know what I mean, I guess?. Anyway, this Cruiser's would be more fitting to Allied navy instead, knowing they have one of the best navy in the world + every faction has in this way an ultra siege weapon unit; Allies in water, Empire of the Rising Sun with their flying battleships and Soviets ground units.Excluding Ultimate bosses.
When it comes to Apollo Fighters it would been nice if they could attack ground units (good vs. infantry) as they become less important when the great Archilles heavy anti-air arrives at the scene with their spectrum weapons.
Assault Destroyers Sec. ability Black Hole Armor could have some sort of regenerating health buff in active state as times goes on.
Tesla tanks with nerfs in range, but instead anti-air potent as Soviets has already units with siege abilities + the lack of Apo. Tanks RA3 v. not able to attack air units.

Small ideas only,. to the devs.
Still fun to play of course!

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Koblercase
Koblercase

how do i install the mod ???

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RA3ModderYary Creator
RA3ModderYary

Copy ra3_1.12.game cover in Red ALert 3/Data to avoid the Crash

My English is very poor, here is Chinese Ver.
將Science壓縮包中的ra3_1.12.game文件放入Red ALert 3/Data覆蓋原文件

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Guest
Guest

Hello, i have installed Science 1.86 Beta in correct path
and copied ra3_1.12.game to data folder
still crashes when i go to skirmish, click on money amount

please fix this thanks

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Guest
Guest

let me tell u how awesome this mod is ... it crashes non-stop soooo yah anyway 1.85 is great and yah i did put the ra3_1.12.game in the data folder and it still crashes

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attlas1
attlas1

Try this: Gfx.wiretarget.com

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