ZombieMod is a server side modification for Counter-Strike Source. The aim of the game is to conquer the attacking zombies or kill all humans depending on what side of the field you currently are. The game may be played on any map, and users join a server like any other CS:S server without any pre-requisites. The plugin was designed so that it may be run on either Windows or Linux Source Dedicated Servers with a minimal instalation time.
When enabled on default settings, the level is loaded very, very dark with fog all around. All players spawn normally and you cannot hurt anybody; Rifles and the MG are restricted.
After a random amount of time (2-10 seconds), one player is changed into a Zombie complete with model, unable to use any weapon other than the knife, and is given 5,000 health. He is changed to the (T) team and everyone else to the (CT) team to allow for an operational scoreboard. They can also run alot faster than humans, are provided with night vision and have a 125? ?Field Of Vision? instead of the regular 90?. His only goal is to infect as many humans as possible by slashing them once with the knife, each scoring him one frag. Each subsequent Zombie is given 2,500 health, moved to the (T) team and also reduced to using their knife only. Zombies are knocked backwards with each shot so their only hope of survival is attacking in numbers. A few well aimed shots to a zombie?s head and it comes off complete with blood spray!
Zombies can only use voice with other zombies, the same goes for humans.
The round ends when either all the Zombies are killed, or all Humans have been turned to zombies.
With a team of dedicated Administrators and Coders we try our hardest to get ontop of Valve updates almost instatly and hopefully in the near future no updating will be required after a Valve Steam Update. Each update is a learning process and we have almost eliminated all update quirks.
Yes folks you read it right, it's finally is here!
Change log and download link are below. Speed is still an issue, zombies are faster than humans but so far I have no proper way of editing the speed the same way I could before Orangebox, you can thank Valve for that
Have fun folks, and watch the beta forums for the progress on the new features I'm beginning to think I can start to allow into the plugin
- Fixed variables in config file, the correct variables are zombie_money and zombie_humans_jetpack.
- Fixed zombie_listclasses output, there was nothing wrong with the classes it's the speed setting that's not working correctly, I think 400 is the maximum speed.
Zombie mod prides itself on the teamwork oriented game play, its huge player base with 375+ servers and Its 3rd party content with over 500 maps released...
Over the past couple of weeks I've been hard at work on the project, trying to iron out all existing bugs so that the Windows\Source:MM release...
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- Fixed windows binary to work after last srcds update. - Fixed ent_fire exploit.
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